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And yes, you need an "x4", "x8" and "instant resolve" buttons in battles. Maybe even a "pause" button, if you add some popups for units to show their stats, in pause the player would be able to view the units' stats without hassle.
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3. Do muskets shoot over units? In total war they don't, so if they do shoot like archers in your game, mention that in the unit's description.
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2. You can't see the stats of enemy units. Yes, i can somewhat guess the stats from their appearance but to me as the beginner the outcomes of battles were almost unpredictable. I never really understood why i lost or won. Also, you can't see which army you will face in the next battle in campaign. Meaning, you will have to lose at least once to just see it. So, a preview screen is needed when you click on a mission in campaign. Also, when you click on an enemy, its stats must be shown in some popup or non-modal dialog in the corner of the screen.
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Why not just make the gold to be the limitation and let the player create any type of army, given that the gold is sufficient? If you want to limit which kinds of units the player wants to create, use the Medieval 2's system where cost of unit increases if you create >4 of the same type. Missions could just unlock the type of armor/unit that can be used in unit design, much like Alpha Centauri or Warzone 2100. And then you surely don't need to give gold for losing the battle, duh. That way gold is not a resource in the game: you can just grind it endlessly by losing. Or is gold taken for repairs? I didn't see that I guess.
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An good game concept but not polished yet.
1. In act 2 i have 2 armies already and kept playing with army 2 for some time. Now I want to switch back to army 1 and feel lost, there are some outdated units there and i essentially have to re-start with army creation. Overall, army creation is pretty tiring, mostly due to the fact that there are so few weapons/armors of each type. You end up making a whole unit design to just create 1-2 units of that type and it's pretty clumsy. E.g. i had to create a "maceman" and a "light maceman", one with a shield and one without because the were so few items of shields around.
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Hmm... The units are this worth: Common = $20, Uncommon = $100, Rare = $1000, Legendary = $5000
Too bad no discount...
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this game has a great potential, i enjoy playing it really much but it is full of bugs, yesterday i logged in in someone's else BC profile lol
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I really enjoy this game. I hope to see more content and expansions. All the customization is amazing, the way you can create your appearance. I also like how everyone has a 1000 point cap, it really allows me to know that everyone is on the same playing field.
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everything was fine until Act 2 last level, half my units die on spawn...all the weaker units will die right away. even when I pay act 1 levels my units are dying on spawn.
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The amount of customization you can have in this game is amazing. 11 races (not lumping elementals), 68 weapons, 1 handed and two handed, 31 shields, and others as well.
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I really enjoy the game. I cant really get past the 4th multiplayer level though. Also it's really annoying when they cast a spell that damages all unit and everyone dies including theirs and they win shouldn't we tie?
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Can you please remove that point limit thing? I frekin hate when I got alot of good units, but can't use them all because of that point limit....
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I think it got too hard at act 2 that fast i think act 2 should be a easier because some people cant even get past the knigths challenge.I also think the that the campagian should be easier and longer like a act 4 later + If you agree
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Thousands of battles later, tens of Legendary packs opened and I /still/ do not have any of the last two items missing from my collection, the ones everyone else is making /wonderful use/ of, the linear lightning staff and the magic cooldown staff.
This annoys me.
I'd like to suggest implementing a minor, but slow, biasing in packs towards items one has less of, so that after going through thousands of battles I'm not stuck unable to alter my strategy to break through a metagame.
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Why does it say "Processing" so much? It "processes" or loads forever sometimes, and sometimes I even have to refresh.
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You should be able to unlock more points to use with your army, so you win an act in the campaign = You get to use 1,500 points and in multiplayer, you will only be matched up with people who have as many points to use as you do.
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i think the ladder should only let you face people of the same rank or lower not ones higher than you because then it gets too dificult
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Im not wrong kid. I was referring to castings times not always being the same. I.E. if you have a 6 second cast on a Ice spell sometimes it goes off every 6 seconds, sometimes it takes longer or doesnt go off at all. Has happened to me numerous times.
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The heroic battle music is so good in this game! It's makes winning by the skin of your teeth (battering the final mage, with your final Flag bearer) seem so epic.
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Rotherik your wrong the casting isnt allways the same time if a person has a ultima staff the casting time is shortened down by 10 secs and sometimes someone may have a ring that makes casting time take 20 secs longer
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I'm so glad that this game is finally on Kong, I'm really happy to add it to my favorites. Can't wait until achievements are added. Thanks again, Berzerk Studios!
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please change the army points from 1000 to 2000, if you gave us unlimited points then people would spam immortal solider and juggernats, but you cant place big strong armys without excedding the 1000 limit
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Anyone knows whos account im playing in?? campaing: act3 last mission hvent beaten, has armies called:The srpent fangs,woopers,titan and paladin. Im sorry , i logged in on my account : Beany999 and when started game i somhow gt in this game save. ls if u know if this is ur account reply. And creator pls fix this bug.