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so, from 10k to 100k i have absolutely no use for gold? feels odd, and kinda boring, you should add some upgrades that get lost when you rebirth or something, but some kind of use for gold besides buying spaces
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In university on RP investments it says requirements:
investment research
town level 2
Though investment research needs town level 3. so why not write town level 3 as requirement here?
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Oh also, side note. I don't like that the first turret placement is picked for me. I want to choose where and which turret I want to place.
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So in the workshop panel you can gain higher level tiers of turrets.. but in the game mode there is no way to level them up?
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I have the fleet research completed, which should give me another exploration team, but I still only have 1 available and can't do more than one exploration at a time.
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Auto Build seemingly does nothing after unlock. Thats really disapponting. Also "Ressearch reduction" seems to be not reducing anything.
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If you complete a research while on the research page, the gear at the top keeps spinning like it's doing something. - It would also be nice to be able to tell how much time is left of a research, was left looking at a research with an entirely green bar but no indication if it's bugged or I'm just missing any amount of minutes.
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I was looking my research because the end of one of those was soon, at the time it seemed to be complete i lost a research slot, one of them keep showing "working"
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Unlocked the autobuilding research which does up to 4 turrets, yet not seeing any options to choose the turrets built, or any additional turrets being placed at all
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My offline rewards didn't process... I have my offline gains upgraded to 2.95% of main production. So, I should have earned, according to my calculations, approximately 11.5 billion esoteric substance in the time I was offline, or more. I woke up with 900 million. My Gate progress didn't change any, my research progress didn't change... So, is this just happening to me, or have you not actually implemented offline progression yet?
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There isn't a point to anything beyond the basic turrent. With 4-projectiles and a rate of fire at 2-per-second, it does more damage than anything else could at the very least up to wave 500.
And up to wave 500 isn't enough to unlock Tier 2 stuff.
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I feel like research should continue when you're offline. I can't leave this game running all day and researches take a very long time, even with the 50% speed passive.
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Based on enemy damage, it really seems like most of the defensive passives would have to offer far more bonus per Rebirth Point than they currently do to be worth purchasing over offensive passives.
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dread is broken, doesnt spawn anything. theres also circular logiv in upgrades dream state needs 2nd chapter, 2nd chapter needs dreamstate, so locked out of anything there... rushed updates are just a mess for both players and devs
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so uh... for some reason I'm dying on waves in the middle of an auto retry loop? If my set up can beat wave ten the first dozen times how can I die on try thirteen?
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clicked the "im lost" button. was still comletely lost. what is the point in giving me this large map where 90% of it seems to be locked off, and the other 10% i cant do anything with cause i have yet to start the game?
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So far, I like this game. Decent interface, once you've learned it. The prestige system is pretty cool. Overall gameplay reminds me heavily of The Perfect Tower, which I sunk many many hours into. I feel I will do the same here. Also, the Dev seems responsive and open to feedback, which is awesome.
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So you have to spend talent points in permanent slow for the swamper to actually slow things -_- why can't it slow enemies by default?
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Why do you need the longer slow talent on the swamper when you can just get permanent slow instead? What does shock do?
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Seems to me like the 'research complete' jingle doesn't respect sound settings being off. Scared the living hell out of me considering it was pretty darn loud and sudden...
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The game is really nice, a bit slow but still, hope this will speed up in its time but I have a question. I need 1k blueprints for another feature, I have 20k but I also teen wheel to bo researched - for this I need energy matter but I am not able to reach them, 1 every 10 waves but it does not work when I am reapeating 1 wave (just farming) and I am to weak to go to something like wave 100 to get 10 etc. Any advices?
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I like this game so far. It's simple once you "get" how to play. Just the initial thing took me a minute because I did not realize exactly what each button did and how they worked, but once it starts going, you definitely can play this exactly as advertised - an idler, with the theme of a tower defense. If I had one criticism so far in the early game other than what has already been said, it would be that the tower defense part becomes a little uninteresting once you get to a point. My suggestion would be to try introducing different layouts of the "gate" area to have unique bonuses and penalties, like one that has higher gold income, but the enemies have more health. Otherwise, I like it. Keep it up, let's see where it goes!
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The features are great, but honestly, the time required in the beginning is a bit of an investment. You don't really do anything different at the beginning other than dying, rebirthing, and waiting for your research to unlock some things. However, your initial research is gated behind 30-60 minute walls. You're asking your players to spend about 2-4 hours before they really start getting into your game and feeling like they have accomplished something.
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So the enemy damage on wave 120 says 191 damage, and I have 10 hit points. If enemy damage vs player is a 1:1 ratio then putting any points into defense is absolutely pointless.
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I Autoadvanced to something like 160 and now I die while idling at 140 without changing anything... that seems very strange... and not very fun