Commander
by BaygullStudios
Commander
Tags for Commander
Description
As a turn-based strategy for the casual gamer, Commander takes thoughtful gameplay and presents it in quick and easy to play format. You control four units against your opponent. Prepare to engage in strategic medieval combat, where your tactics and wit will be key to defeating your opponents.
This quick game was developed as a test-bed so that we could get use to developing in Flash AS3, a one month development cycle through our busy lives, best practices for game development, and working together as a team. In the end, it is basically a tech demo. We do appreciate any and all feedback. Thanks!
How to Play
Click on units to open menus, providing options to move your units, attack enemies, and perform special abilities. Defeat all of the enemy units to win.
Comments
Siggon
Oct. 09, 2010
Needs more maps, and even to be able to use larger squads if the map allows, but there could be better graphics somewhat. If this is your first, I can tell you'll be great at making battle strategy games in the future; command strategy.
hijackersoul
Mar. 17, 2009
very good idea but needs a lot of tuning 3/5
kord67
Mar. 17, 2009
it's something very simple, but team colors, or ai facing different direction would be nice
Rikkiki
Mar. 17, 2009
The game works, ranged attack works up to 5 squares, but less hit chance, attack only works 1 square as it should. Enemy doesn't seem to retaliate, that's tru. Nice work, continu this way.
CapTortuga
Mar. 17, 2009
Its a good idea, but needs a loooot of work. Way too easy, The selection menu needs more information, i thought archer would attack range all the time. Make some way that player knows is still computer game, and when finishes, that way wont press "end turn" twice or more times. Work on it, it has future.