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Lol not sure if its a bug but typing numbers in the auto advance box goes across the screen if the number is big enough
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I think I found a bug. When I turn off Auto-fire on the main turret bullets still appear and deal damage to the enemies.
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Maybe a passive that increases Energy Matter drop amounts after reaching later waves? because as it is, setting auto-rebirth to wave 100 and doing 2 runs is faster than setting it to 200, but gets the same amount, so increasing the returns for longer runs could make fast farming less meaningful
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Having gained a total of 85 mil RP (according to stats) I only get 60 mil when entering dread. I'm asuming this is because you also reduced the cost of damage passives, but it would be nice not to loose out on 25 mil rp worth of time.. That is after all several days worth of grinding...
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Can you have the gamblers forge rewards multiply somehow with dread levels? Since right now, anything I get out of it is worthless and if you would get for example the reward times 100 per dread level or something like that it would make it worth it again.
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some of the passives like Wave Heal seem to be too expensive for when you need them, and very underpowered for when you can afford to invest in them
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just noting something here, i beat wave 1500 lightyears before i had enough extra exotic matter to research x7 speed. i still havnt researched it and im on dread level 3, what im saying is maybe sevearlly reduce the cost of that research. theres no point in researching it when the other researches will help you beat level 1500 for a way cheaper price and unlock the x8 speed
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Is there any way you could reduce the number of effects and particles in the options? Later levels start bogging down.
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The tooltip drop chance for blueprints seems to show the mh dropchance? atleast it didn't change when I levelled my bp drop chance after dreading up
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My turrent has its automation off, but it is still firing by itself. Can move the direction it is facing, but bullets going to the closest enemy no matter the direction I face.
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I have to refresh this game every hour or so or it starts skipping frames and otherwise winnable waves become impossible. Other than that, this game is nice.
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@Malcolm2k - lol, no. You get a lot of resources from monster drops. You can also increase production levels in the Resources tab in Passives.
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@e100860 So you mean to upgrade my turrent parts production +0,3 i have to wait about 38 Hour ? (calculated cost vs income) thats waste of time
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It would be neat to be able to see in the bestiary when monsters start spawning, also where to meet monsters/bosses that I managed to miss the first run through.
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I have a bug. By mistake i bought 796 multishot chips on tier 2, more than 50 (the tier Cost required in order to upgrade), but it doesn't allow me to upgrade to tier 3. Can you help me with this?
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When I come back from idle, my bonuses in the stats screen are not being applied until I upgrade them again (Finally found a possible explanation as to why I always die immediatley after reopening the game)
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can you add a keybind to the stats menu since im too lazy to hover my mouse there every often also can you add manual save feature?
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I think there is a BUG in my "Production"
the first 3 looks ok
all Lvl 70 - cost 1,774M - income 8.014K
BUT THEN :
4) lvl 36 - cost 1.532K - income = 41,22
5) lvl 49 - cost 9.423K - income = 56,1
6) lvl 11 - cost 465,2 - income = 12,59
7) lvl 28 - cost 500,7 - income = 32,06
that income cant be real
and im sure it changed the last days to this low output
I allready tried reload page / delete cache / export Import
nothing worked
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My research is bugged out, showing the costs for the first research purchase, even though im on 3/4, and they are not moving
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welp. the game wont load for me anymore. using firefox with windows 10 and im stuck on the kongregate loading screen. game was running while i was asleep, woke up to the typical "you are dead" screen. it wouldnt let me click retry or surrender, so i refreshed, and now i just cant play.
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BUG:
Mining Unlock tooltip is for the rebirth timer. Also, couple of research are missing tooltips (ore refinement and metal-smelting)
Suggestion for tooltips:
Mining - Allows extraction of ore
Refinement - Process ore into a workable form
Smelting - Process refined ore into bars used for chip crafting (haven't unlocked chip crafting, but assume that's its purpose)
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bug: multichot chip: has max tier level 2, BUT has tier cot of 50 when already at max tier 2. all the other chips are at max level 5, but IF they are at 5, then next tier cost is 0. just the multichot displays still a tier cost when at max chip level.
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the forge is still not showing what reward i got (T5 on 8x speed if that makes a difference). was showing it 24 hours ago.
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these type of idle is just forcing everyone to be a glass cannon and go for fastest progress, defense passive is just useless most of the time, or at least feel like not rewarding
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Well, apparently the refund button does not refund all of the RP I have assigned in. Good to know now after an update that made my RP bugged, and have it all in some stat I don't have any extra points in.
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There is a bug with research. I lost my progress twice now and also lost my energy matter. This happens when you close the game and come back later. Overall I lost 150 which sucks alot.
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each dread level increase the cost of artifact, making the game harder and harder because all your gems earnings come from online production (because offline gem earning is broken) which is not increased when raising your dread level.
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Is it normal that I lost all my passives and artifacts when I increased my dread level? If so you really should mention that somewhere.