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since alot of the comments are very long, i thought i should make a comment really long. but because i havent really played this game, i will probably spam or say something random. i should just copy paste comments instead.When going for a gold starDon't just circle strafe, but "stutter move" by moving, pausing, moving, pausing, etc. If you move continuously, turrets fire at different times and to different spots meaning that it's more random and gaps and routes are lessened. Your short pauses allows several turrets to fire on one single spot. The biggest tip, however, is that, when you are on the very top of the screen, turrets on the bottom wall are cut off and won't fire. The same goes for top turrets when you are at the bottom. So, when a wave changes, stay on either the top or bottom and you'll avoid 3/4ths of the turrets. At the ends of waves, be on the center line, top or bottom, about 1/4th of a wall length from the top or bottom wall.+ if this helped
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Hahaha I got the game over and the victory screens at the exact same time for level 3. And it gave me the gold star for speedrun! :D
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Circle strafe in a U-shape, then turn around and go back. This is a compromise between regular circle-strafing and doing the same old trick of keeping the top or bottom row off the screen. Fire backward when you strafe. Use mortars to fire but not where you're sending rockets (quickly fire and forget them to other turrets than where your primary is going). 3. A ring of men in the arena and turrets on the walls (possibly also with tanks). Go straight up or down. and kill the closest dude (You'll possibly take one hit, but escape the worst). Use mortars to kill men. They're moving targets and you need to keep your eyes on your commando, not try to see the men. Fire at the turrets, mortar the men, worry about the tanks later. As with the big tanks, circle-strafe in a U-shape so they get corralled in the middle while you take care of the walls.
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As far as specific very types of "very hard" waves, here are the types and tactics: 1. Walls full of of double turrets. For this, do the trick above so that either the top or bottom wall can't see you. Then, stay in the middle line and move up and down. That way, the left and right turrets fire at the same time to the same point. If you are exactly on the middle line, this will create gaps that "line up" for you you to move through, so long as you are "stutter moving". 2. Four big tanks and walls of single turrets. Here, you'll need to just accept that you're going to lose about 20 health. Forget the tanks in the middle until you've cleaned the majority of the wall turrets.
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Don't just circle strafe, but "stutter move" by moving, pausing, moving, pausing, etc. If you move continuously, turrets fire at different times and to different spots meaning that it's more random and gaps and routes are lessened. Your short pauses allows several turrets to fire on one single spot. The biggest tip, however, is that, when you are on the very top of the screen, turrets on the bottom wall are cut off and won't fire. The same goes for top turrets when you are at the bottom. So, when a wave changes, stay on either the top or bottom and you'll avoid 3/4ths of the turrets. At the ends of waves, be on the center line, top or bottom, about 1/4th of a wall length from the top or bottom wall.
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Don't bother looking at where the enemies are, but only watch your tank and where the gaps in bullet patterns are. With rockets, if your peripheral vision is good, don't fire continuously and waste shots. Learn how much ammo it takes for specific turrets, and move to another target once enough ammo has been sent, rather than waiting for the target to die, followed by several wasted rounds flying past it. Use mortars to fire where you aren't sending primary fire. Just quickly fire and forget them to other targets. For wall turrets, concentrate on the middles of the walls first, then the corners (this more quickly creates gap patterns).
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Some tips for getting the impossible (survival) badge: First, you'll need to get missiles and mortars as your weapons. Forget spread, flamethrower, and everything else. Men are almost invisible later, when they blend in with the myriads of dead bodies on the ground, so you might change your monitor resolution so that the game appears larger and you can see them better.
The rest in a second:
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I love this type of "run-and-gun" game. It kind of strays from the usual by making something that is relaxed and fun (but does have some challenge in it.) Great job.
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This is one of my more favourite games on Kong, and it's fun too. The impossible badge isn't really that hard, just gotta have some dodging skills. Other than that, this game gets a 5/5 from me.
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our advantage:armor,gun upgrades, and our ability to runaway from bullets
their advantage:can shoot through walls,swarming us, and how each bullet takes 5 hp from us
so that means we have to be like master cheif on legendary and kill everything we see beacuase we only get 25 hits.
yup that is fair
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i don't like the way the survival mode is. why? it's ok to have the difficulty to increase every 5 waves, but medium's supposed to come next after easy then hard, not easy then straight into hard.
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If you're going for the least amount of damage, rockets are probably better. They do twice as much damage as the homing missiles. And you can also get a gold star with a tiny bit of damage. I got a gold star on both kills and damage on the final mission on my first try. I was hit twice.
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At the first level after beating the "Tank boss" its says escape .I didn't pay attention where I was going.Then I realized there was foot impressions on the ground.lol
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guys a hint make sure you dont over lap on your own tracks one way in one way out that way u can trac e ur tracks back to start
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you walk into a wide area where suddenly turrets come out of the ground all around you. do you:
A. retreat a bit and fire at them from behind cover, or B. run into the middle of them and let them all shoot you at the same time. why does this guy always pick option B?
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man the ending was great and i meant the end of the credits that picture was so good and i dont know my walker is yellow on the art pictures and the female pilot was hot too on the ending that is
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Adding a gun at 5 or 6 Gold stars would be appreciated, since there is a "gap" where you try to get gold at all levels, but you wont get anything halfways/at all.
I would prefer a BFG or a Laser if you ad this!
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Thanks but I am not using internet explorer but have been using Mozilla Firefox for a long time already, still the bug is occurring. Anyway I got the impossible badge already, my only suggestion to fix that problem is to pause the game for a while and then resume.
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@Vizuna: that 'bug' involves a security problem with internet explorer and affects many complex (graphically) games online, generally not depending on cpu speed, it has nothing to do with the game. press the key in the diretion you are going, or you can download firefox free on their and it will porbably stop. hope this helps
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After a few hours, I finally manage to get up to survival wave 19 with 30 health left then I encounter the map with 4 tanks? FML
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For level 5, just learn the map, get the P power up, and just blaze through it. Stay just out of reach of the flame thrower, and blast the boss. All that work for the Golden Commando and all it does is add 50 life? Lame.... Made it to level 15. Have to try later for level 20.
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i love this gme fight in a robot, get a flamethrower, mortars, and even a golden robot!! run faster than bullets jesus ur invincible..