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As aXistence said, I am not getting any essence when the bar fills. I am also unable to use the filled bars without turning on auto essence craft.
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Ixath: You can only have up to 50 of each gem, so to get more than 50 level 1 gems, you have to convert some of them to level 2 gems. this cascades up to the point where you have 50 of every gem (requires ~10000 essence in one type and a LOT of parts.)
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It would be nice to have a 500x on the Passives screen as well. After Dread Up, I generally buy all the 500 max passives, and then drop 500-1500 in the higher limit passives. Max is good for most of the board, and then it's several more clicks to fill out the high limit 100 at a time. Maybe it's just my playstyle or poor strategy...
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Armor gain from artifacts is not showing. Have lvl 100 armor in university and lvl 9 in artifacts but the player stats show 100 armor.
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What is the use of Quick Hands? I don't see a timer or anything at the masonry? The income doesn't increase when i buy this research (now at lvl 3)
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I would like to see a use for gold at higher tiers, currently once you have all 8 slots filled there is nothing left to do but watch it go up. Also something else for the cost reduction passive to do would be nice. I was able to complete all research before I was able to dread up for the 1st time.
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What is the use of higher tier gems? They seem to hurt the player instead of help? The ratio of gem cost/damage is the same as lower tier gems, and you have to spend additional essence to craft them. It makes more sense to just keep everything at Tier 1 gems currently?
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Mineral parts don't seem to be accumulating properly. I should have over a thousand currently and I own a grand total of 9 despite getting over a 1000 from lucky coins, completing multiple explorations (the most recent should have given over 100 of them) and have a lab that is currently producing double digits of them.
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HELP HELP HELP HELP HELP HELP HELP HELP
RP overflew... now it is negetive 102305546... And it was 1044xxxxx. It is decrecing... And I just upgraded dread, and now I need rp badly... So sad..
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Investment cooldown timer should be active even when offline. It's kind of crazy that it is currently only active when the game is open.
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Is something weird happening with blueprints earning? The numbers that I earn right after starting the game are insane
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Armor seems t o scale so poorly that it may as well not even be in the game. I'm at 12T health and 600k armor and teh enemies are at 8T damage.
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Could it possibly be 'Gate Stats' as opposed to player stats. If you want to build a town and I do! Make the stats separate from the "player" This is a lovely game though. I haven't encountered a single bug yet. UI and UX could use some work. It reminds me of 'creeps tower defense'
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pls take a lookk @ the autobuilding feature, it seams, atleast for me, sort of strange if it dosent unlocks the slot itself and esp on normal u start with slot 2 unlocked
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1. If you removed battery for Radio Tower and replaced to Energy Mater, why you don't remove Battery Exploration from University?
2. Where is Artefact Investment for Shielding?
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Wave skip shouldn't be stopped from skipping to the last wave if your skip amount is more than the distance to the last wave (e.g. if I'm on wave 9990, skip 50 should at least take me to 9999 rather than just act like skip isn't on)
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Can you please check that the RP investment success rate is accurate? I have failed 6 times in a row with a 50% likelihood of success which is highly improbable and has set me back a few days of progress. Before that last update it was working well, this is just as of update 1.6a
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Been playing this for a few days now, wiped my search history for 1 hour today and when I went back, all the progress was gone
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The game has a great feel to it. I agree with other commenters that the early game is a bit of an investment, but once you get going you come in to a better flow.
One minor thing, just a visual thing, the Milestone graphs are uneven. I'm guessing you wanted them to stop on the last parenthesis, but some stop before, others start after. I would pick a spot just after the longest Milestone and let all graphs end there.
Awesome game so far! Keep it up!
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i think there should be a speedX1- because i've been playing for about 10 hours on one run and i'm only level 1576 out of 5000. and i'm on X5
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There can be a huge hurdle getting with robo wave 1. You need to explore to get gems. Use these to upgrade Dread Damage in the Baracks. (This also makes it easier to get to 5k in normal.) Use RP to get 35k starting gold. Spec laser to ignore armour. Set to 1x speed, and use gold drops from first kills to add a second laser during the first wave. Profit!
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research center, office, bank,masonry and some other buildings are useless now. Could you plz add some small upgrades in them, or simply remove them or make them invisible.
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Whenever I switch from ROBO to NORMAL mode, my upgrades are reset. Is this supposed to happen?!
Otherwise, great idle game. Takes a bit to get used to but that makes it special.
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I would personally love to see how much RP I have in my University so I can grind out the RP I need for the next Dread level.
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I've been digging this game quite a bit! Thank you Barbasu for all your hard work.
Two minor bits of feedback: One I never remember to follow up on my investments, so I have no idea which if any have succeeded. Is there a way to track them? Maybe show the result of the last investment somewhere in the investment screen so we can see what happened?
Second, when switching back to Normal mode from Robo mode, all the purchased upgrades (damage, health, crit, etc) are reset and need to be purchased again. This can be a bummer if you don't remember to turn off the time accelerators before switching back so that you have time to buy them again before the waves hit your turrets.
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It will be best to know whats the first requirement to unlock next map cause it only states the number not the resource required.