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Please increase the range of foes we can gain souls from to reflect the new exp curve. Also, a little hint on the dragon: Silence him immediately to prevent him from casting Regen, then hit him with everything you have before it wears off. If you would preffer to be cautious, every time Silence wears off recast; If he gets Regen cast then the battle requires a LOT more power/force to get through. Also, is there a time limit on Regen? It seems to me it was going to go the entire fight, which seems a little OP to give to something with the amount of HP he has...
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It REALLY spoils the fun when all the regular enemies stop giving you souls. I understand making it do that if you repeat the same enemy in those reusable battle locations, but it really should never happen on the red battles. Just makes it seem like a waste of time.
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"Enemy is too weak to collect a soul." ... "Enemy is too weak to collect a soul." ... "Enemy is too weak to collect a soul." ... Boy did I get tired of that.
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How about a repeat attack move, instead or next to the auto move button ;)
Nice game, little to easy...bit boring after a while.
Storyline kept it alive +1 for that. 3/5
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The logic this game seems to follow is this: If you've done it once before, it'd be best to see if you can do it ten times!
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The first 10 battles were fun, just like any RPG game. Then, once you destroy the first castle, the games gets TOO REPETITIVE. The random enemies were too easy, the only things that kept me going were the castle battles (both the battle mode with the army and the Lethal vs Castle King battles). But then I played the Gosha (tournament islands) and the game was fun again for a moment. After completing all the tournaments I realized that the maps were still incomplete, and now those random enemies were too weak to give me soul. Now I have to play against 100 random EASY enemies so that I can complete the game. Sorry, I'm not going to wait my Phoenix Spell animation 300 times... reduce the number of random enemy battles by 75%. Or make it so that you don't need to fight enemies that can't even give you soul in order to pass.
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Small issue, I do all the side paths and knocked out the tournament as early as I could... which means that, with my level, I no longer gain Souls from the enemies I'm fighting... and since you lowered XP requirements, that means that I level up in these lower areas too quickly to have a chance at gaining souls off of the enemies in the next area. o_O
Dunno, kinda get the impression souls are a liiiiittle important near end game. :P
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A few suggestions I might add is to change the soul system a bit. It takes far too long to build souls up and whats worse is just playing through the game NOT grinding out levels and still leveling past the enemies and no longer getting souls.
Second suggestion is you might want to tone done the shrine bonuses a bit. Once you get the shrine blueprints it is no longer necessary to have any other building aside from the ones that give you more troop options. Doing over 20k with army of the dead and killing pretty much anything in 1 or 2 turns with no grinding and without even finishing the main game let alone a new game plus seems a bit overpowered.
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Am i missing something i don't see the point of gold, in this besides buildings and they're really cheap so why do i have so much?
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ehhh i'm fighting a boss...n sumhow..it has unlimited regeneration? isnt it supposed to end after 4 turns? the boss is the 3rd native warror boss on the 3rd continent
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Ive won every siege so far by just targeting the fortress with catapults and burning up the other turn with an attack from infantry.. fairly quickly
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The fundamentals are good and clearly a lot of effort went into this game, but I must ask: Did you actually playtest this game? The first few battles up until the first stronghold were fun. The stronghold battle itself was incredibly boring. Now, all that remains are an INSANE amount of random battles of which many are the same.
Do yourself a favour and play the "Sonny" games. In terms of gameplay, it is much the same as your game(s): a story is told through cutscenes and the game itself focuses around tactical battles. The first difference you should notice: Sonny is DIFFICULT. The second difference: Sonny has far less battles, but they're all unique (and difficult!). The third difference you will notice: Sonny's skill/stat builds are complex. No standard '+25 strength', but multiplicative bonuses and tons of skills.
This game really has potential, but in its current form, it's boring and repetitive once you've done the first ten battles.
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Hate how the soul is too weak for you to absorb..... You should make something that allows like 10 weak souls to be turned into a strong soul so therefore no soul goes to waste xD
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When you hit for something with 666 in it like 1666 or 43666 you should auto kill a normal enemy. I mean you are demonic and all...
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to me i only need to battle one enemie an then continue fast cuz i use magic and brute power so i dont need to train and i never stop moving i dont need to train but me class is a little cheap XD
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You should do away with the souls and make the upgrades cost money. The souls are painfully slow to gather, and you get no bonus for higher level creatures.
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I really do give you credit for trying something new with the siege battles but they are super boring. you gotta find a way to speed em up and have less clicking.
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Well im stuck at Osmor, his regeneration is so strong i cant even get him long enought down with my jump attack.. Can i haz nerf for regeneration plz?~
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If you're having trouble with Grimloc you must silence him every round because he has a regeneration spell that makes him essentially immortal.
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All this time spent gaming this fun little game and I get stuck on Grimloc the dragon. WAY TO GO, making a 14k hp monster with infinite regen you twat.
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You might want to think about changing the soul system to "Soul Power" instead of indiviual souls. That way bosses would obviously have more "soul power" to drop. Another idea would be for bosses to drop Unique Souls that the player could equip for other benefits. Then you could have soul equip slots. Maybe ways to get more slots. And you could later sacrifice boss souls to gain extra soul power to power up your other abilities for when you find better boss souls to equip.
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maybe to put a slot that can sell potions. and there was a bug on the battle with wareolf he had 999999 helt and mana.
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maybe it will be nice to have a buff/debuff bar at the monster battle screen? Just to look what has done each enemy's spell and how long it will be effective
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alot of glitches i found like ifinish battle and i look at map and i can skip has the area cuz some random area finsihed as wel las the one i just did
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Maybe you could make a slot or 2 where players can make a preset attack combo. Like: 3 normal attacks. Or 1 stun, 1 normal, 1 heavy. Because I start every battle with the same combo, and it would fasten the gameplay and thus make it more fun =)
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lol...sometimes i'm amazed at myself i manage to land a critical from a 1mm gauge(no kiddin , i could only see a line) only to miss one that's half the whole gauge
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Story and creatures and combat is OK. I don't like having to grind for money to buy potions. We should be able to buy potions from the inventory screen rather than use the map to find our alchemy building. Because of the potion thing it seems the mage skills are a little more desirable than the others.
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Can't progress in the game, first castle requires 2 front units, but I either completely missed out on how to get more buildings or I can't get any yet, so I'm unable to attack it. Someone, please help?