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when a castle boss or any other enemy uses the regen spell, it seems to last forever on them.
while on yourself it just lasts for 4 rounds...can you please fix that? makes it much less annoying to play this game
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I think there might be to many battles in between storyline.I started to get bored while i was battling tons of dinosaurs. -_-
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i played this on mofunzone and i realized this one is better how can i transfer my data from there to here? i spent so much time on that one i am lv 83
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im shocked how fast you fixed the soul problem. ive always loved these games so it is good to know that the developer cares enough to keep up with all the bugs/errors unlike most developers
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the whole not being able to get a soul because you're too high level is a bad idea merely because if you train too much on practice battles and level too much you wont get anymore souls down the road. ive gone through almost 2 continents now without being able to gather a soul.
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honestly i was about to rate it a 4/5 just because i saw that not a single guard went against the king, then i met simon. 5/5 just because of him.
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i mean like 4 100 turns we rly need to stop his regeneration and last boss is easy all the time cuz went u got there u are so pwerfull that nothing can stop u duuuxD
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i have ben battling the dragon 4 like 4 turns he never stops geting life so do i i know i cant kill him and i cant kill him too his regenenartive rate is like 4k/5k and 6k is me max dage that i can make iin a turn so he haves 11k of life he regenarates be fore i can hit the second final attack
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I like how your games started from the present day/epilogue of the story, and progressed into the past of the story. It gives a cool feeling to your games :P
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u have beat lord eric -the enemie was to weak to get the soul-
me:hahahaha...iknow....still i need one more soul to up me blade >=O! were im goint to find some one stronger that gives sols than him T-T
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I think when the levelling and money scaling was adjusted, the souls were not. By the time I finished the Peptidia island at level 30, Everything was considered too weak to give souls. Could be a bug but I think it should be fixed either way.
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Hi! three suggestions
1. We need more souls.. maybe for killing the bosses 5 or 10 souls?
2. I don't know why, but after i defeated the King, i don't get any Soul from any enemy... because they are to weak? even the castle bosses on Dark Force isle o_O?
3. In my opinion the "Disease Spell" is to powerful. Damage to health and energy + stun + silence. --> Cast Disease. (together with "cripple" and "Curse") Do some attacks. Win.
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great to see there are still some awesome games being made but this one does seem to take a while to level up and upgrade compared to the others. still 5/5 as always
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There needs to be some sort of indicator on the battle screen that shows what spells are in effect. I want to see if my enemy is still cursed and I want to see if I'm still covered by regenerate. Things like that.
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It's rather frustrating when even the strongest enemy available is too weak to give a soul... and it's not like I've been grinding or anything.
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Didn't do any grinding, just followed the path as it progressed. By about level 25 every enemy (including bosses) were too weak to give me souls. That's a problem...
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And I think the soul skill point upgrade should be equal to a level up, at least. I level a lot more than I get soul upgrades and 5 per is just kind of pointless.
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I think the skill point system could use a little tweaking. For one thing, its suffering from yu-gi-oh syndrome. Why use a system with multiples of five when having individual skill points would work just as well? Also, it gets a little bit frusterating when you have to level up three times just to get one skill. Since these skills are at the bottom of the skill tree anyway, I think the time invested in getting to that skill combined with a level requirement would be much better. Plus if you agree.
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You need to spend some points into the Demonic tree for Silence, otherwise the fights with guys that have regen get really frustrating.
You can switch the active spells for other ones(in the skill tree, click the one from the slot and one from the tree), but I dont think you can clear them out.
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im always to high level to collect souls thanks to the new update, also that regen 25% health for the entire fight thing is stupid. im fighting the dragon right now and we are stuck in an eternety fight where both regen more health then they can do damage
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Was a fun experience, but became a grind eventually. The ironic and somewhat funny cut scenes is what kept me playing
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Dumb question...is there a way to clear out some of the skills you've moved from the skill tree to the active slots? Unless I missed a comment here I couldn't see any...
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seriously what is it with these bargain-bin RPGs and way, way too many animations? Your drawing skill sucks, we don't need to see so much of it!
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Any suggestions on how to resolve a fight that freezes on my last action, when I have curse, cripple and silence on the Snake?
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I enjoyed the game quite a bit, and agree with many other suggestions: Icons showing buffs and debuffs would be especially helpful, and the repetitive clicks on the sieges can get a little tiresome. 3 stars, I'd definitely play the next one!
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Good game. Just to much bug. Such as if i order my army attack on Battle Mode in Castle Attack the enemy will attack themselves and if they not die, the game stuck. And some time i enter the battle and the enemy don't appear. Fix please.
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i did a mage/demonic build and i like that you have to find the element for the enemy's weakness. it would be cool to put an added payoff in when you get the yellow fireworks on the sword, like training a skill. i like the art too and am looking forward to an improved version/part iii for this game soon!
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Regen on the third tournament opponents is just way too strong, from 2000 hp back to 15k hp makes no sense at all -.-