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First level needs to be much easier so people can get acquainted to the game. There's no real point where you can get a feel for it. It just kind of dumps you into it, and it's difficult for players that aren't good at this kind of game. There should have been difficulty settings to make the game more fun for a wider base of players. It's also pretty annoying that there's no way back to the menu once you start a level. If you get lost and know you won't have enough time to escape you have to stand there waiting to die or refresh.
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this game badly needs some kind of upgrade system. Hard badge is impossible, and impossible badge is double impossible. 1.5 million plays and only 8,500 people have the hard badge...
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Why the hell do games like this always drop health packages when you don't need em, but when you're in desperate need of one, non appear?
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Its pretty shit that you have wade through all those people, kill a boss then have to go right back to the start because your pilot is a lazy dickhead who can't be bothered to pick you up from an area you just cleared of ALL troops.
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I broke the game 3 seconds into the first level. Fired a mortar. The mortar is now attempting to fill the screen. Cool.
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one way to avoid getting lost is keeping track of your tracks on the dirt. you can at least use that to avoid repeating areas (time) or to make sure you hit every area (kill%).
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I just can't rate this well when the player can be punished by picking up power ups. The number of times I've lost in Survival due to losing my rockets from picking up a flamethrower is painful, and I'm sure others have had the same thing happen repeatedly.
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Has potential, but there are so many damn flaws. The biggest one ofc are the stupid escape sections, where all enemies simply respawn, and you have to run through the whole bloody lvl again.
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Bunker soldier "sir the enemy is here" commander "send out all forces to intercept" soldier "but sir he can't destroy the bunker even with rockets we can just sit here" Commander "I SAID INTERCEPT!!!!!" soldier "Yes Sir!!! *mumbles* idiot"
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I really "want" to rate this higher because I do like the concept BUT... gaining nothing from failed missions is really stupid and then there's the "escape" phase that makes no sense. And the pickups, they replace the weapon you have? (WTF?) And picking up more of the same weapon is assumed to make the weapon stronger like it works in most games, but no, not in this game, same crap weapon. I can't give this more than 2/5 even if it's a strong 2. Many things could have been done so much better.
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When I first saw that the BotD was Mechanical Commando, I thought, "Cool, haven't played that before." Suddenly,
You acquired this badge on Dec. 19, 2008.
Man, I'm getting really old. o_o
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I Honestly do not Remember how the hell I got this Impossible badge... But I do remember it took me days to figure out how to do it, and it was mostly luck.
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Survival 1-5: Not bad, 6-10: Holy hell I barely made it through I think I can barely make it to 15, 11: NOPE NOPE NOPE NOPE
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Turkey, they let you take up to 25 damage for a gold star for health, so you don't have to avoid ALL damage. Also, getting a gold for kills isn't too bad except for the first which is pretty challenging since the trek back is timed. Also... man this impossible badge is tough. =( I really wish survival was for 15 waves survived, 20 is just insane.
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Lol, I love all the people wishing they had a map... It's only one level you need to back track and... did you notice you make foot prints? Woah!