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if you grap a object then hover it on you let go then go to another object and grab it so you have both then place it it floats.
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hey, theres a glich. as your falling through the exit of a level, quickly grab one of the blocks. when you enter the next room, your mind powers will still be on. when you let go, it will zoom you to the next level. click + if this helped.
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i found a glitch the level before the blue beam. i got up to the top but i dropped a box and it fell and landed inside the floor. i tried to float it back out but it dissapeared.
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I absolutely <3 the concept...You took a game with crappy graphics and made the story around the crappy graphics.....And I was hoping that the green block....turned into.....a......green circle
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found a glitch - if you drop a block on your guy the purple line disappears and you can walk and move at the same time
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Most of it was painfully easy but it sounds like it wasn't created explicitly for gamers. The last level posed more of a challenge, and I wish the other levels were like that. I don't mind the simplicity of the gameplay or graphics, but I do mind that the music sounds just a bit too much like flatulence.
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at the end game says,''now go,crush you enemies!DESTROY!''go where?destroy what?this is end game,us dont go anywhere or destroy anythingafter the ending,but anyway,5/5
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>o> scary ending, glad i luked parchly away, i always luk out, but rly, this game somewat lik thomas was alone, 3/5 a sequel, but my r8ing's 4/5 because of ending!!!!-^- still scared thoh!!!!!!!!!!!!!!!! why!!!???????
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The ending...lol, but in seriousness, this game is great and I can say that this game is unique. Using psychokinesis to solve puzzles is brilliant. All I can say is to keep adding to this game and I say it can become one beautiful puzzle game.
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Thought this game would be a fun platformer, till we were shown the green squares power. XP Another puzzle game...sight..
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A mute button would be golden. Other than the strange music and even stranger sound effects when moving yellow blocks, this game is pretty sweet.
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I really appreciate the lack of stupid range-limiting on the psychokinesis. Makes the puzzles take actual design instead of being frustration zones.