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Are you supposed to start with trillions of esoteric substance and producing trillions more idle? This happens even after hard resetting
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Bug: In the Exploration building gems do not continue to be found automatically with the loop button clicked and lit green. I tend to notice this after a 24 hour play session, the Send button will turn silver while the loop button remains green with no ships going out anymore. The Blueprints by comparison due not have this issue.
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With my slow internet connection, I wonder why I waiting so long to load the game. I checked the game tab, then realize that the game is updating frequently. On the latest patch, there's an announcement about 'bigger patch'. Woah, time to slow loading again. But, I love this game and I'll wait patiently, as always.
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why do you write the damage rating in normal on the game mode screen, but the requirements in scientific notation?
i dont get it o.O
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Hmm, best RP grinding tactics that I've found is Compression + Super Waves + lvl skips, no auto-build or anything. After surrender lots of waves will spawn within a second and overwhelm your non-existent defenses, but since they spawned, you'll get their RP and EM. I haven't played much yet but I'm getting ~200RP and ~10EM every ~3 seconds.
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In the workshop my Rockets are stuck on lvl 5, with with 409/408.39 experience, but it not rolling over to the next point.
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Every time I've tried Investment, it has taken away all of my RP and never given anything back. Is it supposed to be worthless?
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Oh wait... the tooltip says 45 seconds on the buffs but the actual unlock in the artifact tree says 20 seconds + the duration upgrade which would amount to 50 seconds when maxed and not 45... And I have 10 extra duration on top of the 20 second default so nothing makes sense.
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what is damage rating and how do I increase it? Im not sure what I managed to do in order to increase the rating enough to unlock robo mode.
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@darkoraclegirl You need to also level up the node next to the turret unlock which raises the turret's maximum level from the default 5 up to 30.
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Both the resource buff and the shock buff from artifacts expire too early, I think they may be affected by the speed increase. Both buffs expired after ~10 seconds but should last 45 seconds. Might be a balance decision due to wave skip etc? Felt underwhelming but if I still get 45 seconds worth then it's understandable.
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University - Investment section: It would be nice if the "In progress *time*" was overlapping only the bottom layer of the panel (the cursors and such), and left the top half visible, where it details amount invested, multi and possible yield. It's a shame to have that info available, yet not visible because of the overlapping message.
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Okay so I think I have a bug. I have the Blaster and Imploder turrets down and they are hitting targets. Right now they both are at level 5 and say they have 492 exp each. The problem is they both said that they need 491,49 to reach the next level. Meaning my turrets should be level 6 by now. They no longer seem to be getting any exp despite how many enemies they are killing. I am certain of this because it's been over two hours now and they haven't changed in numbers.
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Can't unlock Dread Autobuild turrets & slots 5-8. I've done the appropriate research and reloaded the page.
Dread Autobuild slots 2-4 are "unlocked", but only 2 begin unlocked in Dread mode
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How has this game not existed until now? No only downside - and it's kind of a big one - is that you SPECIFICALLY mention that if nothing is done at Rebirth after 10 seconds, it'll try again with Auto Retry turned on. This isn't a thing. Aside from that, I'm loving the game, kudos.
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Was pretty fun, however, after activating the power boost, all my towers are now doing 0 damage? Like the little additions as you go along though.
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Game was interesting to play with a decent difficulty curve. Now way too easy. Pretty much unlocked and maxed everything that can be maxed. Game done in a couple of days. Note to dev, this game had great potential, now ruined by being way too easy to progress.
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I wish university Investment timers counted offline... irritating to need to leave the game open not for any real gameplay, but just so it counts down from 2 hours.
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The game needs:
1. More information/facts about turrets and upgrades. I won't buy upgrade "gives a burn effect" unless I know how much it burns and what duration.
2. More ways to spend gold ingame. I would like to buy in game turret upgrades.
3. Steeper wave curve. I didn't die to a non-compressed wave in days. Spending hours just to reach 5K waves is sad.
4. Kill stats on turrets (how many kills/hit/dmg did each turret)
5. Better balance in town. Some buildings/functions seem rather useless. Low daily mission rewards, low lucky wheel prices etc.
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Bug: Workshop XP gets higher than the required amount, it doesnt level up and gets stuck. It is a problem with all tiers of weapons
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My Infernos won't level up, ITs stuck at 510/390 experience. I made a previous comment about it, but the dev still hasnt responded.
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Hard reset the game becuase I couldn't find Weaponry Advancement 1...One of the first milestones I hit was 'kill 50 enemies' and its supposed to give 7 EM, it only gave 5.
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Anti-Stall has never worked for me as advertised. Even better, when I auto-rebirth, the game just auto-retries wave 1 forever.
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If you're using ccleaner or have in any reason clean your browser you lose your progress. Game has no cloudsave what so ever. Damn.
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Great, now there's no need to wait for research
But still most of the upgrades are still useless. 0.001% extra damage or something like this, even though there's really no difficulty in killing enemies, the only thing I need is research material. Anything else is pointless
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nice game. could you please update "wave skip" to account for the last 49 levels in normal? currently it is skipping to 9951 and then runs the last 49 levels normally, because it cannot skip to 10001. thanks
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the blueprint bottleneck is horrible. I misused several of my researches and wasted a bunch of time and resources doing bad researches like advanced resources but don't have the 1M blueprints to make use of it. The wording on several of the researches are misleading but you won't know until after purchasing like quick hands which only gave a 3% buff when the tooltip says up to 30%. Some of the costs are very disproportionate and my understanding this is a new update so it makes newer players unable to get to where the game starts to have variety. I see it is being updated regularly so I'll wait a few days for the functionality to be restored before voting 1 star but the game is borderline unplayable in its current state. At least it isn't bogged down with microtransactions so I'd like to have some hope in it being updated to be less horrible.
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This game needs a button to auto shut off auto rebirth if your sentry can't hold the line fast enough for you to do anything. Being locked in a rebirth every second until you're able to click off auto advancement or wave skip is not fun.
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Has the blaster turret been stealth-nerfed in the last update? Previously I could cruise to wave 4999 with no issues at all but now I fail spectacularly on wave 2200 or so.