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I have noticed when I have both sentry turrets and rockets if a rocket shoots at a target but a sentries bullet kills it first the rockets rocket seems to disappear even if the aoe would have killed other monsters.
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Hallower mastery and Shielder mastery both says "Increases flat damage of turret" but neither seems to deal damage. - So It'd be nice if the tooltip where more precise, thanks! :p
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the amount of time needed for a production cycle is inconstant. for me when the game loads it is once every 59 minutes, after the first cycle it is 59 seconds. buying upgrades resets it to 59 minutes again.
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hi, very nice game. I noticed a bug in production. sometimes, one bar shows 0h 0min, it fills in about 2-3 sec and gives the resources, so you get lots of resources from it. upgrading that bar solves the problem, and returns to the normal countdown.
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For me Sentrys have not the right range. Base should be 7, but when i buy them, i have under 7 range. Only with 55% finished at range bonus, i get the 7 range.
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Ok, how is this a idle game? I dont want carpen tunnel syndrome from clicking hundreds of enemies. what is this nonsense
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Not sure if it is a bug, but "Level to damage" passive increases damage too much. 1st level (10%) of this passive gives x10 multiplier for 1st level, x20 for 2nd, etc. One rebirth is enough to jump from 20 to 100 wave.
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Starts slow, but is a well thought out game. Switches to auto restart once preferred level is reached. Lots to do. I am impressed with this game. Easy 5 star
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Wow talk about developer support! It's getting better by the hour. I love games like this, and it is twice as playable today as yesterday! Keep it up, thanks!
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... Whoops. Only noticed I had x10 purchase on after I bought 50 of an upgrade where I only wanted 5. Farewell RP I could've spent on something useful, I hardly got to know you.
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Clicking tier up stats if you don"t have all of them lvl max reset them to lvl 0 and eat your sp while not giving boost
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thanks for making it so we can switch from auto advance to auto retry with one click it is nice to see a dev that actually listens to the player base for a change
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Pruduction tab should have some way to get information about how fast the bar is, so I can estimate or calculate a gain/sec
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While locks when hovering over an unlock appear red if you don't have required materials they don't appear red inside the production menu
As long as you have enough Energy Matter you can research anything by simply clicking on the button. It does take quite a bit of time for it to finish though.
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fun fact, rounding sometimes messes up and it says i have 0.0000000xxxx skill points. nothing but a visual thing cause it fixes itself on a level up.
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Any chance we could get timers on Research and Production cause it doesnt feel like my RB spending is actually speeding it up at all.
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i down voted my own comment because im stupid and just refreshed the page (have had it open for over 24 hours) and that bug is already fixed, sorry :3
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Not a glitch or an observation, but how do you get energy matter? I assume you can get it with mining, but I can't unlock it without getting energy matter, and I've only gotten like 7 over like 100 waves.
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hey am i missing something here? on level 201 these blue guys come out and i've tried multiple types of turrets, not useing automation mode, and im level 158 with max fire rate, 40 range, and the rest in damage yet these guys seem invincible. they just walk right to my tower and kill it despite having oneshot the boss directly before. please help
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mining damage value gets reset upon reloading the save file, while the level stays at the correct value, the damage value corrects itself upon buying any of the mining upgrades
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Upgraded sentry special to fire at 3 targets the same time. Doesnt say more than 1 projectile still. Maxed mastery and unlocked special for sentry but dont know how to upgrade the tower itself.
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On 101 when the green monsters appear, my turret does 700 million of damage yet it still can't oneshot the greens that are in 16k. Even if that is not 16k but 16 000 000, it should easily one shot them. Something must be done about it, or at least with a way to know how much hp those greens have.
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I found a bug, im not gonna say it, i'll have you research on how it happened... i just reached top wave :) no i did not use cheat engine.. it was part of the game programming probably. :) this exploit can be done even after beating first level :)
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I thought the music sounded like minecraft, but I wasn't prepared for the sound of a block breaking followed by collecting experience orbs.
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Can we get some info on the shield turret, I've got it no idea what it does or if its worth getting, the only thing I noticed is that my base glows blue sometimes idk what that does though, do stats affect it idk, need some info about this. Does it block all the damage for a short time? Does it reduce damage? Does it act like extra HP? Don't know, fun game though keep up the work.
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How do you kill the blue enemies? They seem to be invincible after 3 hours of trying to get more damage and I have more than 10x my original damage and no dice.
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minor suggestion or thought really is there any way in which you could make it so we can switch from autoretry to auto advance without having to hit auto retry again ?
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copper and tungsten refining is bugged: if you increase the skill to DECREASE the required materials, then the required value goes UP. and the dispayed value goes to 0, you have to change the level above the icon to a higher level and reduce again to see the real value. zirc value goes correctl down but still displays 0 after you buy an upgrade.
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not so urgent, but: mining and smelting stats are still messed up. whenever you open that screen, or when you buy an upgrade for any of them, the DISPLAY numbers for the stats go back to default. like the hit points of the ore goes back to the original 500, even so you might have bought 10 reducement for them already. and it looks like that in some cases that the game is even using these dafaults again, instead of the real values. you can fix this by buying one upgrade for each, and then the values are correct, but this is a lot of work, and really annoying. like right now my damage on copper and zirc both shows 10, even so i have bought 37 upgrades for each, and the hit points bar is not going down. the real value should be much higher. and i can see that the end result is meaning i am loosing zirc and copper (as I am refining). and yes, this happens after rebirth, or while in the game, or while switching screens within the game.