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Some additions: Turret control- Cone of fire or area to guard, persist aoe abilities for x sec or drain on energy, since instant abilities makes no sense, things move fast and die hard
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Also could you change dread a little? Make it a 1.5x price and 2x RP per dread level, so that dread actually gives you a little push on passives instead of a drawback.
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What if the last level of gambler's forge just divides the cost by the amount of money you have and multiplies the rewards based on that? That would make the gamblers forge worthwhile even for late-gamers.
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I found a serious bug: I am here on a Saturday afternoon, rather than being out with my non-existent friends having fun doing normal people things. PLEASE FIX IMMEDIATELY.
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So going into Dread 1 I had as I already commented, 60 mil rp given back. Upon entering Dread 2 I only got 40 mil. I can't explain this the same way, so I am assuming there's just a -25% total rp debuff for upgrading dread level? This would just mean grinding the exact same content twice, I don't see the point.
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The game wont load it says;
An error occurred running the Unity content on this page.
See your browser JavaScript console for more info.
The error was: Uncaught RuntimeError: memory access out of bounds.
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Timed rebirth bonus (and stopwatch turning green) doesn't trigger at the 1hour mark, but rather 1hour5minutes. https://prnt.sc/nt8tv1
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Production Tooltip for I is wrong, IF you have first looked at the Passive I. If you first look at production I, then tooltip is correct, if you then look at passive I, and after that again on production I, then it displays the tooltip for passive I and that you can refund production. Again, only happens if you checked the passive I tooltip and after that the production I tooltip
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bonus of time played should be with current speed.
So if i am on x7 speed, the clock should go x7 fast.
waiting for 2hours dead because you are killed every round is a little of...
that or create an artifact or passive to make it little (at max, 2Hours is 1 hour,for example).
Or both!!
time goes by x7 speed and you can with an artifact or passive reduce it by 50%
When you waveskip 10 at a time and are about 1100 wave, its a pain in the azzz..... xD
Also, make the research available offline!
I dont want to have it opened 6 hours only for one research!
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Seems like we have a problem crafting chips now. I can't seem to build any, although I have plenty of materials. I thought it was restricted to just those chips with maxxed out tiers, but some quick testing showed it affects all of them.
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Lol not sure if its a bug but typing numbers in the auto advance box goes across the screen if the number is big enough
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I think I found a bug. When I turn off Auto-fire on the main turret bullets still appear and deal damage to the enemies.
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Maybe a passive that increases Energy Matter drop amounts after reaching later waves? because as it is, setting auto-rebirth to wave 100 and doing 2 runs is faster than setting it to 200, but gets the same amount, so increasing the returns for longer runs could make fast farming less meaningful
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Having gained a total of 85 mil RP (according to stats) I only get 60 mil when entering dread. I'm asuming this is because you also reduced the cost of damage passives, but it would be nice not to loose out on 25 mil rp worth of time.. That is after all several days worth of grinding...
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Can you have the gamblers forge rewards multiply somehow with dread levels? Since right now, anything I get out of it is worthless and if you would get for example the reward times 100 per dread level or something like that it would make it worth it again.
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some of the passives like Wave Heal seem to be too expensive for when you need them, and very underpowered for when you can afford to invest in them
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just noting something here, i beat wave 1500 lightyears before i had enough extra exotic matter to research x7 speed. i still havnt researched it and im on dread level 3, what im saying is maybe sevearlly reduce the cost of that research. theres no point in researching it when the other researches will help you beat level 1500 for a way cheaper price and unlock the x8 speed
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Is there any way you could reduce the number of effects and particles in the options? Later levels start bogging down.
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The tooltip drop chance for blueprints seems to show the mh dropchance? atleast it didn't change when I levelled my bp drop chance after dreading up
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My turrent has its automation off, but it is still firing by itself. Can move the direction it is facing, but bullets going to the closest enemy no matter the direction I face.
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I have to refresh this game every hour or so or it starts skipping frames and otherwise winnable waves become impossible. Other than that, this game is nice.
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@Malcolm2k - lol, no. You get a lot of resources from monster drops. You can also increase production levels in the Resources tab in Passives.
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@e100860 So you mean to upgrade my turrent parts production +0,3 i have to wait about 38 Hour ? (calculated cost vs income) thats waste of time
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It would be neat to be able to see in the bestiary when monsters start spawning, also where to meet monsters/bosses that I managed to miss the first run through.
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I have a bug. By mistake i bought 796 multishot chips on tier 2, more than 50 (the tier Cost required in order to upgrade), but it doesn't allow me to upgrade to tier 3. Can you help me with this?
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When I come back from idle, my bonuses in the stats screen are not being applied until I upgrade them again (Finally found a possible explanation as to why I always die immediatley after reopening the game)
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can you add a keybind to the stats menu since im too lazy to hover my mouse there every often also can you add manual save feature?