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"Level to damage" passive now has a correct multiplier, but it makes sense to fix it further. Right now its bonus is 0.1 * levelToDamage * level, but it means that it actually makes towers worse if levelToDamage * level < 1.0. More fair would be (1 + 0.1 * levelToDamage * level). Thank you for the game and constant updates: it is really fun!
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Is there any use to gold if you have a full set up? Since it's weird to have 1 Qi gold when you can't buy anything past Trillion. If there isn't please add something to add your temporary gold on, maybe a turret upgrade inside a running game or something like that.
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Another Observation:
One last thing within this observation is the effects of the shielder turret. There is a damage upgrade in research that does nothing as far as I can tell. In fact, I have no idea what the shielder turret is actually doing or when it's actually active. I see a blue flash over my turrets every once in a while. Is that it activating and does that mean it's not a permanent effect which makes it nearly useless? How much does the shield block when it is active? Should the health bar reflect the shielder turret or is it something that activates when the base is hit and has an effective SPS(shields/sec)?
Sorry if this seems like a rant, but this is a culmination of ~48 hours of runtime and ~6 hours in-game and I have the best intentions to make this game better.
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Suggestion #1:
It would be nice if the abilities and/or speeds were assigned to keybindings. i.e. speeds 1-6 and the abilities TYUI.
#2:
Show "base + mod = x.xxx%" within the rebirth points screen so we have a grasp of the real benefit for each one.
Observations:
If every enemy has the same amount of health and their abilities vary quite little (only in the 700's) that make them harder to kill then what is the purpose of using anything but the sentry since it's fire rate is crazy high with great range.
Alongside how easily I can jack up the damage output this means that my base is now that much harder to defend because I'm blasting into waves that are doing damage equal to 10,000x my health(227T vs 77M). What's worse is I have 70 RP levels in my health and 20 RP levels in damage and both research at level 8. I haven't maxed my wave level yet either.
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Please make a separate buy multiplier, just spent 400 RB points on crit chance on accident... Other than that a very fun game!
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I have tried autorebirth farming, but my game "stucks" (not technically) at wave 506 where the eyes outrange my turret, but my regen outheals the eyes, it would be great with some upgrade or way to deal with the eyes (like retaliation damage or increased range for main turret on a chip) so the autorebirth isn't rendered useless
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Feels like the range of the rockets lunchers are not correct - shown it's can shoot anywhere - but my main turrets and sometimes gatlings start shoot before the rocket launcher. (as far as i can tell based on 1x speed game, the rocket launcher start to shoot where the gatlings are shooting )
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My income for blueprints is 5.687K every 58 minutes. I was offline for about 17 hours. When I logged back in, the production summary shows I gained 1.517K blueprints. That is roughly 25% of what i should have gained in one fill of the bar. I should have gained 100K blueprints in that time. Is there a bug with the offline production?
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Game is STILL not pausing while in menus. Please fix this; I can't reliably upgrade anything for fear of getting killed while doing so.
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Offline production income doesn't work and the rate is way to low. got only few k overnight, while should have got some Millions resources
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Offline production is broken. Game was off all night, came back to 1.1k of resources each...my base income for those resources is near 3k/hr.
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I have been refining copper ore for days and smelting it too but today after playing a while my refined copper now says -22,462,532. I tried reloading but it's still the same. I can't buy any further upgrades though somehow it's still being smelted.
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Minor bug that I have been seeing. I have SP per level: 6, but I am only getting 6 SP every other level. So my stat points go from 0 -> 6 -> 11 -> 17 -> 22.
I see that the dev is pretty active in the comments so thought I would try to let them know.
Also I just want to point out that this game is pretty cool. I also played Defender Idle 1 and loved it. Great job to the devs.
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Offline production doesn't seem to be working at all. Should have gotten ~4 million BP, but I'm still sitting at 190k.
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Offline earning is not really working normaly. I got 1600 BP an MH after like 20 offline, while the MH is 1100/h and the bp is 800/h. This way I can't get enough from any, I need a lot of bp...
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It's strange, but on speed 4x I can go over wave 200, but on speed 6x I fail all the time. Might be the computer, I don't know.
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Are games window size getting bigger and bigger? All games used to fit on my screen, now many games cant fit on my screen. I need to scroll.
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whats with the hidden button on the mining page just above the inin of mining can anybody get it to be clickable just shows up red
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Pls explain "Esoteric Material / Energy Matter"
How can i increase the "Energy Matter" gain?
How many "Energy Matter" i gain per "what ever"? (is it gaining from "Esoteric Material")
Why "Esoteric Material" and not "Exotic Material"?
"Exotic Material" is scientifically correct when its associated with "Energy Matter".
ps: looks like a great idea with a huge potential.
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Copper is still negative, hmmm. Maybe it just needs to check for a negative number and set it to 0 if it is when it adds the amount to the total? Since it looks like it can't refine it anyway if it's below the amount it'd need to refine it. Thanks for being quick to fix things though!
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I have now a shield tower, but i don't understand them. I cannot see how many shield i become (from tower) and how many I have (total).
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on stats: the space between Health increase and AOE increase is small, similar to Highest wave and mining. hahaha OCD feels
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how does passive rebirth time bonus work? i spend 50k and surrendered and not worked so I spent 50k again, died, and clicked on rebirth and confirm yes AND! not worked. how the hell do i have to earn that bonus?????
ALSO, some tips go to wrong places, like sometimes artifacts' discribtion discribe other ones.
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BUG: tooltip for Energy Matter has wrong title (esoteric Matter) and doesnt display drop chance (ok should be every 10 levels, but maybe display change to have 2 drop instead of 1 ?)
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would be nice to have a turret template for auto rebirth when we get enough money for turrets. Auto builds the template you saved after the auto rebirth
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BUG: can't use the curse ability, clicking it does nothing, not even reduces energy. the bless ability lets me target enemies and subtracts energy.
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Amazing to see all the updates improve the game every day I play. Only one thing, I now have to switch between a 100x multiplier for applying stat points, a 10x multiplier when applying passives and a 1x multiplier when mining. Maybe if each screen had a seperate multiplier button that remembered your settings.
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Accidentally increased stat point gain from 20 to 47, hit the refund, and I only got up to 19 afterwards. that is NOT a 90% refund.
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Oh cool, I should have enough EM to buy that in like a week of active playing! Nothing makes me want to play an idle game more than letting it run while I sleep and finding out that it stopped progressing within the first hour...
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Really weird that I tend to lose the same waves I could auto easily before I upgraded my turrets, AFTER I upgrade them multiple times....
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Each level of "Level to damage" passive still gives 1000% of damage per level instead of 10% as stated in the description.
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Pretty neat so far, I like how many little things there are to upgrade and unlock! Though I'm not sure if this is a bug or if I'm just gonna have to wait it out, but when I unlocked ore refining I was pressing buttons and stuff to see what everything did, and ended up refining copper once, and it brought my total unrefined copper to -488,000,000
Now I can't really make up for it since I can't upgrade any unrefined copper things
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So, once you researching Super Stats doesn't give you any benefit until you can max out all of your normal stats, which requires 43,000 stat points. If you max out your Stat Points per Level to 20, that still means you need to reach level 2150 before Super Stats has any benefit. Unless I'm missing something, this seems like it needs fixing.