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What's the point of some towers having 2 base damage and others having 8, if it just becomes 202 vs 208 or 4002 vs 4008 once you've got a half-decent number of damage prestige upgrades?
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The Rp upgrade "RS drop chc"'s tooltip says "Esoteric materials drop chance", I think you mean esoteric substance as the resource in the top right corner? cheers anyways ^.^ - http://prntscr.com/qihdu6
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Are we sure wave skip is working properly? Right now it is not working, but I am on a higher wave than before. Can I only skip waves I already reached in an earlier game?
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Why is it that at some point my "skip 3 waves" option isn't working anymore even tough it's "on" and i've already passed those level in a previous iteration? It would be my first time reaching a level i could understand forcing us to do them one by one but still... the option isn't as useful as i tough it would be if it's that limited.
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is there a way to manually save the game somehow? I am starting over every time because the saving does not seem to work for me..
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There is obvious research for Auto Placement. But where is the one for auto slot unlock? I want more than one turret after auto-rebirth.
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Time Bonus is reset to 0 when returning from offline.
Research should sort currently researches to the top of the list.
Production Upgrades do not show the increase per Upgrade.
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I don't know if it's intended like that but while the space exploration is working offline, it doesn't augment the income received mission after mission.. so is it intended as such or not?
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Could we some indication that swampers nova skill is hitting enemies? Im starting to wonder if it is actually slowing them is why I ask, also to confirm and earlier comment the nuke skill on rocket launchers is indeed not working.
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My towers aren't shooting consistently, sometimes they randomly stop making me lose in the first few waves even though I am one shotting them.
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Cancel button in the daily page is non-functional (button is visible but not available). I'm stuck on Insane and can't back out.
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Also, the game is incredibly slow. Come back after offline overnight and still don't have enough TP to unlock Tier 2?
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Serious lack of documentation. Took a long time to realize that rebirthing is the actual point rather than something to be avoided. Zero explanation of how the architect school and mineral mine work. I can figure out some of it, but no clue about the rest.
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Nothing kills my interest in a game, especially idle, more than gating upgrades behind timers. The energy matter are already rare, there seems to be no reason to have a timer as well.
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Nothing more than a reskin of his two older games with a few more mechanics. The insanely slow progression is still present. Still having to die to collect RP. A majority of the upgrades you can spend RP on are completely useless. Releasing reskins of game should not be allowed on Kong.
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well, im 2 orders of magnitudes from opening the temple; blueprint costs are insane, same w/ mh req of battery storage...i digress. Wondering if theres any emp shielding available? atm spread is being researched and dread over 20k is emp hell. everything rb and arts are maxed, production sucks because its stingy. I dont see a way to proceed any further. also dont think artifact buffs work properly. durations dont seem to update properly
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#Bug
Soldifier can freeze an enemy above his range (permanent freeze) so nothing can kill it and game has to be surrendered. I've got it twice and I believe it is not a "feature" ;)
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You're a hell of a dev. Each iteration of this concept gets more dynamic and interesting with each version you produce.
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I really enjoy this one, great depth early into this development. People should have patience with an idle game, and those that do will find a good game here, in my opinion. Thanks!
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i dont get it. Base only has 6hp, and the hp upgrade only gives 1% per lvl? how is the base supposed to sustain more then 1 hit from the enemies with so little hp?
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I researched the "fleet" upgrade for exploration and it doesn't seems to have augmented my maximum number of exploration. Still only have 1.
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The fullscreen option doesn't work if you don't have standard wide screen at 16/9. Mine's 16/10, so the far left and right of the game is outside the screen.
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After the RP Investment research is finished, there is still a 2h timer overlay at the university, so the feature us unusable.
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It would be nice to be able to see the exact effects of the slow, area effect (rocket), freeze and hallower (and probably future turrets), consider a tooltip somewhere either when placing them or in the workshop when upgrading the turret.
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The lock on the building on the "main map" could change colour when you have completed the research, but not paid the blueprints, so it's easier to know/remember which researches I've done but lack/lacked the blueprints for.
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Game goes too slow, difference between stages is a bit low, the early gameplay is just wait, going to max stage, rebirth, increasing damage, etc... Other bonuses seem too powerless, like 0.05% crit chance is so small. Also, waiting 30 minutes for research is a bit long...