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The game is pretty good but I seem to be having problems getting a stars in the Time category on any mission, no matter what I do 90% of the time I finish a story mission or defense/cut power mission I get no time ranking at all. I find myself playing the same mission like 10 times just to get no stars and then randomly I'll get a star for whatever reason. I've tried skipping all enemies and going straight for the civilians in Rescue missions and I've also tries destroying everything and saving them, no stars. Very confusing as to what is needed to get stars for time.
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Why the hell does survival get harder as you level up? Is leveling up not the point of the game? If everything gets harder with you why not just beat the game at level 1... God that annoys me
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ME: Oh no, back up from the boss to avoid getting hit
BOSS: Muahaha I will get yo--shit, I can't fit through this small entrance!
ME: Yes, now I can kill you!
BOSS: Nooo...
ME: Yaaaa--wait, now I can't go through -.-
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I found that it was all too easy to lsoe track of my "red" cross hair amidst a screen full of blood and crimson explosions/bullets. Wish had a variety of colors for it.
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How do their little puny guns shoot through all walls when my badass machine gun only does if I'm 2 cm away from a wall? Meh.
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So, in a game about being a giant robot, you climb into other giant robots that you slaughter with firey pain. Makes sense to me.
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Bullet-dodge hell! Well done.
What this game needs is more eye-candy, and better sound fx. Game play is just plain good old fun.
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It's a good game other than the fact that you can't really upgrade anything. I'm just curious though... I played through the first level twice, which says there are 35 enemies. I defeated all 35 enemies twice (70 enemies total) and somehow unlocked the "Kill 100 enemies" badge...
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Love being able to take over the boss. The English errors in the text are a real turn-off; the clunky controls are also a problem, and the non-working shoulder trigger (neither SHIFT key works, and space is too far for combat). Nice play, good learning curve.
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Amazing, I'm now waiting for no. three!!! I will not sleep untill it comes out! WHOS' WITH ME!!!:D + for No. 3, mayne it'll get the developers to do it.
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boss run medals appear to be on how fast you kill all of them, heavy laser, rocket cluster and the cooldown reducing gadget (last one) worked for me to get gold (lost half health so its not staying as healthy as possible though not getting hit at all is a special medal I guess)
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why do you open the game with so loud sounds of your "amazing" sponsors? it really ruins me and my life... I was trying to listen to Queen
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Not the most novel game concept, but it's executed very well. Side missions are a nice touch and to all the developers that blame flash or slow computers for game slow downs when there's a bunch of bullets on screen: take note and eat di-......crow
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Really impressed by the extra level of difficulty added by the popup messages appearing over my mech so I can't see what I'm doing. Hardcore.
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It seems to me that, at least on the rescue missions, the target indicator doesn't function properly. It points at the bases of civilians that you've already rescued.
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Ok, the way the stars work in the side missions is how many enemies you kill, no moatter how long you take, or your HP levels.
Hoped I helped :)
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Very good game. 5/5
Loved it since i've played MC1.
Actually, that was my 1st game at this site.
But, i really hate 1 thing: to use better weapons you should play on other site.
This is lame.
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I have no idea how the ranking works in this game for side missions. I did the first secure mission towards the start, using pretty weak weapons, equipment, etc. Took a decent amount of damage and finished with 21 seconds left, got 2 stars. Next time I took hardly any damage, finished with 48 seconds left, and only got 1 star. Makes no sense to me.