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glitchy, but shows promise. weapons powerup would be good. Bad: cannot engage enemies off screen, even if you know they are there. flame indeed sucks.
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Dear game developers, If there's no tactical reason not to just fire the main weapon continuously then please save the user the hassle of having to press down their "fire" key continuously. Sincerely, Gamer with Carpal Tunnel Syndrome.
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Dolphus i totally agree this is one of those lame mirror games, the origonal had a tank in it and it actually had stratagy (you needed to hide and manuver through shots) ive only played lvl 1 and i knew it was a mirror, come up with more origonal content plz :(
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FUN but you need upgrades and a way to save! 3/5, but with those upgrades and saves its a 4.5/5! keep up the good work!
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Checkpoints are not needed. Each mission takes roughly five minutes to complete once you get the hang of the game. Additionally, the only locations where death is a serious possibility is at the bosses, at the very end of the levels. If anything, it's not nearly challenging enough as a "hang back and bombard" strategy almost always works. Additionally, the heirarchy of weapons is very pronounced and once you unlock a new weapon you never want to go back to a prior upgrade. In a game like this, diversity of weapons is what's important, and the power-up choices in this game is severely lacking. I noticed that if you try to move at the very beginning of a level, the game forces you to continue moving in that direction until the opening chatter finishes. I would highly recommend integrating the Kong API to add badges (high scores would be pointless). Overall, a fairly fun game that I was able to kill an hour with. Not spectacular, but not too shabby either.
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a good 4/5, but could be a 5/5 with some improvements. Challenging enough to require some effort, but did not get frustrating. good game
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So every time I click start mission it starts flashing every mission by as fast as possible, and none of the buttons work kinda sucks if there's a bug even before the game starts
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I'd say it's a 4/5. Great fun, and good pace. I liked the gold start system; nice grading curve, but not so easy to get a gold. A map, either before the mission or available during, would be very beneficial. Nice work. :D (Also, I LOVE the intro animation for your group, Berzerk Studio. That looked great. :) )
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Pretty good but a few tweaks would make it better: It's quite easy, especially with the rockets. The two machine guns don't seem any different. The bosses are very alike (as are the boss arenas). The time limit portion of L1 was fun...and should have appeared again as a challenge later. It's not clear what the stars actually track, or what it's going to take to do better. (I'd like the stars quantified in some way.) The motion of the mech is a little funny...maybe too fast and responsive. I'd like the maps to be a bit more organic; more tiles, varied artwork, etc. All in all, I played it through and enjoyed it a lot...more levels! More missions!
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i got this error when the title screen showed up:
TypeError: Error #1006: gc is not a function.
at Main_c/HideGame()
at Screens::TitleScreen/ShowOpen()
at Screens::Screen_c/Update()
at Screens::ScreenManager$/Update()
at Main_c/Update()
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i really like this type of game and i think this one is great great game although really hard to get some of the hold stars. i can't get the time ones