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id like to have a speed forward button on the battle against castles, id also like a way to know how many soldiers i have on my army
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A nice detail to add might be to have the castle crumble at a certain point in its "fortress health" bar but overall i like all of your games. they are well made and you certainly listen to our feedback. thanks a lot! although it has been mentioned above a speed up button would make things ridiculously less time consuming when we take over a fortress. anyways once again thanks for making such a great game.
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What the hell am I supposed to do? I can't get my second unit, because I can't build any of the buildings to add them. I'm stuck at the first stronghold with no more new areas to explore, am I stuck?
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If you guys are having issues go with the demonic tree. the vampiric skill is really helpful and using the magic training can help make it more sustainable. Don't be afraid to save up souls early on after upgrading the sword a couple of times to get 10 extra skill points
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I don't know how early this appears, but on the continent with the two mountain castles (Archfin, I think it's called), there is a dialogue box on the far side of the mountain. If you click it you can fight a werewolf and open up the next fight (if you beat the werewolf). In effect, you could theoretically skip the first third or so of the game. I jumped right past the mountains as soon as I noticed that i could.
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PLEASE update games so you don't have to do a crap load of battles in a row just to finish a tournament... i came equipped with potions, but since you can't choose which potions you use, i quickly was left with just weak potions when i actually needed stronger ones.... so please either lower battles in tournament, or let the players choose what potions they want to use
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Perhaps the auto-attack could take into account how much health your opponent has left and your attack damage before assigning potions as the first option.
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I like having to time clicks for normal attacks, it adds just enough interest to feel like I'm not just watching things. Suggestion -- adjust the damage of hitting the critical bar by some combo of the following criteria: 1. how short the hit box is 2. how close to the start of the bar it is 3. and how close to the exact middle you get. So, if you nail dead center a tiny box right at the start of the bar, you do (let's say) 75% more damage; if you barely get into a large box at the end, maybe only 25% more. This would increase the suspense of regular combat attacks. .... I am also finding this game too easy, but at least for now am finding it too fun to stop!
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gameplay is nice, but it's definately depressing not being able to harvest the souls on austrolakia. I did not grind cause I wanted to see the story go on, and now that i want to see the best of the boosts, I can't grind a soul, when I fighting 3500 hp vs 8050 hp soldiers :(
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if my mana is (example) 10 and my first action is drink mana potion, second and third action cannot be skills with mana cost > 10, despite when its time for second and third actions mana would be 1000
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Ok. The game is fun and all for the first thirty minutes or so. Then, it just becomes the same pointless grinding. In my opinion, this game could and should be much, much shorter. I've lost interest and have only unlocked 3 of the siege units.
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Guide to wining game: (1) Mute music in options menu (2) Start motorhead playlist (3) Sit for hours and remember you can click units more then once while beginning a siege and if you need extra souls redo the very first training area (yellow cross swords). Good luck.
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Enemy: easy. Castle: impossible. WTF were you thinking with the challenge island?! The first is easy, the second never fcking ends. Ever. I made it past swamp man and now I have wasted all of he potions. This is fcking stupid. Not only that, I was penalized with 5% of my army, which wasn't enough to take a castle anyway(415 soldiers after my last try now down to 387, and it will take atleast 7 meaningless fights just to get those back) this game has serious issues.
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@Kemmeh: "how do I even start a siege when I can only choose one front line unit type at the first castle"
click the unit type twice.
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This may be a stupid question, but how do I even start a siege when I can only choose one front line unit type at the first castle, and the only blueprint I've found is for a market? I'm a little confused as to how I'm supposed to continue.
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Today is my first time to play this game and after about twenty minutes I'm finding it's basically way too easy...... through the first two islands and only encountered one battle that even required the use of a health potion..........
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Really fun and addicting game. I have to say, though, one extremely annoying part was that I could not tell what buffs were on my character during battle (no visible way to do so), so I basically had to keep track of everything in my head... which is difficult to do when you have a bunch of different shields, damage amplifiers, and regenerators going on.
Please add a way to identify what buffs are currently active on your character :P and maybe even the enemy, too.
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PLZ change the siege speed its so long I know some already lets say ''complained'' about it but you didnt do much :/ its the only details from 4/5 to 5/5 fav tho good game
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Very good game! And expansive. My suggestions for future.. Speeding up sieges, and maybe adding more items to the character such as armor upgrading.
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I like it, needs more castles. And please get a text editor, I'm sick of playing games with 4th grade broken english. PM me and I will proofread the text for your next game if you like.
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And game gets much to easy later if you have some better skills ... no grinding needed. What are my 1000 soldiers for? Capturing Castles is also to easy. No strategy needed, healing seems to be useless cause you dont lose soldiers in fights (only if you lose). So the game got some nice ideas but is not balanced. Sry only 2/5.
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Hmmm game is patched and now to easy I got 2nd armor and by this 4 LvL ups and cant obtain any more souls cause alle enemies in Australokia are to low to give souls :(
Some people seem to have problems with the high browser cache needed for the game. Lower game quality or a browser restart after a cetain time helped for me.
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Good start, but drops off due to the repetitive gameplay. This game has a high potential, due to the amount of levels but it will be impossible for anyone to play if it consists of the same monsters over and over. Either cut out the trash mobs, or add different ones. And what gives with a certain King I am unable to beat because after every sequence he heals to full regardless of mana, or being silenced?
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my flash player crashed or something and i had to refresh. now, my save file is still there, but it won't load when i click it. it just does nothing.
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@ ktherock7: thanks for the clarification, but I started a new profile and closed the window and came back to find its still there soo it might be something else, unless the browser only clears cookies sometimes when I close the window.
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How bloody long is this game... It get's SO boring and repetitive. Am lvl 16, on the second island, and every battle is the exact same. Yet the map shows 6 islands. Seems like a very tedious mission.
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you outdid yourself with this one, been playing for hours :), thank you for an amazing experience and amazing edition to the series, keep up the good work!