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Wow, something really weird just happened. While trying to get the 100% kill percentage on Mission 1, I ran out of time. But I somehow managed to get onto the airplane whilst my commando got destroyed. First the 'game over'-window popped up, but the 'victory'-window followed shortly afterwards. And I got the gold star. Freaking awesome.
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Just let us select the weapon we want - it sucks to lose the weapon we want when we drive over a different weapon by mistake
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Whose bright idea was it to have a final boss so big it doesn't even fit on the screen? It's hard to fight what you can't see. Also, I haven't figured out if my bullets/rockets persist off-screen and do damage to the boss or not. Zooming out further would've been an easy fix.
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The 2d game is one of my all time favorites. I really...really wish the both hard AND impossible badges didn't have to do with Survival mode. Survival in this series is harder than any game I've ever played. I do not feel like doing that. Why did both badges have to be in Survival mode?
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Recruit runs in says to general" sir, sir" general"what?" Recruit "that super robot defeated our giant tank." general" damn!" Recruit " what should we do sir?" general" build a bigger F-ing tank thats what."
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5/5 for a game 1/5 for controls ( theres no way for me to use eitheer space or ctrl with wsad) plz allow to konfugure keys in the future games not all ppl have same types of keyboards. And if u are too lazy for this make secondary weapon under ppm, sweet plz .
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realized late of my footsteps to go back. dont wanna do everything again... *groan*
I dont really know what the machinegun addons did...
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heh I was playing in english when I met the boss in wave one and my guy got stuck in the wall and the com guy got all excited and started yelling in french. That is messed up man.......
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since alot of the comments are very long, i thought i should make a comment really long. but because i havent really played this game, i will probably spam or say something random. i should just copy paste comments instead.When going for a gold starDon't just circle strafe, but "stutter move" by moving, pausing, moving, pausing, etc. If you move continuously, turrets fire at different times and to different spots meaning that it's more random and gaps and routes are lessened. Your short pauses allows several turrets to fire on one single spot. The biggest tip, however, is that, when you are on the very top of the screen, turrets on the bottom wall are cut off and won't fire. The same goes for top turrets when you are at the bottom. So, when a wave changes, stay on either the top or bottom and you'll avoid 3/4ths of the turrets. At the ends of waves, be on the center line, top or bottom, about 1/4th of a wall length from the top or bottom wall.+ if this helped
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Hahaha I got the game over and the victory screens at the exact same time for level 3. And it gave me the gold star for speedrun! :D
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Circle strafe in a U-shape, then turn around and go back. This is a compromise between regular circle-strafing and doing the same old trick of keeping the top or bottom row off the screen. Fire backward when you strafe. Use mortars to fire but not where you're sending rockets (quickly fire and forget them to other turrets than where your primary is going). 3. A ring of men in the arena and turrets on the walls (possibly also with tanks). Go straight up or down. and kill the closest dude (You'll possibly take one hit, but escape the worst). Use mortars to kill men. They're moving targets and you need to keep your eyes on your commando, not try to see the men. Fire at the turrets, mortar the men, worry about the tanks later. As with the big tanks, circle-strafe in a U-shape so they get corralled in the middle while you take care of the walls.
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As far as specific very types of "very hard" waves, here are the types and tactics: 1. Walls full of of double turrets. For this, do the trick above so that either the top or bottom wall can't see you. Then, stay in the middle line and move up and down. That way, the left and right turrets fire at the same time to the same point. If you are exactly on the middle line, this will create gaps that "line up" for you you to move through, so long as you are "stutter moving". 2. Four big tanks and walls of single turrets. Here, you'll need to just accept that you're going to lose about 20 health. Forget the tanks in the middle until you've cleaned the majority of the wall turrets.
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Don't just circle strafe, but "stutter move" by moving, pausing, moving, pausing, etc. If you move continuously, turrets fire at different times and to different spots meaning that it's more random and gaps and routes are lessened. Your short pauses allows several turrets to fire on one single spot. The biggest tip, however, is that, when you are on the very top of the screen, turrets on the bottom wall are cut off and won't fire. The same goes for top turrets when you are at the bottom. So, when a wave changes, stay on either the top or bottom and you'll avoid 3/4ths of the turrets. At the ends of waves, be on the center line, top or bottom, about 1/4th of a wall length from the top or bottom wall.
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Don't bother looking at where the enemies are, but only watch your tank and where the gaps in bullet patterns are. With rockets, if your peripheral vision is good, don't fire continuously and waste shots. Learn how much ammo it takes for specific turrets, and move to another target once enough ammo has been sent, rather than waiting for the target to die, followed by several wasted rounds flying past it. Use mortars to fire where you aren't sending primary fire. Just quickly fire and forget them to other targets. For wall turrets, concentrate on the middles of the walls first, then the corners (this more quickly creates gap patterns).
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Some tips for getting the impossible (survival) badge: First, you'll need to get missiles and mortars as your weapons. Forget spread, flamethrower, and everything else. Men are almost invisible later, when they blend in with the myriads of dead bodies on the ground, so you might change your monitor resolution so that the game appears larger and you can see them better.
The rest in a second:
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I love this type of "run-and-gun" game. It kind of strays from the usual by making something that is relaxed and fun (but does have some challenge in it.) Great job.