Under rating threshold (hideshow)
What the shit? The 'keep him in the air game' you lose if you meteor into the ground??? Man, you guys SUCK at programming. I'm done. Badly thought out game. 1/5
Under rating threshold (hideshow)
Too much effort for minimal reward. Gamers like to feel an equal sense of accomplishment and reward. I feel like I'm not getting enough back in return, is all. Everything is just too slow.
Under rating threshold (hideshow)
This game needs some sort of regulator on speed. How come when I hit the ground one time, I lose 200 speed, but others I lose 400? Also, how come when I hit the geek midair, sometimes I gain 100 speed, others I gain 20? Same goes for the Ultimate Smash, how come sometimes I gain 100, others 300? Not only that, but I should not be losing 50-75% of my speed EVER when landing.
Under rating threshold (hideshow)
It's not fair that 1 bounce on the ground can completely or nearly completely undo a meteor strike, since there aren't exactly a lot of creeps.
Under rating threshold (hideshow)
This game could really use an altitude meter. Too many times I use a hell raiser a split second too late after the geek hits the ground because he is falling so quickly.
Under rating threshold (hideshow)
Lol... Another launcher game to drain away the time. But is it sad that I know most of what the geek is talking about XP
Under rating threshold (hideshow)
Right-oh, got everything except the 500k yards trophy and that's enough for me.
A few notes on problems in design (as opposed to problems in code)
Firstly, the main game is in dire need of an altitude monitor (rather like what you've already programmed for the gliding challenge) - at high speeds the scenery change on approach to ground level is often missed between frames. This makes the high speed loss from ground impact especially punishing.
On the subject of frame speed, I've noticed at high speeds the chances of hitting creeps reduces considerably, again because of the problem of collisions happening between frames. In one frame the creep is off screen, in the next frame the creep is just behind the geek.
Lastly there's no real feeling of progression or even achievement in this game. Everything feels far too arbitrary. This type of game always relies on luck to a high degree, but here I felt I was being punished because the random number generator didn't turn out in my favour.
Under rating threshold (hideshow)
I've launched my guy probably a hundred times or more today... and the game feels largely the exact same each and every time. Boring... 1/5 because you keep making the same game with the same grindy problem. There is no skill to this game, other than understanding how to tweak your upgrades (some of which are actually a penalty). As a developer, you should feel bad.
Under rating threshold (hideshow)
My game suddenly begin to loop - unless it's possible to spawn the same monster at the same height my characters was at first encounter and it's possible to earn money from nothing.
Besides it, great game.
Under rating threshold (hideshow)
There isn't enough warning for when you're about to hit the ground. Especially on the second map, it's very difficult to get a hell-raiser and maintain my regular speed. Really frustrating when hitting the ground lowers your speed by so much.
Under rating threshold (hideshow)
Wow...interesting how people were loving this..now that it has badges and its been a couple days..all i see is hate. hurry or you'll miss the bandwagon!
Under rating threshold (hideshow)
it would'v been better if the physics worked more like the original. everytime you hit yo g almost straight up and then down..more of a horizontal direction would'e helped immensely
Under rating threshold (hideshow)
For those having trouble with the "learning to glide" challenge - use meteor strike to stay down out of the clouds. The idea isn't to keep hitting the geek back into the air but to bounce off the creeps to keep altitude.
Under rating threshold (hideshow)
"Burrito Geek" is the most annoying thing in this game. It's totally random if you can break the first wall (even if your geek is a comet at the moment which is almost impossible to do at the beginning). So you end up hitting that geek again and again till first "door" comes... bloody grinding.
Under rating threshold (hideshow)
In the challenge stadium, the nerds need to be launched closer to the middle, too many times critical pieces of the correct geek are concealed by the edge of the screen (I can only imagine what it's like for mobile users, who have fingers covering it too).
Under rating threshold (hideshow)
Okay, who had the brilliant idea of making the nerd be near floor when you change screens regardless of where it was before the transition and why is he not fired yet?
Under rating threshold (hideshow)
Another bug, in the burrito geek challenge if you hit a wall with enough speed to smash it, but smashing it would reduce your speed to below the smash threshold, the "stuck in the wall" animation plays, but the geek still passes through the wall. This is still treated as failing the level.
Under rating threshold (hideshow)
In the glider challenge, making it into the clouds and turning into a fireball shouldn't make you insta-lose the challenge of not hitting the ground. It should either not help you at all, or be a benefit, but being that successful shouldn't be a loss when you aren't in control of it happening.
Under rating threshold (hideshow)
Found and interesting bug - I happened to click to do a meteor strike at the exact moment that the geek touched a big red button. The red circle appeared as normal, I clicked three times and then the "meteor strike" graphic appeared, immediately followed by the background and UI vanishing.
Under rating threshold (hideshow)
It's not the best game, but I find the grinding kind of fun. That ultimate smash never fails to bring a smile to my face, and i'm quite content with having to do it over and over again :)
Under rating threshold (hideshow)
Very laborious game to play. The difference in the items can be as much as 200,000 distance wise, which is madness. I exchanged one item for a very similar one and I fail to make it off the second screen.
Under rating threshold (hideshow)
"Learning To Glide" is crazy hard. Not because I can't keep him up in the air, but he keeps going too high and I can't keep him out of the clouds.