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majorly dissapointed in satelite bombardments and nuke, waaay to long on reload (even with quick cooledown device) and nuke didnt even do as much damage to the 1st mission boss as homing missles.
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getting the in-game achievement for using only shoulder-fired weapons is certainly not working for me. I tried both main missions and a side mission.
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If the people sent to live on the uninhabitable planet were poor people and criminals, how did the develop technology more advanced than that of earth's?
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Is there a way to un-equip your gun? I played thru a level and only used my shoulder weapon but didn't get the badge. Not sure what I am doing wrong there.
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Anyone know how to get the bronze/silver/gold in the 'Cut Power' missions? I've tried blazing through them at high speed, I've tried killing everything...still no medal.
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You need to spell out the victory conditions for the side missions clearly. Right now it's a guessing game as to how to earn the "rank" stars. If this crippling design fault gets fixed I may revise my rating.
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this game is good butit would be better if there were lives in it and evreery time we die we always have to go back to the start
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I think there should be some multilayer version of this where you could be on a team and try to kill more enemies than another team or something like that.
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Good game, but you should add statistics like: How much time i played and how many kills I have. It would be nice to know what should I do for ranks in side levels and also what time is needed in speed ranks.
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one comment is spamming? gimme a break. but the only complaint i have is there doesnt seem to be guidelines as to what req are needed to get gold rank on side missions, its kind of a guessing game as to what the objective is, is it how fast you complete it or how thorough you kill everyone...
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I just got the hard badge and gold star on every side mission. Speed is important for rank: you have to kill as much enemies as you can and complete the mission as fast as you can, usually in around a minute. My configuration was very fast legs, big lasers, light armor, homing clusters and azote cooling. For the survival, use autorecovery instead.