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played one campaign all the way throough. I'm still not understanding the point of the battle. I mean: Once you select skills and upgrade, clicking to produce units during battle is rather tedious. An "autobattle" option would have saved me lots of time when tinkering for the right combination of skills. Good try.
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i started to play and seen this is wayyyy to easy -_- better if the other people are harder then it will be less boring
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Uh.. you may have gone a bit far with the whole "flamethrowers r0XX0rZ!!!111oneoneone" part. Tier one units being able to kill 3-5 lines of tier 1-3 units in one hit, both in front of AND behind your flamers is bad for game balance.
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@IXLhalo3LXL the enemys troops slowly get stronger so basically when you start there lvl 1 but after a while there lvl4 and plus the enemy might have had a stronger unit as once i sent 1 strong unit and he made it all the way across by himself
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There's a bug when you pause the game. After some time, for some reason, all your guys get killed, like if the ennemies are still dealing damages to your team...
So when you unpause the game, all your guys simply die... an nobody left :x
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I actually enjoy these types of games. The graphics are pretty good and the upgrade system seems fairly well thought out. I would like to see stackable builds later in the game rather than having to wait for each reload.
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Reminds me of epic war 3+4. Nice game, but way too easy. Make it harder, add real resource management to battles, and give us an autocast button so we can focus on tactics rather than clicking the spawn button as fast as possible.
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I like the concept - only problem is the game isn't very tactical - best option is always spam the spawn buttons.... Look forward to the next version
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The alien side is basically easy mode. There is a flamethrower type unit for land, air, and sea. All you need is the invisibility skill upgrade, and you can just monospam that flamethrower unit to win.
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we all have seen a dozen games like this, spawn till you drop. here you got only a single lane, and unit disappear behind enemies base, so you got to spawn even more. missing control over units makes it completly bland. 1/5
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list of needed improvements.
1. enemies give too much gold when dead
2. tooooooooooo easy how about the enemys unit equivelent is same level but they are more numerous to even it out
3. the mountains representing air battle needs to be the clouds like in campaign selection
4. maybe units hold ground at base then move wen told
5. please rate high so the creator can see this its the plus button to the right ----->
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Pressed pause to do something, but I could still hear gunfire and explosions. After I resumed, half of my men, simultaneously fell down. Not good when your almost gaining ground.
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I find that flametroopers are overpowered, any unit that has a flamethrower is able to hit every enemy within the vicinity. You'll notice that if your troops have passed the enemy spawn point and when one of those flamers come out and shoot, they instantly kill anything in front AND back. Given they may be melee, they're still group killers.
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You really have to go the extra mile to make one of these type of games not suck. Something to remember next time... Okay that was a bit too catty. Sorry guys. Still this has promise but just... You need something more than click button to spawn guys and upgrade between maps. Better luck next time. 8)
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Mhh this game is nothing new but it is ok for that what it is. Nice graphics easy controls and a good upgrade system.And yees some people want a mute buttom, i personally dont care about that.. Overall nothing to complain about