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This game seems well developed, but there are so many gameplay issues and annoyances that make it seem like it wasn't tested.
1 - Why does the "Auto Advance" button keep switching to "Auto Retry" every time I open a window (e.g. Technology)?
2 - Why does the game pause when you open a window?
3 - Why does the game pause when you go to a different tab?
4 - What's the point of controlling your turret when it's impossible to use at x6 speed, and at x6 speed the automation generates far more than I ever could.
5 - Mastery is OP. As soon as I unlocked it, it made the game boring because my turrets always did insane damage, and waiting for the level to creep up took too long.
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Would appreciate if you could change so that the game doesn't switch from "Auto advance" to "Auto retry" when i enter passives/research/technology/etc menus
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all three of the tier 3 flat damage research are listed as sentry damage instead of the actual towers they belong to.
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Has its own chat. Now can we get a forum tab. So I can complain about auto advance turning off when we enter menu tabs. :) fun game though.
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Disappointed that wave skip has been nerfed. It made the game a fun speed. Now the game is just horribly slow. Maybe reduce the energy matter to upgrade it or at least reduce the base research speed. 3 hours is a bit much.
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I keep mis-spending my rebirth points because I have the per-click option set to Max. Would be nice if there was a confirmation button.
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gambler's forge tier 3 just took all my money, i had more then 100QI and it took it all was down to 0 coins. is this intended ? and any ideas what the differences in the different tiers in forge are (except money cost)
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the curse icon, and the second artifiact stil show the wrong tooltip when hovering over it IF you first moved over the bless ability or on artifiact 1 or 3. if you go straight to curse, or to artifact 2, then the tooltip is correct.
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Last night I started my mining research. This afternoon I went to see the progression and it is now costing 100 instead of 25 and the progression has stopped.
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I have noticed when I have both sentry turrets and rockets if a rocket shoots at a target but a sentries bullet kills it first the rockets rocket seems to disappear even if the aoe would have killed other monsters.
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Hallower mastery and Shielder mastery both says "Increases flat damage of turret" but neither seems to deal damage. - So It'd be nice if the tooltip where more precise, thanks! :p
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the amount of time needed for a production cycle is inconstant. for me when the game loads it is once every 59 minutes, after the first cycle it is 59 seconds. buying upgrades resets it to 59 minutes again.
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hi, very nice game. I noticed a bug in production. sometimes, one bar shows 0h 0min, it fills in about 2-3 sec and gives the resources, so you get lots of resources from it. upgrading that bar solves the problem, and returns to the normal countdown.
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For me Sentrys have not the right range. Base should be 7, but when i buy them, i have under 7 range. Only with 55% finished at range bonus, i get the 7 range.
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Ok, how is this a idle game? I dont want carpen tunnel syndrome from clicking hundreds of enemies. what is this nonsense
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Not sure if it is a bug, but "Level to damage" passive increases damage too much. 1st level (10%) of this passive gives x10 multiplier for 1st level, x20 for 2nd, etc. One rebirth is enough to jump from 20 to 100 wave.
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Starts slow, but is a well thought out game. Switches to auto restart once preferred level is reached. Lots to do. I am impressed with this game. Easy 5 star
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Wow talk about developer support! It's getting better by the hour. I love games like this, and it is twice as playable today as yesterday! Keep it up, thanks!
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... Whoops. Only noticed I had x10 purchase on after I bought 50 of an upgrade where I only wanted 5. Farewell RP I could've spent on something useful, I hardly got to know you.
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Clicking tier up stats if you don"t have all of them lvl max reset them to lvl 0 and eat your sp while not giving boost
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thanks for making it so we can switch from auto advance to auto retry with one click it is nice to see a dev that actually listens to the player base for a change
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Pruduction tab should have some way to get information about how fast the bar is, so I can estimate or calculate a gain/sec
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While locks when hovering over an unlock appear red if you don't have required materials they don't appear red inside the production menu
As long as you have enough Energy Matter you can research anything by simply clicking on the button. It does take quite a bit of time for it to finish though.
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fun fact, rounding sometimes messes up and it says i have 0.0000000xxxx skill points. nothing but a visual thing cause it fixes itself on a level up.
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Any chance we could get timers on Research and Production cause it doesnt feel like my RB spending is actually speeding it up at all.
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i down voted my own comment because im stupid and just refreshed the page (have had it open for over 24 hours) and that bug is already fixed, sorry :3
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Not a glitch or an observation, but how do you get energy matter? I assume you can get it with mining, but I can't unlock it without getting energy matter, and I've only gotten like 7 over like 100 waves.
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hey am i missing something here? on level 201 these blue guys come out and i've tried multiple types of turrets, not useing automation mode, and im level 158 with max fire rate, 40 range, and the rest in damage yet these guys seem invincible. they just walk right to my tower and kill it despite having oneshot the boss directly before. please help
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