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Comments for Defender Idle: New Beginning

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Mock8800

Jan. 17, 2020

Under rating threshold (show) The passive Super exloperations is bugged. Before have any levels in it, I was getting 3.4k gems per, after maxing it I get 1.4k gems

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(2)

pyr0imp

Jan. 17, 2020

Under rating threshold (show) Sparkball is broke. 23k lvls into dread. when you delete all spark towers and replace them they still fire. Great game though i obviously cant stop playing.

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(2)

Axowrath

Jan. 17, 2020

Under rating threshold (show) Playing the game, Dreaded up once, but for some reason "max waves" stays at 0 now? tried through both normal and robo.

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(1)

ixath

Jan. 17, 2020

Under rating threshold (show) need an option to hide rebirth screen. so tired of seeing it pop up constantly when i'm trying to do stuff in town

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(22)

yagaodirac

Jan. 17, 2020

Under rating threshold (show) I think it is time to increace some of the max limitations.when dread level is 4 or higher, the game seems not to change that much as before.

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(1)

ixath

Jan. 17, 2020

Under rating threshold (show) impossible to progress passed dread 7 now it seems? RP cost is enormous and invest is so slow.. Kind of hit a hall that is "wait 2 weeks farming RP or call it a day"

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(3)

Regamax

Jan. 17, 2020

Under rating threshold (show) I noticed an issue with the crit chance upgrade of the Burster and Flamer turrets. Supposedly it should increase the base crit chance by 25% and 20% respectively (at max level) but all I got was 0.25% and 0.2%... I don't know about the other turrets but it might be worth looking into it.

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(1)

NataliL12

Jan. 17, 2020

Under rating threshold (show)

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(-8)

Ole00

Jan. 17, 2020

Under rating threshold (show) It really needs some better explanation for new players. I spent 5 minutes clicking about in town before i found the "start button" And once again... like your last game, i do not understand why you need to "unblock" tech before you research it? Have you thought about making it one click? I also feel that theres way to little to do once you place your towers...

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(-1)

yagaodirac

Jan. 17, 2020

Under rating threshold (show) dread level 900k.... Is that true?

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(0)

Toksin2

Jan. 17, 2020

Under rating threshold (show) Just please, delete "Rebirth" screen forever...

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(3)

Liquideee

Jan. 17, 2020

Under rating threshold (show) Why doesnt my Mineral Mine work?

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(1)

StarlightGamer

Jan. 17, 2020

Under rating threshold (show) IMO, it would be an improvement if the information about the enemy types was moved into the Enemy Stats section on the Gate UI instead of (or in addition to) the Info section under Main Menu.

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(0)

TARDISwahwah

Jan. 16, 2020

Under rating threshold (show) Excellent game! Lots to do, a bit tricky at first but once you adjust to the rebirthing and start unlocking buildings/researches it becomes simpler and even more interesting.

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(0)

skippy444

Jan. 16, 2020

Under rating threshold (show) why does it not load? I use chrome

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(1)

Diggsworth

Jan. 16, 2020

Under rating threshold (show) Dig the game, visual style is quite nice. Thanks, and keep up the good work.

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(0)

Silverdagger333

Jan. 16, 2020

Under rating threshold (show) When enemy compression is enabled, resource drops are greatly reduced. For example, when not enabled blueprints increase every 1 or 2 waves, compared to compressed waves which drop a blueprint approximately every 8 waves. Is this the way it is intended to work?

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(2)

pixaal

Jan. 16, 2020

Under rating threshold (show)

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(-6)

BrandonW61999

Jan. 16, 2020

Under rating threshold (show) loving the defender series so happy theirs another one cant wait to see whats next, for now i'm going to enjoy this new one

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(0)

DenizcanTulan

Jan. 16, 2020

Under rating threshold (show) Clicking just left of the masonry opens artifacts even if artifacts aren't yet unlocked.

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(-1)

Dabber

Jan. 16, 2020

Under rating threshold (show) kind of hate it can't run in the background, så you'll need to have it on scren all the time to advance in waves. It's not an idle in that matter.

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(3)

siferoy

Jan. 16, 2020

Under rating threshold (show) (2/2) It would be really nice if 1.) The upgrade buttons were either greyed out (or red or whatever) to indicate that you don't meet the minimum requirements to purchase and when that's the case, when mousing over the button, have the text of the requirements that are met colored Green and the ones that you don't colored Red so it's easy to see where you need to go to upgrade things in order to progress. It would also be a neat feature if the resources that were about to be spent would highlight in some way across the resource HUD on the top of the screen when hovering over buttons that would expend them. Out of curiosity, are you developing this independently or is this open source? I wouldn't mind poking around some of the code here to help out with some changes if you need/like.

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(0)

siferoy

Jan. 16, 2020

Under rating threshold (show) (1/2) Love this game so far. There are of course some balancing issues that still need to be sorted out as mentioned by a number of other comments, but I'm thoroughly enjoying my time with this overall. I like idle games with a lot of interlocking parts, which this integrates in an interesting, engaging way. My suggestion is that there be some kind of visual queue that lets the player know what steps they're missing in order to advance. Just for example, right now I'm looking at the Barracks menu trying to unlock more turrets/slots for autobuilding. There is no visual difference between my ability to upgrade or not. The 'Unlock Slot' and 'Unlock Turret' buttons 'appear' clickable but do nothing because (after going through and manually checking everything) I'm missing a Dread Level.

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(1)

Atomsk

Jan. 16, 2020

Under rating threshold (show) Why does the bonus space explore have 4 levels if you max out at only 3?

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(1)

Zerohour150

Jan. 16, 2020

Under rating threshold (show) Is it RP investments? Or RP Gambling... seems like I am losing my investment

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(0)

Kyusthr33

Jan. 16, 2020

Under rating threshold (show) an update seems to have moved the position of my towers. why?

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(0)

Penguin4Life69

Jan. 16, 2020

Under rating threshold (show) I'm addicted to this game.

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(1)

Barbasu

Jan. 16, 2020

Under rating threshold (show) Its saved in your browsers local storage, it cannot "forget" your save unless you wiped your browser or so.

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(0)

markboy11

Jan. 16, 2020

Under rating threshold (show) @DLAKAVALEDJA have you unlocked the turret at school? It isn't listed in the game as a requirement, but it is.

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(0)

Maserati1

Jan. 16, 2020

Under rating threshold (show) Offline progress does not work... CLeared my game from last night....

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(0)

DLAKAVALEDJA

Jan. 15, 2020

Under rating threshold (show) In Barrackas there is a bug "unlock turret" doesnt work i got all criterium fullfiled.

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(0)

Developer response from Barbasu

It works just fine, you are missing something, my guess is the turrets are not unlocked in Technology.

commander148

Jan. 15, 2020

Under rating threshold (show) how is it that, when i put points into super exploration the amount i get from spaceport drops.... considerably.....

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(1)

Developer response from Barbasu

There is a bug, it will be fixed in the next patch, sorry.

JWBSoftware

Jan. 15, 2020

Under rating threshold (show) The game has forgotten my progress. Kongregate asking me to log in again might have something to do with it, but it should still be able to retrieve my progress either from settings on my PC or once logged in from Kong. No interest in playing through from the start again.

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(0)

sharoz

Jan. 15, 2020

Under rating threshold (show) In the barracks, it says my highest wave is 0, even though I've gotten to 10k in normal. I can't upgrade dread because of it.

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(0)

Ricotta47

Jan. 15, 2020

Under rating threshold (show) Range focus doesn't seem to work for Rotators.

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(0)

ArticxFrost

Jan. 15, 2020

Under rating threshold (show) Why do these enemies not just melt under the damage I do. How does something with 2M shield and 5M HP not die when I hit it at 25M damage?

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(0)

Ricotta47

Jan. 15, 2020

Under rating threshold (show) I'm afraid to leave this comment because I don't want a nerf, but EMP from Dread level 7 and beyond is really overpowered. It makes any tower except Rotators obsolete, even though Flamers seem to be a better tower, because Rotators don't seem to be affected by EMP. Not sure if this is intended, but it makes the only viable late game tower the Rotator and that doesn't seem too fun even though I love using them. EMP in general does not feel like a fun mechanic since I have the temple upgrade against it, yet there is nothing I can do about it. It really just keeps two other interesting towers from being playable.

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(0)

Lucred

Jan. 15, 2020

Under rating threshold (show) Adjustment for my last comment, the essence was being created, the counter just was not updating.

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(0)

Lucred

Jan. 15, 2020

Under rating threshold (show) As aXistence said, I am not getting any essence when the bar fills. I am also unable to use the filled bars without turning on auto essence craft.

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(0)

Lucred

Jan. 15, 2020

Under rating threshold (show) Ixath: You can only have up to 50 of each gem, so to get more than 50 level 1 gems, you have to convert some of them to level 2 gems. this cascades up to the point where you have 50 of every gem (requires ~10000 essence in one type and a LOT of parts.)

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(0)

DaddyNC

Jan. 15, 2020

Under rating threshold (show) It would be nice to have a 500x on the Passives screen as well. After Dread Up, I generally buy all the 500 max passives, and then drop 500-1500 in the higher limit passives. Max is good for most of the board, and then it's several more clicks to fill out the high limit 100 at a time. Maybe it's just my playstyle or poor strategy...

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(2)

kralived

Jan. 15, 2020

Under rating threshold (show) Armor gain from artifacts is not showing. Have lvl 100 armor in university and lvl 9 in artifacts but the player stats show 100 armor.

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(1)

RickJinx

Jan. 15, 2020

Under rating threshold (show) What is the use of Quick Hands? I don't see a timer or anything at the masonry? The income doesn't increase when i buy this research (now at lvl 3)

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(0)

aXistence

Jan. 15, 2020

Under rating threshold (show) Gem Crafting needs a bit of work I think. My bars look like they are full but I'm not getting any essences from it.

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(3)

yagaodirac

Jan. 15, 2020

Under rating threshold (show) *HELP**HELP**HELP* my rp is probably negetive and the number is quite big. Could you plz set it to 0. Thanks.

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(-2)

Atomsk

Jan. 15, 2020

Under rating threshold (show) I would like to see a use for gold at higher tiers, currently once you have all 8 slots filled there is nothing left to do but watch it go up. Also something else for the cost reduction passive to do would be nice. I was able to complete all research before I was able to dread up for the 1st time.

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(1)

ixath

Jan. 15, 2020

Under rating threshold (show) What is the use of higher tier gems? They seem to hurt the player instead of help? The ratio of gem cost/damage is the same as lower tier gems, and you have to spend additional essence to craft them. It makes more sense to just keep everything at Tier 1 gems currently?

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(5)

SinergyGames

Jan. 15, 2020

Under rating threshold (show) oh god, how about I just exit. Forget the last two comments

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(3)

TutelarSword

Jan. 15, 2020

Under rating threshold (show) *Correction* Mechanical parts, not mineral parts.

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(0)

TutelarSword

Jan. 15, 2020

Under rating threshold (show) Mineral parts don't seem to be accumulating properly. I should have over a thousand currently and I own a grand total of 9 despite getting over a 1000 from lucky coins, completing multiple explorations (the most recent should have given over 100 of them) and have a lab that is currently producing double digits of them.

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(1)

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