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@Lewiatan: Yes, the HCC is the best shoulder weapon as it can shoot through walls and up/over cliffs. It makes the last stage cake. IMO, the best compliment in normal gun is the big laser, as it instagibs small guys while the HCC recharges.
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@venturesome just beat a level normally, but unequip you main weapon entirely (click the one you already have on to remove it). I recommend secure 1 with only auto aim.
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Honestly, didn't like the first Mechanical Commando. Second one was amazing. Great job, can't wait for a third one. As soon as I get the hard badge, I'll put behind me a great game. 5/5
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Okay so on some levels that have just 1 ranking system such as the side missions, destroy everything and then get the objectives finished, including building and enemys
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I really like this game, it could be better though the undefined ranking systems are annoying, and the fact that you have to play at king.com to get the full version. other than that it's a great game!
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wow i love it 5/5
if you want to lvl up quick go to survival and equip the sheild and heavy lasers with the chilling device and you can be invincible by holding space
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was this thing even play-tested? it's just frustrating. 3 times to get past measly level 2 and you hit a boss that there is no way of surviving. at least with frantic, there's a "way out" of every bullet pattern. i won't play this again.
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A good game, apparently designed to be as user-unfriendly as possible. The completely opaque ranking requirements for missions, the lack of things like a kill counter or timer, and the HUD (dialogue boxes included) blocking a portion of the play area add up to a frustrating experience that could have been avoided. The game was also extremely laggy for me, where even more intense flash games usually aren't, making some achievements simply unfeasable. The lack of ability to skip cutscenes when you're replaying a level is the icing on the cake. A smoldering trainwreck that could have been great.
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To people with shoulder weapon problems: you have to unequip your shoulder weapon in the hangar, its not enough to simply not use your main weapon
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Bug report, when using artillery strike, if you accidentally see the miniboss, you'll magically warp to a different part of the map and screw up the level.
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for the people who cant get the shoulder weapon medal, you have to physically take off your main weapon by clicking on the one you currently have equipped in the hangar. keeping it on and just not using it doesnt work.
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How do you get a bronze in the final defense mission? I have just tried it for the 35th time, and I still can't get a bronze.
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I'm seeing a lot of people who can't figure out how to kill with the rails. Killing with the rails means running them over with the tank like legs, the ones that can hold the biggest load!
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does the shoulder weapon medal work? i have beat a few different levels with the shoulder weapon only. or do you have to complete all types of levels for a set of levels: like the side missions in addition to the regular mission (not to be confused with side objectives on a mission) also: kill 25 enemy infantry units with the rails? pretty sure that's standing behind some barricade and killing them over a wall?
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On a lot of levels, it's more about killing every single thing (units AND buildings) to get the gold, rather than time
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Enjoyed the game and the 60 medal requirement wasn't anywhere near as annoying as the last achievement on Mechanical Commando 1.
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Give us an in-game minimap, make the plot a little better (it just feels weak in some areas) and we'd have a perfect game. As it stands, it's only near-perfect.