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really hating it that on later levels just 3 bullets can destory your base what's the use of gaurds + turets than? also they keep sending aircrafst and just 1 attack kills me while i need hunderds of them
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To asmodus: You're referring to the battles without a base. In those, enemy units reaching the end of your field deduct a unit from your reserves. There is a one second delay, though.
Use strikes on the enemy base the whole time and it's insta-win.
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Buggy as hell (though no real gamebreakers, at least not on normal difficulty), uninventive and boring.
No story, and you don't even et a nod when you finish the campaign, it just returns to the menu.
This is a real timewaster: a waste of time in all senses.
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@ asmodous
ur units are going down because every time 1 plane/helcopter goes past u lose 1, it does the same for the comp but the comp [i swear] can prduce units faster
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There is one thing I think might really help the game, add a counter of how many units are on the field, otherwise you are guessing
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Ok I loved this game but the unites seem to have no correlation to the game whatsoever, at first I thought it meant how many people where on the field and how many people died, which made sense, but then on the flying one, it just goes down randomly on mine, but not on the computers. I'm on level 40 or 41 and I can't beat it, simply due to my units shooting down, even if I don't have any troops on the field.
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when you advance to level 20 and up the enmy just spawn massive aircraft forces really quick and you cant do anything to stop them :C
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I think your comment's a bit harsh, phishface. Even the mega-million-dollar games have compatibility issues that need ironing out, and debugging ain't easy!
I haven't played it much, to be honest, simply because the upgrade system is too rigid. The level limits on units takes all the fun out of upgrading, in my opinion.
2 minor tweaks that would be super-easy but make a big impact:
1. Break up the digits with commas. At a glance 5000 and 50000 look too alike, whereas 5,000 and 50,000 are much easier to read, even in smaller fonts.
2. Make the turrets pivot to 'track' before they fire, because firing diagonally from a horizontal turret looks absolutely terrible, and drags down the otherwise solid graphics.
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Extremely repetetive, annoying tutorial, nothing even slightly new to the genre. Does not deserve badges. Please do not add them.
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Despite appearing as something that seems interesting (such as the notion of world domination)... The gameplay is extremely repetitive and unchallenging. Not to mention there's a dime a dozen games out there exactly like this with the only difference being graphics.
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go back to the old naval battle system lol the new one seems to suck, still not hard to win but the rockets do look like they are shooting at whales instead of enemy.
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Crappy game, once the units reach your base your screwed as they can some how magicaly hit your base with each shoot but your own units cant.
LoL i had 15 units outside the carrier on a naval strike mission and my units keept on shooting but missed the base with each shoot??????????
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1 big problem with the game -> Enemy base = concrete, Your base = paper mache. Watching your full army shooting at the enemy base for 5 minutes only to find that lone enemy plane wipes out yours with 1 flyby isnt fun.
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Navy isn't working right because your ships fire their rockets downwards while the enemies fire their rockets at targets. You have to use strikes to kill their ships.
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naval mission level 23, have units set to defense and they refuse to move, rather they shoot at the bottom of the screen and laugh at my poor judgment.
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the enemy can spawn multiple units at the same time at different places on the map at rediculous speeds!?!
i geuss this is what FACTION BALANCEING is all about!!1
way to go bag-of-douche
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The gameplay itself runs more or less smoothly, but transition between menus (like save and quit) take so long that Firefox asks me if I want to abort the script.