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can we get some setting to display the different damage numbers and maybe a 4:3 display mode so every thing fits in older screens.
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ok nvm... turned on "effects" and its shooting its beam again in extra/other waves. odd its only tower of this, can't tell if helping or not this way.
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BUG: i can't seem to get the ray gun (t4 gun of constant damage) to fire its beam in waves after the one it is built in...
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As far as Technology, you mentioned that "You need to have both mastery and TP to buy them" I do have the required mastery and TP points learned/ready. Does the game limit you to two upgrades per tier only?
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i don't seem to win my normal amount of resource in production before i enter the production panel. So each rebirth i intend to use any i've to go there immediately after rebirthing to produce the normal amount.
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A bit weird that every death substracts a rebirth point makes it really pointless to push over quick farming and resetting asap. The immense RNG makes it very difficult to farm waves to get over a wall already, now imagine while farming you lose 1 rebirth point every time so now it's suddenly costing you to push that extra wave.
I really like the idea of it all but this kind of balance issues leaves it open to a lot of work to be done.
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kinda stupid i occasionally lose because one guy at 6X speed can occasionally glitch past my turrents, like 6 turrents that could instagib him if they hit, all just barely miss him.
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Auras don't seem to work after the update. I just did a run with them off and got as far in the same amount of time as the previous run where I invested heavily in them.
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as lower tier towers do a negligible damage consider to enable and tower slot update where you will be able to place higher tier tower. For example. In the T1 slot, 1st update will enable T2 towers. Cost will make sense to be higher than the cost of unlocking the last T2 slot.
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Auto waves need to be disabled when you die so I don't have to race to find the button before the first wave kills me again.
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I started a research and some time later, before completing it, I died and lost the research and it's points is it supposed to happen or is it a bug??
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I'm confused about how any specific level's monsters are decided. I'll have auto progress on and zoom up 10's of levels no problem. Once things get difficult I'll back it down until I can grind for a bit without all of my money going to repair my wall. The thing is, even on a level that I know I can beat easily, if I stay there, eventually the monsters get tougher even though I'm not changing levels. What's the point of staying on a specific level if the monsters get more difficult? I like the idea of changing things up a bit so it's not stagnate, but it feels like something is off in determining how tough the monsters should be. For example, why would I be able to grind on level 80 no problem, but get killed on level 72?
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performance wise, game degrades over time. speed has nothing to do with it, Loading a saved game, high round and time x6 shows the change from when closed
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Very good game. I wold give 7 star if I cold.
I would change this click demage system for something else. Like when I clik on monster I increase drop rate.
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hey guys pls give this game 4 or 5 starts the developer put a lot of work in it and fix a lot of bugs already :) pls give it a try again and show how its work now :)
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I would kind of like to see what my current drop rate is for the various resources, e.g. by hovering over them with the mouse. I kind of assume that higher waves give higher drop rates, but have no idea how much.
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I started a research shortly before going offline for the night. I know it wasn't supposed to advance, but I assumed it would just pick up where it left off. When I started the game this morning my research points were gone and the research was upstarted.
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Only complaint I have is navigating through the menus is much harder than it should be... if you could just have the buttons for different pages permanently at the bottom (on top of all pages) so I don't have to keep clicking the back button, it would make the game much more enjoyable to me.
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Wave 350 and above, I'm getting normal random enemies with about 100-1000x more HP than they should. At first it was 1-2, now I'm getting 3-8 super-enemies. Not sure if intentional, but annoying as hell. They don't even give more gold.
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The screen who flash when level up is kinda deturbing when rebirth at hisght level, it kinda flash non stop for 5 min
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Auto-Advance should turn off on rebirth (if unlocked) and also we should be able to not have it Auto-Advance to a boss.
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the lv 100 boss has a shield and won't die, grab the rebirth passive about shield breaking. similar situation with the lv 200 boss, needs a new passive that wouldn't have thought of using because never needed to before =p
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It's very weird that you can die to a round that you have already beaten 10 times even though you haven't made any changes.
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ok this is pure horse shit i cant get past 100 the boss just eats way way WAY to much damage to be even remotely fair and do to the fact you are forced to reset on one death meaning you cant even test if yoru ready for it yea fix this crap
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i feel like the game isn't very rewarding when you try to push to the higher waves, i would gain much more rebirth point by just rebirthing every 30 or so waves than by going to the 300th range.
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so reach round 150 -> push till you die, repeat for a long time is the strats until you can start getting death rays
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Abilities are permanent, sort of. AP can be gotten through research but you can't spend your last AP. Exp Gain in Rebirth passives doesn't have a working tooltip, instead repeating the last one with the cost and effect of Exp Gain. As for suggestions, 999 is too low a cap for stats and rebirth needs to take into account gold to encourage longer rebirths and make Auto Retry useful beyond waiting out Research time.
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changed my strats a little, if you buy solidifiers (all t3s solidifiers) you can easily get to wave 150 and grind there, to clarify I meant sentry mastery level 20, and should get solidifier mastery 20 at 2 solidifiers (and then match them)