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Whats the meaning of the reward number? https://prnt.sc/qhzopw It says 0.94 for 2 gameplay hours. Seem a bit low. Ive been playing for 2 hours now and i have almost 1k.. Will i get 0.94? Is it a % or sth?
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Any tips for doing stuff early game creator its kinda hardcore early game seriously research takes almost a lot of hours and dosent seem to go while your offline
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@Axetwin Its true that the game doesnt tell you much. But ive been playing for over 1 hour now and im at wave 300. There are othe ways... Please take your time and read carefully everything...
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I want to like this game, but upgrading early takes WAAAAAY too long. It takes 1500 gold minimum for a second turret. Which means the best way to play for the first half hour is to just die over and over again so you can build your starting gold while you wait for the Offensive upgrade to unlock so you can finally start working on your turret damage which will allow you to get past the literal first wave. .1% isn't an upgrade, that's an insignificant number that says it's not worth investing in. Same goes for the upgrades that increase a number by .05%.
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Does the turret mastery do something else than letting you advance into the next turrent stage or its just that? Because i mastered the first turret and didnt notice any change whatsoever. If thats the case i should only master a single turret?
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Nevermind, the green lock reappeared after my next Rebirth. I'll just chalk it up to "weird programming bugs" and move on.
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Now it worked. Last time i logged in (and commented) i had no offline gains and also lost the two buildings mentioned. Looks like something went wrong with the savefiles.
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damage all turrets uncorrected. Sentry base damage to 2*passive damage612=1,224. OK, norm! any turrets base damage 3 or 6 or 8 damage *612=1,224. WHAT?
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last update smth went wrong with the offline bonuses, I just reloaded and I have infinity of 4 resources (mineral hearts, blueprints, turret parts & power cores) and way too much esoteric substance. I think I also have kinda too much RP left over now, but there I am not sure.
Last update did not change anything about offline bonuses, unless you changed time in your PC settings you shouldn't get anything near that. I will keep this on my bug list though, just in case there actually is a bug. Thanks.
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I researched Productivity, I have over 500 blueprints, but for whatever reason, I am locked out of building the Architect School. The lock was green when I built the Mineral Mine, but because I didn't have 1,000 blueprints when I bought the Mine, the lock turned red on the Architect School, and it hasn't changed back to green since.
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It's not doing anything? Tutorial doesn't help in the slightest. No clue what's supposed to be happening. Bought a turret, clicked next, and nothing.
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Reset points is a bad idea, I want to reset my turret talents, but that seems to be impossible atm :/ - Resets are more important earlygame so people can test out builds and discover not works, putting an economical restriction on it means you really can't do experiments.
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When you give sentries multishot they seem to start taking breaks from shooting, which ends up in me randomly losing to my turret just not shooting.
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I would probably change the name of the "retry" thing that repeats the current wave to exactly that. Repeat. Makes it much clearer, because i thought you meant it would delete the rewards you got for that wave already and just "replay" it.. if it gets clear what i mean. But love this game
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No one can fault this game for being a clone. Could do with a first screen on how to start the game and that you can rebirth straight away, but otherwise quite a refreshing take. I do have one bug (I think it's a bug) in that after a while, the enemies seem to come out one or two at a time only and then stop. Is this on purpose to force a rebirth or a bug?
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Right now, the only thing that seems to be usable is damage and health (and perhaps regen), alot of the other stuff gives veeeeery little (like 0.01% etc) to be usefull or cost effective
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Reset ASAP to get that first RP to upgrade your Damage. I left it running over night at base and wondered why I couldn't do dick all when I came back. It's a reset simulator.
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Why are turrets less likely to attack the faster the game is? you can die because of this. Turrets simply have 'hiccups' and wont shot for a split second and that can mean life or death, it is all fine at 1x speed but any faster and turrets act stupid.
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energy matter system is a massive turn off. cant really play the game decently even 2 days in. huge time gates and babysitting to get decent speed and level skips. I'm sure once im up to speed w/ all the em unlocks and decent lvl skips, the game will be much more enjoyable, but youll probably lose most of your potential audience if it takes 3-4 days for someone familiar to your games to enjoy it; could easily be a week+ for someone unfamiliar w/ mechanics
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For the love of god, give me the option to use default values, I don't want 1e3, I'm perfectly fine with 1000 or 1k. Don't make it more complicated than it has to be. Or at least give people an option to use what they prefer.
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5/5 on features, 1/5 of interface. Many of the ability tooltips are unclear, and so much information is thrown at the player that it's difficult to find the relevant bits, even with the I'm Lost button in play. It seems plenty fun once you figure it out, but a lot of people are going to turn away before they reach that point. The game overall feels like it would really benefit from a few editing passes from someone who speaks English as a first language.
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there really needs to be a way to hold the screen on the rebirth/try again option if you want to look at the stats longer
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Very nice game so far and despite what people seems to pretend about the dev, he/she seems to be actively updating the game. Still alot of work to do but so far, i believe it's worth at least trying it.
Now for noobs, if you want a headstart there are a few things to do. First join the discord channel. You will find a promo code there that will give you enough ressources to pass the slowness at the begining. ASAP as you get RP you gotta spend them in the damage bonus in the town menu, the first one top left. That will help you to go further in waves and collect more RP everytime you rebirth. Last thing, go to the map and on the left side you will see white buildings. Many features there such as the Research which will allow you to unlock more building later.
Good luck farmers
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Some of the upgrades need better explanation, for example, the swamper's "longer slow" upgrade is currently providing a bonus of 2 and will provide a bonus of 3 at the next level, but 3 what? 3 seconds? 3 nanoseconds? 3 hours? it needs to be a bit more detailed so we can value whether it's worth upgrading or not
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so to clarify a dev reply "There is offline production as long as you have the specific production building unlocked." so you unlock a production building, and that buildings offline production is 100%, further increased by the offline gains rp upgrade? if so, could be a lot clearer.
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I really like the idea of the game, but BOY is it slow, I mean REALLY slow, and I know it's an idle games, and idle games are meant to be slow, but generally things will start off advancing quickly and start to get slower over time, this game seems to be slow from the very start, it just needs a bit of tweaking, I think I could really enjoy this game if the early game is fixed.
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This isn't a game for a phone. Take away the silly research time. You spend enough time just gaining the Energy Matter required. Why make us wait another 1+ hr? Sure it makes sense for unlimited type of upgrades, but not for single level unlocks.
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3x speed works on Robo, but if you click 4x then it drops it back to 1x but keeps 3x lit up and you have to click 3x to turn it on again.