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This is bad. I farmed quite a lot, then eventually thought I'd battle a second castle just for fun, and I got completely wiped out. I know RPG developers like to implement farming necessities, but it absolutely is NOT fun to require it.
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it needs diffrent music when you go into the fights :D like maby 4 random sound tracks? and maby increase the % of souls needed and souls gained? :) might look prettier but ive loved every one of the lethals so far, played the hell out of em, keep up the good work! :D!
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fix the soul thing seriously. Was really enjoying the game, did very little grinding and now i cant even collect souls. BTW people complaining about grinding go play a different game. RPGs have always been about grinding. Dont like it, dont play real RPGs.
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there are some sort of bugs in the castle occupation battles. not worked it out properly yet but it seems to involve using one squad of priests (or clerics or whatever they were called in this game). essentially i can trick it into allowing me to use more than 3 units per turn. if i order the additional 2 after the fighting has started. does not work without priests tho, so probably a bug in their healing code or somewhere related to that.
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I don't get the rockman O.o He's made out of rocks yet he uses a stick when he's made out of rocks.
and i also learned that when your army is dead don't send out reinforcements just let them attack the castle and fight the king
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This game is pretty much polished when compared to your previous RPGs.
I like it, but the click to increase damage is boring.
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To developer - Gold and exp gains seem to be good (didnt play b4 changes) but i found that b4 i got the island where the king is i was unable to gain any souls all mobs i fought said monster was to weak to gain its soul (didn't spend time grinding just played it through) so u may need to look into the lvl restriction on gaining souls
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Yeah you do level so fast now that you can't get souls enemies as you go on. I haven't even been grinding, just doing the normal levels, and now I can't get souls to upgrade my sword :(. The single soul per enemy, plus this limitation, makes it impossible to fully upgrade your sword.
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It'd be cool and also pretty useful if you could see the effect of your abilities over your opponents. For example, if they're stunned, spirals/stars over their head. If you activate Glowing Ambition, you should keep that aura until it wears off.
Nonetheless, I really like this game, and it's not very buggy like some of the other games in the Lethal series! Very fun! 4/5
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Pretty sweet game all round. Pity you have to ram your sword into the ground when you cast spells, slows down the fights quite a bit. The 'skip text' function should display the text instantly, the 2nd click closing the box, that way I can speed read through. I hope the authors of "Cursed Dungeon" see this game, might give them some ideas they should have had in the first place.
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Really should be so that you dont get xp either when you dont get any souls, I level faster then I can get through the storyline >.<
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I have tested glowing ambition 2out myself a couple of times and noticed this: it only raises the highest possible attack value, but it doesn' t affect the lowest attack value. So if you can do 100-200 damage glowing ambition 2 will make that into 100-250 (I don't know the specific values)
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Seems glowing ambition 2 isnt working "tested using same atack before and after".
Btw if u wanna do the sieges the easy way just get 2 catapults to attack the castle directly and it will take 2-3 turns to win
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Very disappointing in some of the changes you made. First play through it was 1250XP to get to lvl 3. As souls are hard to come by once you hit lvl 30 this has made a mess of my strategy on the 2nd play through. Pandering to the masses now sees this game as just a level fest. I may not play through on kong the game at funny games hasn't been modified as yet so may play over there to see how far I can get the sword leveled as the only way this can be done is with souls. Do you realise that by making leveling easier it makes the game worthless for any sort of strategy. someone has reached level 101.
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For everyone saying siege mode is slow, make catapults and rams. always ignore enemy catapults, just go straight for the castle. clear out a path with archers (if you get them) for your rams. these tips make it a lot shorter.
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Would be great if you fixed some things. Castle siege mode takes forever.. and isn't even exciting.
More souls should be given out for killing stronger monsters. And alot of your skills are kind of boring.
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"Sir, do we need this blueprint for shrines." "No, it is useless, just throw it on the ground near the other random piles of blueprint and money." 30 minutes later... "Oh cool, Shrines!" *Increases damage by three times, pretty much killing all bosses in one round*
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1/5. Fighting takes way to long in a castle siege, fighting anything becomes pretty pointless by the time you reach the king's island because you have no problem killing everything and you don't get souls from ANYTHING anymore. Nice thought for a game, but the mindless grinding just to progress gets so boring. Also enemies should not be allowed to use permanent regeneration if they have 10K+ hit points, makes the fight a draw unless the player is willing to spend like fifty mana potions to use ultimate attacks every turn.
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Once castle defences are dead, you should automatically win. There's nothing left to stop me, why should i have to sit for 5 mins clicking?
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Hmm it looks like Cloud and Goku Used Fusion and in the process two people of pure awesomeness clashed, creating darkness so dark it was the complete opposite of awesomeness.... Emoness
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SIR!! We have arrived at the castle! They have 2 platoons of men and a catapult, what should we do?!
Have one platoon of men attack along with the catapult, the other platoon of men, you just stand there and look pretty!
BUT SIR!! They are attacking with ALL their men AND their catapult!
I SAID ONE PLATOON STANDS THERE AND LOOKS PRETTY!!!!!
yes sir.....
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"You are one fine looking women" And you are the demon who killed my brother"...
Oh i guess i wont be getting some...
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the onoly complaint in my opinion is the scrolling of the map make it where you can drag the map with your mouse those arrows are annoying as hell
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There should be a display on the battle screen showing what buffs / debuffs are ongoing and how many more moves/turns there are left for both the opponent and ourselves
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It should NOT take a player 15 minutes just to take their first castle.....
Add a speed up button - please. Also, nothin' to spend money on, once you got the buildings....
I think there should be other things to buy, e.g different pieces of equipment?
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Why when during a siege, the computer gets to attack with all units each round, but the player can only attack with three? That doesn't make sense.