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I'm confused with the "Upgrade" skills. is there a way to actually upgrade your towers or is it an automatic thing when you purhcase it from the bulidings.
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wait wait wait... there's no offline production unless you research it a .03% per pop? Who wants to sit here and be BORED for that long?
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No option to turn scientific notations off? Well, guess I won't be playing this then. Sorry, I know I'm in the minority here, but I prefer the full numbers, as high as it's possible to get them. And when you physically can't fit them on the screen anymore, I'd still prefer lettered abbreviations (T = Trillion, B = Billion, ETC) to sci-note.
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Any way to abandon a chosen daily? I made the mistake of picking a daily pretty much straight away, seems I'm stuck with one requiring 2 hour playtime that will reward me with 0.3 turret parts. :D
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One point of confusion: Do I need to unblock a technology before I can upgrade it? That seems a bit malicious. How about simply making the first upgrade cost inclusive? (Am I missing something?)
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I feel like, from a player-experience standpoint, there are too many different kinds of commodities all at once. I would rather have a healthy pace of upgrades that each introduce new concepts quickly, to get to know all the screens... THEN have things begin to build complexity. Instead, it feels like I'm immediately exposed to all of the complexity — even areas that I am nowhere close to needing (yet). This can all be hidden to new players. There are a lot of familiar and unfamiliar parts to this idle that MAY be reaching too far... but with a better introduction (beyond the thorough tooltips), this could be a masterpiece.
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i will withold rating for now. Interesting looking start, but I don't like all of the scrolling, game needs to be made smaller, even at 1080P I have to scroll a lot to do anything in the game. Needs to be fixed asap
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If I click on the "I'm Lost" from the right-hand dashboard on the gate (action) stage, within a moment my life is overrun and it offers a rebirth. (Of course, I can now just hit "try again," thank you very much.)
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You can purchase upgrades to the turrets, but they dont seem to do anything. I had 3 levels of the start turret purchased, checked the stats, then bought the 4th level of it and nothing changed. And I dont see any way to upgrade the turret levels themselves...
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So RP are a really important resource early game and your base gain is
Wave Number*0.85 rounded down. This should somehow increase with Wave Number. Maybe 1% or 0.1% per Wave Number or whatever. This would be a good early game incentive to push for higher waves instead of repeating until 50 and rebirthing constantly. I think this would make the early game much more fun and fast.
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The first thing you do is replay until you get a few RP. Then rebirth. Go to University and spend those points on Damage. Then keep advancing waves until you get more RP. Continue using points to unlock turrets and increasing damage and speed.
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How did you beta test this? There is nothing happening at the beginning, you can even lose against wave 1. Also if I set this on auto retry and restart the wave starts when i have no tower. I have to be very quick because if one enemy slips through it's game over.
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... So I bought upgrade to shoot 2 projectiles at the same time for 5 points and guess what, even 3 enemies at the very beginning made it through this time!
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I love the concept of buildings in the 'back' you can upgrade, but the balance is waaaay off. Plus too many miniscule upgrades (been beaten to death on those in other games). At the moment it's so grindy even a grindy Grindfellow might balk at it. I'll pass for now, but if you continue developing it I'll look again later. Unrated but 3/5 at the moment, with potential awesomeness waiting in the wings if you can make it work and still be fun.
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Oh my oh my, it needs lots and lots of reworks this one, hopefully the dev gets it right, otherwise it will be really tough to drag people into this one
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Ten minutes into it, I still can't find how to start a level. I get some levels are "dailies" or need unlocks, what are levels I can do right now??
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This is one of the most interesting idle defense games I've played and it shows potential to become even better. Nerfing the raw damage upgrade might be a good start. Great job, Barbasu! 5/5
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The fact you have to intentionally die for RP and then setup everything again over and over isn't fun. Game feels way too grindy even at very start.
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Not bad.
A few ideas:
- Dont start a new game with auto advance on and at higher speed, as you have to buy the first tower pretty fast then. The other option would be to have the sentry tower pre-built in the first slot.
- For some reason the base has a range even though it apparently has no damage.
- If I retry a wave for which my dps is barely enough I always lose once in a while, I think there is a bug there somewhere which causes towers to lose shots somehow.