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Quality of life recommendation. When you use the upgrade/purchase multiplier (x10, x25, x50 etc) have it calculate the total cost of the whole thing not just the next single upgrade. Maybe also include an enable/disable for "buy most as possible", where if you select a multiplier and you don't have enough for the whole thing is doesn't buy any, but enabled it buys as much as possible like it does now?
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I sure would like the whole screen to fit in my screen. The bounds of the screen are way out of proportion. Even in cinematic mode it still blows up with inches of screen sticking the borders.
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Does the Blueprint drop rate ever get... good? even with a large amount of passive points into it, the amount of BP's you need to advance is immense. Takes an incredibly long time to produce it as well, as you have to keep investing your BP back into itself.
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Love the game, but noticed that the Dailies did not award when I exceeded wave 1500 and now it shows wave 2500. They also didn't reset after 24 hours and I'm not sure if reroll is working or not.
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ok just spent 6 days playing this game to lose it all and have to restart completely......yea screw that and this game
The game does not delete saves, they are saved in your browsers local-storage. I'm sorry but I cannot help you with that, this is why exporting is there. Hopefully in future there will be cloud saving.
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When mining Copper at <10> it seems to freeze and stop mining when you rebirth and you have to manually change it from 9 back to 10 to get it working again
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At first login the cost of Research -> unlocks -> mining or artifact or waveskip is much higher than the actual amount! Also there are no onlne saves and I lost my progress because of this. So it would be good to emphasize that your data is NOT saved online. Also a save feature would be nice so that people with can play the game without local saves.
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On screens where there's lots of unused space, it'd be really nice if the buy multiplier buttons (1x, 10x, 25x etc.) were laid out in full instead of condensed into one button. That way we wouldn't have to cycle through options, but could just pick the amount we want.
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@niema, ty for ur insight this indeed stopped it for me. Also manually pressing try again fixes it. So I assume it targets monsters that were there when you died but aren't completely whiped out from the current target list.
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I see the update that says out of index error is fixed. I cleared cache and closed/reopened browser, and I'm still getting index out of bounds errors. I think it happens when I'm dying/retrying a lot. Like if I push to a high map level with compression off, then want to farm, so i switch to "auto try + retry" and turn compression on. I die a lot, as the map dials back over and over. That's where it keeps crashing on me. Now that I have dialed it back to a map where I stopped dying, it seems to be not crashing.
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index out of bound error
https://imgur.com/J3hxedE
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
_JS_Log_Dump @ b72cd7a8-cce6-49c0-9626-3bfcbcdefabf:8
^ shows the error code, if i understand it correctly its due to targetting stuff that is out of range
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Running into an issue if I reload the page, some bonuses don't apply. Like my mining is maxed out but it's moving at the pace of not being upgraded at all. Same bug applies to stat upgrades. Max firing rate, but if you reload page, it won't be in effect. If I could upgrade the stat again, it would register the correct value, but since my mining speed is maxed, I can't put a point in it to correct the actual mining speed.
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Accept the right-most daily quest which says "reach level 1500." Okay, no sweat. Except it doesn't go away even at well-past 1500. Refresh game; daily has changed to "reach level 4000." Nice bait and switch!
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think the out of bounds error happens on auto try advance, compression off, so when I'm pushing to higher waves --- it doesn't happen on auto rebirth on wave+death with compression on
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Maybe consider changing the description of "wave skip" to explain that you skip n waves after each wave that you complete. I avoided that research because I thought it would only skip the very first 10 waves after a reboot.
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Just starting today I am constantly running into a bug where there will be a unit left on the screen and I can't proceed to the next wave but the remaining left says "remaining: 0" and I can't kill the unit but it also doesn't kill me.
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Could you make the audio not restart with auto rebirth, altough a small thing, i like the music and quick rebirth are good since i rushed it.
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Found a bug: I have SKIP WAVES unlocked and it does what it says, but every time I get pass wave 600, it stops skipping waves. Please Fix :)
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since new update, I'm getting this error all the time...
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
RuntimeError: index out of bounds
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Getting 80 energy matter after you spend 100sp for gambling in underwhelming, especially when you have over 4k of the things already.
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An error ocurred running the unity content on this page. see your browser javascript console for mor info. The error was: uncaught runtimeerror: memory access out of bouns.
this messenge appers very often and crash the game
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Is there anyway to disable automation of mining (or more importantly, refining or smelting)? I can't upgrade my mining any more, because the refining uses the resources before I can spend them to upgrade...
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If I change the multiples I want to buy an upgrade in, the displayed cost still remains at 1 unit. Can you have it change as you cycle the multiples?
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Not sure if it's just me but after this last update my text graphics are blocked out for a few seconds when I click something