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I don't mean to be rude to the developer, but this game just plain sucks. The controls are terrible for one thing. Move away from your enemies? Of course not, just move right into them! These terrible controls are just impossible to deal with. And don't even attempt to use a laptop's track pad to aim. And when you die! Obviously, "checkpoint" is not a word the developer is familiar with.
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Survival is a mission. The Red Dot with the Red Ring around it on the small Mars-looking planet. The planet is also the highest planet on the screen.
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Perhaps one of the better mecha games on this site... I love it. As for the minimap idea stated earlier, I had no problem following the compass right at the bottom of you're weapon bars. Any way... I loved it!
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On some maps the mortar is meant to land just off the screen but disappears when it hits the edge. Happens whenever the map view is too close. Otherwise, I had lots of fun with all the cool weapons and upgrades! Great balance too!
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I have no idea how to get the 'stars' on missions. Did the rescue mission at top speed, no stars. Killed every dude I saw, no stars. Took no damage, no stars.
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how do you get rank in side missions? I barely take any damage, slaughter everything, and still no stars? not even bronze? why?
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On the fifth story level, I destroy all the buildings. And those buildings include the two buildings where I save the scout.
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Come on! The badge says REACH wave 10 in Survival, not SURVIVE wave 10 in Survival! I reached it but didn't survive it. :(
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I Went Out Of The Game Frame While I Was going up and pressing left too ! And Now the enemies keep hitting towards me and i don't get any dammage but i can't hurt them too ! i think i'll Restart
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Why not have a hotkey like 'M' to open the map instead of having to click on the compass! Also, it would be wonderful if we could manually assign whether the compass points towards main objective or side-objective so that we don't have the finish the level before completing side missions if we don't want to.
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nice game, need checkpoints, they're starting to make badge a days harder and harder i see. Guess Kong thinks their giving away too many gamestop points.
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awesome game lag makes it easier but more boring to me at least its only lag every so often barely played any of it yet but i can tell a 5/5 is coming up
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would like a tip on how i should build my mecha to get the time goldstar on every level. get silver on the last three right now =/
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I like this game and the concept that instead of buying upgradable parts / weapons are gained through sheer EXP is a nice touch. I kept finding myself replaying some levels just to try out the different weapons and combinations of items and it has yet to get repetitive.
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There's a bug on the fifth story level. I destroy all the buildings and it says that there's some amount remaining, it changes from time to time. I don't know if its because they're being destroyed from off screen or something, but its frustrating.
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Survival mode tips (i made lvl 47)
- focus on anti vehicle weaponry (infantry are easy targets and don't spawn much in later lvls)
- leave a few turrets alive (i know counter intuitive right) if there are some turrets it won't spawn more and compared to other things they're not that dangerous
-if u are using the repair droid ammunition (which you probably are) ignore tanks (again counter intuitive i know) small guys die faster and the more they die the more they spawn which means more life
-finally my load out was heaviest body, medium legs, repair droid, energy cell... bring ur favorite main gun... i like big laser cannon.
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The missions have to be hard, this is why there are side missions. If there was only main levels the game will go annoying after a short time, but with side missions we can play hours without stopping it's terribly addictive...