Under rating threshold (hideshow)
Additional gems research says its unlock requirement is to unlock all artifacts, I have all 8 yet still do not have the option to buy the additional gems research. Am I missing something, is this a bug, or is it simply not implemented yet?
Under rating threshold (hideshow)
MT Chip selection has some major bugs. Can't select some of the chips no matter what, and removing chips from slots cause less and less chips to be available.
Under rating threshold (hideshow)
Idle production doesn't seem to yield what the production tab says it should, maybe you're considering the minutes it's taking to be hours? or the math is wrong somewhere?
Under rating threshold (hideshow)
QOL: Move "Research Maxed" items to the bottom of the list, put available researches to the top, and put in-progress between the two... so we don't have to scroll so much
Under rating threshold (hideshow)
Unable to choose all the Main turret chip options. Have unlocked all the chips and all on max tier. Multishot, Super special and Mastery are the only three available. Previously I had ROF and Automation active also.
Under rating threshold (hideshow)
Abilities don't really help when on 8x... maybe add a research for autocast or something? To add to the idle element? We could pick which ones to autocast or something?
Under rating threshold (hideshow)
When I fire my main turret manually at x8 speed (and it having triple shot and 3.812 fire rate) the game slows down tremendously.
Under rating threshold (hideshow)
Earthquake tower says it fires "0.2/sec" yet when I build it, it's displayed fire rate is 0.15, which is what, once every 6 seconds?
Under rating threshold (hideshow)
i would love to see some control over my turrets, not just "everyone is firing at the same, closest enemy"... more like in other tower defense games.... strongest first, range attacker first, fastest, last,
right now its kinda silly... 1 enemy is coming from top, 10 from the side, the top one is a bit closer, all rockets are firing at him (longest range, so they are first) and the group is ignored.... the single shooters have to do them
same for stun and slow turrets... closest one get fired up on, who is going to die in the same moment as he comes in range of the laser or whatever...
Under rating threshold (hideshow)
It seems like the final artifact doesn't do what its tooltip says (if it does anything at all). Looking at my health while upgrading it twice and nothing's changed.
Under rating threshold (hideshow)
TOOLTIPS. I have no fukcign clue what any of the researches do until I buy them. That's a terrible system. Don't be that Dev. Tell me what the cnutfkc things do before I buy them.
Under rating threshold (hideshow)
New Menu: Turret Auto-Buy. Place a turret in a slot, and when you can afford both it automatically makes the purchase. We need this to make auto-rebirth idle.
Under rating threshold (hideshow)
Suggestion: Allow progress to actually progress when you switch tabs, for me it just freezes and it's super annoying.
Under rating threshold (hideshow)
The copper refining will jump to a negative number and then reset to 0 under certain conditions. If the amount of refined tungsten is less than the required smelted copper requirement, the refine -> smelt copper process does not occur. However, if the amount of refined tungsten is more than the requirement, the smelting seems to occur and subtract the required refined copper from copper.
I would check the logic around the copper smelting and make sure that it's not using the refined tungsten instead of the refined copper as a check.
Under rating threshold (hideshow)
annnd the game won't load even after multiple page refreshes. it's that kongregate pre-loader screen but the bar is full with a thin bright red strip repeatedly crossing it but...no game.
Under rating threshold (hideshow)
Also there is a display bug with resources on crafting panel: https://i.imgur.com/E5voPfh.png This does not affect chip crafting (it still prevents you from crafting if you dont actually have the needed copper), just shows zirconium amount for all 3 resources on this one panel.
Under rating threshold (hideshow)
I took a video example for you, to show a situation where I lose on a wave at 7x speed, but clear it on 1x: https://streamable.com/fecnv I can't say for sure without seeing the code, but a possible cause of this might be that you're capping turret Rate Of Fire to a maximum of once per frame, and if that's true that means if your RoF is high enough to fire once every frame at 1x gamespeed, then 2x gamespeed would cut the RoF in half (since half the number of frames are being rendered, in the same amount of time it takes an enemy to travel the same distance). The RoF of the main turret in this clip is affected by 100% Tier1 stats (75 bonus?) & Max tier FireRateChip (150 bonus?). As long as damage is high enough to 1HKO everything, you should be able to reproduce these results on your machine. Glass cannon builds that rely on extreme RoF & damage would be most susceptible to this problem.
Under rating threshold (hideshow)
Multishot chip adds a second projectile to the main turret, but it does not appear to independently target from the first projectile. I see the additional projectile graphic, but they hit the same target.
I expected independent targeting, similar to how the other turrets work. This is with a Tier 1 chip. I have not gotten to Tier 2 yet. Is this the intended behavior?
Under rating threshold (hideshow)
There is a glitch from last game that you still havent fixed in this game. Doing 8x speed makes defense weeker then 1x speed, i can past 1000 with 3x speed but not 8x speed. please fix this
Under rating threshold (hideshow)
Barbasu, no matter how high I upgrade my production, I still generate the same amount of resources while offline. For example, my mineral heart production is only lvl 10 and my blueprint production is lvl 51 but while offline I generate the same amount of mineral hearts and blueprints.
Under rating threshold (hideshow)
so far so good though balancing is still needed however something i would like to bring to your attention MANY of us have decimated wave 1500 now and a little idea i had was how about making it so the game auto rebirths those of us stomping wave 1500 the ability to rebirth without having to do anything please
Under rating threshold (hideshow)
I'm still not sure what the gambler's forge does. Does it just give resources? Does it give a boost to resource gain? Something more concrete than "+BP" would be immensely helpful.
Also, an indication of the difference between tiers. A higher tier is better, I guess, but I have no idea whether it's a significant difference or not.
And maybe an actual time for the rebirth bonus and the forge re-use. A clock's okay-ish but not precise enough, or so I think at least.
Under rating threshold (hideshow)
Well I asked 2 questions and got an answer on both so Im all Good! :) And for the support on updates and development 5/5 stars!! Thank you for a great Idle Game
Under rating threshold (hideshow)
@Htchkr, The discrepency between what is shown and what you receive is due to the fact that the UI rounds values but the game actually uses decimal values to calculate stuff. In the case you describe, you are probably actually receiving 8.7 stats per level or something like that. It is a misleading way to show game stats.
Under rating threshold (hideshow)
I've used rebirth points to get my stat points per level up to 9, but on some level up I only receive 8 new stat points. It happens about every third of fifth level (it isn't on a set pattern , ut at least once out of every ten levels.
Under rating threshold (hideshow)
Interesting concept and for the most part, it is well made, windows buttons and all. The main issue for me is that in terms of an idle game, man does this progress slowly. It takes extensive time and I am still not really making any choices of any sort of consequence. Very very little variety at the start which is making me put this down.