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Hate say it but it seems like you left the game unfinished. not enought skills, the enemies take tomany hits for an action RPG. need them to have lower HP with more of them, the combat needs to be less strategic and more free. as it stands now, you develop a strategy and thats the one that works. the idea is great...needs alot of work though..
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Big problem: Even though I have a skill point, no matter how many times I click the "Skill" button, it just wastes my stamina by Ziva swinging the sword.
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slow text, same map are boring. And why shift and control? They're the worst buttons too pick. Despite that a pretty good game
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I kind of wish you would also allow up down left right for directions, for those of us on a laptop its a bit odd to control
also speccing into bounty hunter/gun side is completely broken I was almost consistently just shooting all the enemies and never running out of ammo (then again I guess the sword stunlocking foes is just as OP..idk about the mage side)
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This game's pretty alright. I wish the art assets were better, though. The PC's animation could really use some work.
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Really awesome game. Could be a 5/5 epic action RPG if it was longer and had more variation. I like where your head is at though. Hoping for another game like this in the future.
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@Tryko Am I the only one who hates it when people mistake the comment section for a place to talk about the game's pros, cons, and bugs and comment several times about specific aspects of the game as they become aware of them, so that players and devs can take note of them? =/
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Only complaint is Chrome uses the shortcut ctrl+w to close current tab. Have to be very careful not to try to attack while jumping.
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Item comparison needs to show when a stat is lost completely, not just when the stat is changed. IE: When you're looking at an item that doesn't have a particular stat that your current item has, it doesn't show that you're going to lose that stat.
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Continued- when you get a new equip, it should compare ALL stats and not just the one the equip gives bonuses to, e.g. if I'm going from a mystic to a slayer, I should see that I'm losing a mana bonus. Speaking of which, why do so many chests/stores give you the starter equipment? It would be nice if it ended the mission as soon as Ziva does her pose thing, because there are a few seconds where she's immobile, having ended the mission, but enemies are still attacking her. Level design could use some creativity, if I'm being frank. Also, I would prefer to see less weapon choice and more effort on attack patterns for both Ziva and enemies, because this is a side-scrolling platformer at its roots no matter how much RPG you try to stick into it.
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OK, all of the issues... by double jumping and holding the direction of the wall, you can wall jump over anything, even the edges of the stage. It's annoying that after the first time using a keycard/keycrystal slot it still opens the speaking window if you don't have it, instead maybe a little notification or thought bubble might be better. A minimap would be nice, but not super necessary. All enemies (that I've seen so far) can be killed by either holding down the mouse or hitting twice, stepping back, hitting twice, etc.
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Only things that need to be worked on is the jump animation, cuz it looks like she just simply goes up and the movement animation, it's really hard to take Ziva seriously when she runs with her arms back just like Sonic.
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For such simplistic graphics this game sure lags a lot... Any chance you could make it work more smoothly? No complaints otherwise.
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yh i got a glitch or lagg i dont know but its very not cool somtimes she walks too the left and dont stop i keep die ing or i walk the right but then i just stay stll pls fixt it
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I think if you put twice as much work as you did in LRPG conquest or LRD Rebirth you can have a game of the month on your hands.
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Good games, decent controls, the artwork outside of combat is very well done, but the in-game animation is a little choppy and could you some polishing up, but it's very well done. 5/5
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Kinda like it. Wish there were short keys for the equipment skills etc. windows so you can just press eg. I during a mission to get to the equipment instead of hovering over to the button with your mouse.
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I like this game really, but one thing bother me.
Would be nice if you could actualy jump down by pressing double down arrow.
Its anyoing that I must go around D:
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Pretty good game, but when you get around past level 10 combat just gets trivialized to "hit until it's dead" and you don't even need to worry about health by that point either