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you should be able to reset your ability points and i think that many agree with me because i have a bad setup right now and the battles are hard so if you could do that it would be great:)
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I beat each monster in the plus game with one shot. You should just maximize the quantity of shrines, get the best sword you can and learn phoenics spell. 60k damage! :) Even bosses couldn't survive!
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Soul could scale with the enemy's level as well, not just money =/ Or add a soul market or something of such a sort. Or Soul gambling for all I care, but something to get more souls.
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You need to 100% change the color of the slide.. you can barely make out the moving marker..make it red or something that stands out.
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1)Death spell is powerful!(pretty much can kill most stuff in 1 round except bosses)
2)during siege, just wack the castle with ur rams. Fastest way to clear it.
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on the second fight TO gariosona it frozed, the fight button was on, life and mana was going up on both sides and the background was on land and i was at sea anyone else have this bug?
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It's true I never had to repeat battles after the update. By the time I finished the tournaments I outleveled the second last island so heavily I couldn't even collect the bosses' souls, and fights were over in a few turns no matter what I faced. The problem is that you can buff yourself to have infinite health and keep the enemy eternally silenced. I couldn't lose no matter what I faced, so the "ultimate" tournament was a cakewalk. The skills need better balancing so play is strategic instead of repetitive.
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This game has potential but it needs to be more challenging, this game is incredibly easy. it also needs to have some kind of speed up or auto attack mode when you are attacking castle. if you fix those two things this game is easily a 4/5 or 5/5 but until then 3/5.
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in fortress battles, there should be some way to cancel selections. If i accidentally click my frontline instead of my catapults, i can't undo. Maybe add a feature where another click deselects the units.
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The game is good but there are a few problems that should be addressed if there is a sequel.
1. After level 50 or so you can't get any more souls so you're stuck with what you have. Yes, even the 3rd tournament no longer gives souls after that point.
2. The castle sieges are tedious before you get catapults and the dragon and too easy when you do have them. Just attack the castle with the dragon and 2 catapults and after one turn to a few turns you win.
3. You're pretty much invincible when you build a lot of Shrines (blueprints acquired in Dark Force, the final area).
4. Since you can't get souls after level 50 or so, there's nothing to do but repeat the 3rd tournament to level up and get pointless gold.
The game was fun while it lasted, though. I'm sure the sequel will improve on the flaws. Good luck, BenSpyda.
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you can upgrade your armor by beating tournies at gosha. when you beat one you have to open your inventory to equip it. also 1 def= 1% damage reduction. hope this helps people saying you cant upgrade your defence/armor
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I really like this game's mechanics. The only problem I have is the character you are forced to play. "Lethal" looks like an evil Marge Simpson, and is what writers call a static character.
I understand that some people might really like the character, but if you want your game to appeal to a more general audience you should allow players to choose between multiple characters, or better yet create their own character.
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the system shouldn't define the "enemy level is too low" by 5* levels below ours, by allowing the souls to drop form enemies that are 5* levels below the [highest level avaible enemie to fight]'s lvl ---* 5 is just an example, I dunno how much is it, or howe the levels are --- but this needs to be done because it's not the first time I just find myself with no1 to kill that gives me souls, but since they keep on giving xp, when I get to the hight lvl enemies zone, I'll have leveled upa nd they'll be too weak as the others before..... the only big issue with the game, perfect otherwise
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It got boring towards the end, because the same strategy was all that was needed for the last 4 or 5 bosses. Keep them locked out of spells, and wear them down, outhealing their damage (easily) until they finally die. Bosses need to have more different abilities so that you need different strategies.
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Also, dont bother with buildings that earn money, i destroyed like 10 of them to get shrines, and no noticeable decrease in money gain...
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i cant attack the city because i only have one kind of soldier, how do you get blueprints for stables, barracks, etc?
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The only gripe I have is that I am too high of a level for three islands now to collect souls. The level you are at should not deny you a soul of a lower level. Each kill should net you a soul no matter how weak they are to you.
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Bug: I started a new save and some fight was randomly already done on the world map, allowing me to choose the fight behind it.
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This needs an option that if you beat all the defenses of a castle including tower catapults and frontline soldiers you win that battle
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I'm doing 2 damage to the catapult...I finish off the squads defending the castle with 1/2 my army health left, and then the catapult kills me because I do 1-3 damage per hit...
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If an enemy is too weak for me to get their soul there should be an option to auto win the fight. Just saying as fighting non-rewarding fights sucks
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I agree that there needs to be a way to get more than 1 soul per battle. It doesn't make sense to get multiple souls for a single enemy (unless maybe instead of souls they were soul fragments or something) so I think castle battles should yield fairly large quantities of souls from the soldiers that get killed. I also don't think any skills should take multiple level ups to get, especially since level-ups are still pretty slow, and I wish the bonus skill points you can buy with souls told me how many points I would get. 5 points is enough for like 6 skills and it's pretty expensive for what you get. Other than that, interesting game.
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needs a way to get bonus amounts of souls, and could use a tournament, maybe tournament could have varying prizes, such as large exp, random amount of souls, large cash prize. 4/5 for now, with some added stuff, could easily be 5/5
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O.o wtf the attack bar can be almost half the size of the bar and then like a 1/100 of the bar how does it vary that much
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I need at least two frontline troops to storm the first castle & there's nowhere I can go to find blueprints to build something to earn more types of troops...
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Good concept, but the one-on-one battles got so repetitive. I could win most of them with the same pattern which got really boring-no strategy involved at all.
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game started lagging bad so i looked and it was taking over 700mb of ram, so i refreshed now i can't load my save in slot 1 which says it's lvl 34 and i was only lvl 12, slot 2 now says lvl 12 but neither of them will load.
would prefer more upgrading to do like shops and stuff cause it just seems like major grind, i do love the large map though would be nice to give an indication how hard a spot is so you dont jump into an unbeatable battle 4/5