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Comments for Defender Idle

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XL1979

Feb. 01, 2019

Under rating threshold (show) can we get some setting to display the different damage numbers and maybe a 4:3 display mode so every thing fits in older screens.

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(-1)

Slothrop

Feb. 01, 2019

Under rating threshold (show)

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(-3)

soul4hdwn

Feb. 01, 2019

Under rating threshold (show) ok nvm... turned on "effects" and its shooting its beam again in extra/other waves. odd its only tower of this, can't tell if helping or not this way.

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(0)

soul4hdwn

Feb. 01, 2019

Under rating threshold (show) BUG: i can't seem to get the ray gun (t4 gun of constant damage) to fire its beam in waves after the one it is built in...

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(0)

soul4hdwn

Feb. 01, 2019

Under rating threshold (show) @zupix, you need upgrade that removes shields, it's in the rebirth skill list

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(1)

epicearthgames

Feb. 01, 2019

Under rating threshold (show) A simple yet good defense game. nice work.

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(0)

Zupix

Feb. 01, 2019

Under rating threshold (show) how come i cannot kill the guy on wave 100?

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(-1)

Rarylith

Feb. 01, 2019

Under rating threshold (show) @16779846541 you've to input the level goal to reach for auto advance to function properly.

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(-1)

l1279371

Feb. 01, 2019

Under rating threshold (show) As far as Technology, you mentioned that "You need to have both mastery and TP to buy them" I do have the required mastery and TP points learned/ready. Does the game limit you to two upgrades per tier only?

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(3)

Developer response from Barbasu

Yes, you can buy only two for each tier.

Rarylith

Feb. 01, 2019

Under rating threshold (show) i don't seem to win my normal amount of resource in production before i enter the production panel. So each rebirth i intend to use any i've to go there immediately after rebirthing to produce the normal amount.

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(-1)

ISAB_ARMY

Feb. 01, 2019

Under rating threshold (show) If the game doesn't start: reload the page.

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(-1)

reznov629

Feb. 01, 2019

Under rating threshold (show) A bit weird that every death substracts a rebirth point makes it really pointless to push over quick farming and resetting asap. The immense RNG makes it very difficult to farm waves to get over a wall already, now imagine while farming you lose 1 rebirth point every time so now it's suddenly costing you to push that extra wave. I really like the idea of it all but this kind of balance issues leaves it open to a lot of work to be done.

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patrykbank

Feb. 01, 2019

Under rating threshold (show) ddont start

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(-2)

leeman27534

Feb. 01, 2019

Under rating threshold (show) kinda stupid i occasionally lose because one guy at 6X speed can occasionally glitch past my turrents, like 6 turrents that could instagib him if they hit, all just barely miss him.

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(0)

04wyJBaines

Feb. 01, 2019

Under rating threshold (show) The game slows down quite quickly over time. Every 30 mins or so I need to refresh to make the game quick again.

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(-1)

disastranagant

Feb. 01, 2019

Under rating threshold (show) Auras don't seem to work after the update. I just did a run with them off and got as far in the same amount of time as the previous run where I invested heavily in them.

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(-1)

Developer response from Barbasu

I will look into this in the morning, thank you for the feedback.

informing

Feb. 01, 2019

Under rating threshold (show) research remaining time resets when game is reloaded or restarted

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(-1)

Developer response from Barbasu

If you have not saved before reloading then sure, it saves automatically every 10 min or every rebirth.

Mosxar

Feb. 01, 2019

Under rating threshold (show) as lower tier towers do a negligible damage consider to enable and tower slot update where you will be able to place higher tier tower. For example. In the T1 slot, 1st update will enable T2 towers. Cost will make sense to be higher than the cost of unlocking the last T2 slot.

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(1)

disastranagant

Feb. 01, 2019

Under rating threshold (show) Need to also do that for auto retry, since you pretty well killed my progess with the update

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(-1)

Developer response from Barbasu

The update adds a "try again" button so there should be no problem even if for some reason Auto retry/Auto Advance was on, which shouldn't be

Olug

Feb. 01, 2019

Under rating threshold (show) Sold a tower, it got destroyed, didn't get any money back. Am I supposed to? Or is it just a destroy?

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(-1)

Developer response from Barbasu

you get about 1/4 of its price not the full amount.

disastranagant

Feb. 01, 2019

Under rating threshold (show) Auto waves need to be disabled when you die so I don't have to race to find the button before the first wave kills me again.

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(-1)

Developer response from Barbasu

Try reloading the game, it should have been fixed in last update.

Monstrofocozo

Feb. 01, 2019

Under rating threshold (show) Typing numbers into Auto-Advance activates Ability hotkeys

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(0)

Developer response from Barbasu

I'm aware of this, will be fixed in next update, Thank you.

Monstrofocozo

Feb. 01, 2019

Under rating threshold (show) Thanks for the responsive updates! Active developers are always great

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(0)

Monstrofocozo

Feb. 01, 2019

Under rating threshold (show) Permanent Production does not seem to start earning on Rebirth until the screen is opened

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(0)

Developer response from Barbasu

Reload the game to see the effects of the latest update. Thank you.

wardeco

Feb. 01, 2019

Under rating threshold (show) I started a research and some time later, before completing it, I died and lost the research and it's points is it supposed to happen or is it a bug??

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(-1)

Developer response from Barbasu

This was fixed in the last update, you need to reload the game to see its effects though.

l1279371

Feb. 01, 2019

Under rating threshold (show) Several of the technologies are unable to be leveled, despite having the required mastery levels and/or TP

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(1)

Developer response from Barbasu

You need to have both mastery and TP to buy them.

Olug

Feb. 01, 2019

Under rating threshold (show) I'm confused about how any specific level's monsters are decided. I'll have auto progress on and zoom up 10's of levels no problem. Once things get difficult I'll back it down until I can grind for a bit without all of my money going to repair my wall. The thing is, even on a level that I know I can beat easily, if I stay there, eventually the monsters get tougher even though I'm not changing levels. What's the point of staying on a specific level if the monsters get more difficult? I like the idea of changing things up a bit so it's not stagnate, but it feels like something is off in determining how tough the monsters should be. For example, why would I be able to grind on level 80 no problem, but get killed on level 72?

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(3)

alkarionlog

Feb. 01, 2019

Under rating threshold (show) why my gold reset after I collect more then 35k?

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(0)

informing

Feb. 01, 2019

Under rating threshold (show) performance wise, game degrades over time. speed has nothing to do with it, Loading a saved game, high round and time x6 shows the change from when closed

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(-1)

wzyas

Feb. 01, 2019

Under rating threshold (show) Very good game. I wold give 7 star if I cold. I would change this click demage system for something else. Like when I clik on monster I increase drop rate.

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Darfool

Feb. 01, 2019

Under rating threshold (show) Typo error when you don't have unlocked stun in aura (Not Acive)

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(-1)

derkiller1991

Feb. 01, 2019

Under rating threshold (show)

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(-5)

Monstrofocozo

Feb. 01, 2019

Under rating threshold (show) The first boss seems to needs its shield broken to defeat it. You can get the ability to do so from rebirth points.

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(0)

grrrmpf

Feb. 01, 2019

Under rating threshold (show) I would kind of like to see what my current drop rate is for the various resources, e.g. by hovering over them with the mouse. I kind of assume that higher waves give higher drop rates, but have no idea how much.

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(1)

Developer response from Barbasu

Enemies have different base drop rates and they are higher/lower depending on their ranks

Euclidean

Feb. 01, 2019

Under rating threshold (show) I started a research shortly before going offline for the night. I know it wasn't supposed to advance, but I assumed it would just pick up where it left off. When I started the game this morning my research points were gone and the research was upstarted.

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(17)

redoc

Feb. 01, 2019

Under rating threshold (show) Only complaint I have is navigating through the menus is much harder than it should be... if you could just have the buttons for different pages permanently at the bottom (on top of all pages) so I don't have to keep clicking the back button, it would make the game much more enjoyable to me.

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(1)

Developer response from Barbasu

You can use the Keybinds to switch between different pages, that should help with this issue.

098765432109876

Feb. 01, 2019

Under rating threshold (show) Wave 350 and above, I'm getting normal random enemies with about 100-1000x more HP than they should. At first it was 1-2, now I'm getting 3-8 super-enemies. Not sure if intentional, but annoying as hell. They don't even give more gold.

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(0)

Developer response from Barbasu

Im not sure what you mean by Super enemies. Are you talking about the ones with Red aura?

Darfool

Feb. 01, 2019

Under rating threshold (show) The screen who flash when level up is kinda deturbing when rebirth at hisght level, it kinda flash non stop for 5 min

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(0)

Developer response from Barbasu

You can disable it in the Settings window.

Monstrofocozo

Feb. 01, 2019

Under rating threshold (show) Auto-Advance should turn off on rebirth (if unlocked) and also we should be able to not have it Auto-Advance to a boss.

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(6)

soul4hdwn

Feb. 01, 2019

Under rating threshold (show) the lv 100 boss has a shield and won't die, grab the rebirth passive about shield breaking. similar situation with the lv 200 boss, needs a new passive that wouldn't have thought of using because never needed to before =p

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(0)

dudde0man

Feb. 01, 2019

Under rating threshold (show) It's very weird that you can die to a round that you have already beaten 10 times even though you haven't made any changes.

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(2)

dudde0man

Feb. 01, 2019

Under rating threshold (show) You're chance of dying increases manyfold when you turn up the in-game speed.

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(3)

aceina

Feb. 01, 2019

Under rating threshold (show)

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(-3)

Rarylith

Feb. 01, 2019

Under rating threshold (show) i feel like the game isn't very rewarding when you try to push to the higher waves, i would gain much more rebirth point by just rebirthing every 30 or so waves than by going to the 300th range.

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(103)

Developer response from Barbasu

I see your point, I will release another update tonight changing this. Hopefully it will be more rewarding.

Mnchngrngs

Feb. 01, 2019

Under rating threshold (show)

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(-6)

ruew1

Feb. 01, 2019

Under rating threshold (show) Permanent production doesn't start until you enter its tab.

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(34)

James1011R

Jan. 31, 2019

Under rating threshold (show) oh and 10k research point button is bugged and there should be a textbox to get a number of RP

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(0)

James1011R

Jan. 31, 2019

Under rating threshold (show) Abilities are permanent, sort of. AP can be gotten through research but you can't spend your last AP. Exp Gain in Rebirth passives doesn't have a working tooltip, instead repeating the last one with the cost and effect of Exp Gain. As for suggestions, 999 is too low a cap for stats and rebirth needs to take into account gold to encourage longer rebirths and make Auto Retry useful beyond waiting out Research time.

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(2)

Mnchngrngs

Jan. 31, 2019

Under rating threshold (show)

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(-5)

Mnchngrngs

Jan. 31, 2019

Under rating threshold (show)

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(-3)

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