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Oh, and I don't suppose we will ever learn which fate was the cannon one? I suspect not the fate given by the Veraces Chief given how things are going in Elemental Link, but I see the others having a chance of working.
You're right, the timeline where Marcus weakens the Pyromilites (giving the Veraces an advantage) is the least likely in regards to continuity. I'm in favor of Marcus joining Praxipolis, which leaves both Veraces and Pyromilites weakened and only fighting each other.
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Oh, I am also very curious about the abandoned village. Is it perhaps from a clan that was destroyed or joined Praxipolis? I know you said you are looking to move the timeline forwards (which I am excited to see), but details like that make me just as curious about the past :)
Hi, I wasn't thinking anything specific to be honest, the abandoned village is just a little example of how unstable the region is, with clans engaging in wars, allegiances shifting etc. It's in contrast to the Kingdom in the west (where Danu lives), which is the only truly unified nation in Nebezem at this point in time, and it's very stable and rigid. The northern water people have their Order, of course, but they don't have one "central government". And the eastern nations (air) have no unified "country" either, plus they're divided into two races - the Windels (fighters) and the Miels (intellectuals, magicians) - Tyyni is a Miel.
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For some reason, when trying to enter any other location but initial one I get "SecurityError This operation is insecure.". This happens both when trying to leave location to the west, and when trying to enter Women's house.
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Not really a bug, is it? You just get yourself stuck by surrounding yourself with corpses :) You can always load the last autosave, which is just before you start killing the snakes.
You mean when the game starts? Or at some point later in the game? At the beginning, you're supposed to explore the world and find a way to deal with the crisis you're clan is in. Good place to start is to talk to the chiefs of other clans. During the game, when you forget what you're doing at the moment, you can read the journal in your inventory. Talking to the Marcus's mother at various stages also help, she usually gives you an advice.
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Got all 4 endings, thanks for another great game! I actually look forward to the next full one I can buy. Although, this one had quite a lot of content!
Thank you! Let's see what the future brings. I'd like to start progressing the timeline, i.e. make a story that takes place after the end of Elemental Link when the Gray Tower is built and the nations start interacting with each other.
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An amazing game, but I'm not too much a fan of the timeline where you betray your clan. The one where you take over as chief is ambiguous enough, the betrayal ending is just flat-out painful. It might not be so bad if you didn't become an absolute jerk in the process. It pained me to see the character turn from a mostly nice character to a pure sadist. The other two endings were very nice, too, but I think I slightly prefer the coalition outcome. So, with that, my rankings for the endings are:
1. Coalition (score: 10) - just about a perfect outcome
2. Heroic (score: 9) - overall positive outcome, but the love story is slightly melancholy
3. Ambiguity (score: 3) - eh, this is a rather sad ending
4. Betrayal (score: -1) - yes, that's negative. You made me feel terrible for making the main character a jerk. I almost didn't finish this because he behaved so terribly.
All in all, another game well made.
Hey, I can totally see your point. I've been told many times that my stories are all full of "good" characters and there's little antagonism, so I made this one where you can also become sort of evil. Some people like playing a sadist character who kills anyone for personal gain. At least it invokes more emotional response this way - you can appreciate the 2 happier endings more when you see the alternatives and experience how sad or "evil" it can get with different choices made.
Yes, ending 2 is the most loyal and "standard" one - you accomplish what is asked of you, save your chief and get rewarded. But in ending 4, you can say you're even more loyal because you sacrifice your way of life and go to war like a good soldier defending his homeland, plus you help the entire human race, not just your little clan.
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I love this! And I love seeing how the pieces come together with the other games. I'm finally playing Elemental Link, and it is so fun to see familiar characters and locations! Keep up the good work! I will gladly play these free or any future paid games!
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I've made the shadow and know I'm supposed to kill the second prison guard, but I still can't. He's too far away to hit while in the shadow and if I walk up unhidden and then try to hide he still gets the drop on me.
Cornelius is in Praxipolis, he's the first one you kill, because he has the lowest HP of all the shades. You need the ring to kill Octavius, no one else.
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the chest password is horrible compared to the rest of the game. 3 variables(flower/cactus/sign). doesn't say if they are separate, or if they should be added. it also says "in town" but in the gorge to the east there are objects, there are also objects in houses, and the three next to the chest. I had no desire to try and bruteforce the chest open after trying a million different combinations.
It can be deceptive, but not that much. If you count the objects and add the numbers together, you get "18" which is not good for a 3-digit code. The objects behind the chest are basically pictures showing you which digit is which number. There are no red flowers/cacti/signs inside of houses. It's true though that the quarry is outside the town, but it's still a territory of the Veraces, so it counts. The items you need to count are in the 3 outdoor locations of the Verax village you can access - the workers' area, the warriors' area, and the quarry.
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Whoops, disregard the bug report I just sent in re: shadow and guard, I just looked at your comments and figured out that I was wrong!
There's nothing complicated about it, I'd suggest to start with the color with most pots, but someone here said they found it easier to start with the second most numerous color. Then just try to make the pots fit in the 3x4 area. Around the edges, no flower should point out of the "garden" area, all flowers must connect with other flowers of the same color.
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Can't fin how to escape the Pyromilites prison :( Everytime I leave the shadows, I'm killed. And there doesn't seem to be anything to burn nearby...
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Now I have finally completed all 4 timelines.
My life is fulfilled and I can die now in peace. :'-)
or wait for the next games in the series :-)
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While I liked the love letter quest i don't see any benefits that i got from it? :-)
not that it matters for the overall quest, just curious
You mean the delivery between Lucilla and Jonas? He gives you a gemstone for it, which you later trade for another gemstone. You probably skipped a few dialogue line there ;)
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Sorry english is a bit rusty...i don´t get the code for the red verax chest, with the cactus and the flower? i just don´t get it ^^ pm me please someone...
I´m not a dumb but maybe its due to my bad english... school is long ago but i just don´t know how the sentence "The code is the amount of these objects" means...is it just the flower or the cactus? or the shards at the ground too? or the books at the bottom too? or the WHOLE room? lol
It's the number of the flowers, the cacti, and the signs in the whole village. The hint you read there (The code is the amount...) is just something the magus wrote there to help himself remember :)
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Looks like I have to either usurp the clan leader or abandon my clan before I can even start. I might give this one a pass.
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This kinda feels parallel to Markus saving the androids. Did you take inspiration from Detroit Become Human? Great game, btw. Finished all the games in the series except Elemental Link, hoping to play it soon.
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I am a bit stuck.
Completed the fate with the startz village and the one with the bottom left village.
Now I'm following the middle village part.
And the only guy left is the one at the oasis.
However there's no shadow nor any way to create shadow or to become invisible.
I am at a loss here.
Any tips?
I also have a perfume botle for some reason but no idea what to do with it.
doesnt seem like anybody wants it :-(
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For the Veraces fire orb, i know the code for the chest. But when i leave the room he just rains fire at me. I seen advise speak to gnome but he ignores me. I can see no place for hiding. Is there something to get rid of him?
You have to talk to the male gnome (Plürd), he'll give you a test with flowers and then give you what you need to steal the orb. Maybe you've already done that and have the powder? If not, PM me please.
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One problem is that it seems your health is not always restored after a fight so you have to die and then the game will heal you and let you try again. I am not sure if this is a bug or I am missing some way to heal myself.
Your health is never restored after a fight. There are healing herbs in most outdoor regions, you can use them to heal yourself. Look for green leafy things.
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I seem to have gotten myself stuck. I got Fido's ring too early, and after some testing with it, I can't seem to borrow it again, even though the appropriate ex-friend is still alive.
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I'm having trouble placing the tiles on the ground for the puzzle in the courtyard, I have all 4 tiles I just can't do anything with them.
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Exotic necklace (I was stuck on it for a while): 1. get a generic green necklace from your starting village (there is a girl that has a crush on you, just talk to her); 2. Go the Prox--- (the yellow) village, then go to the weapons shop (or barracks?) and talk to a purple skinned lady, she will trade her necklace for your generic one
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Stealing clothes from the storage house: Move the boxes around so that you have a continuous line of shadow, then you can use Hide without being spotted