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Obviously a huge amount of work has gone into this. Good job. However as others have said, too much hunt the button. 4/5.
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the knife is in the closet
the second part should be cool and bloody
and the creature should cut people w/ a
GORE...GORE...GORE!!!!!!!!
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the traffic jam totally sucked, other than that it wasnt that bad tbh, however.. not the best of this sort 3/5 from me.
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okay. First, the name sounds kinda xenophobic. Foreign isn't the first word i use for alien life forms. it is a word i use for frenchmen. And unfortunately for all these people, this creature was alien, not french. There's little logic or understanding connecting the hit boxes, and you seem to be directly ripping off the visitor. Finally, what on earth makes this thing wanna be human? It's not a form with a lot of advantages to something that doesn't need opposable thumbs. I'd have stuck with the bird or gone back to cat, myself.
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The great thing about visitor and Orchestrated Death is that to some extent the point and click elements made sense and further the story. Here they seem completely random, arbritrary, and irrelevant.
The Hit boxes are too small for the items and its often frustrating waving your mouse over the screen trying to find out what random object to click on next. This isnt helped by how cluttered most of your set pieces are. If you really want to tell a story then detailed environments are a good thing, but they can get in the way of a point and click type game.
2/5, because you obviously put a lot of effort into it. Unfortunately its just not that good of a game...
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kinda fun, but it's really not a game, is it? except the first screen there's only one thing to click on at a time. it's really just an interactive story where pixel hunting is the only way to proceed.
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...... so, at the end, my life flashes before my eyes due to seeing an afro. I agree afros are dangerous, but I would have used my telekinesis to slam the door on the afro, making it into a harmless mohawk.
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Too much of a pixel hunt. In the same style as The Visitor, but much more frustrating. The user shouldn't have to be reduced to waving the mouse over the entire screen. Otherwise, pretty good.
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needs badges you who think it needs badges copy and tape your name here lillepallt,ajsuper,thealexman1,Hitmonkey1417,ZIMLIAM
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needs badges you who think it needs badges copy and tape your name here lillepallt,ajsuper,thealexman1,Hitmonkey1417,lol13lol12
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Wasn't particularly 'fun'. It took 10 minutes for me to find the knife's pixel, with the walkthrough. The 'points of interest' were far too obscure.
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Kind of pointless. No story to speak of, and no logic involved in the "puzzles" -- just wave your cursor around until you find the next randomly clickable thing. Good art, average music, sub-par game overall.
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I have to agree with PineCube. It needs some better hints or something more obvious than a small rock; And the plot doesn't make sense to me. Why is it killing more if it's already free?
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ugh, hit boxes are way too small and clues for what to click on are non existent. Click on the pebble... of course, why didn't i think of that earlier?