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Great game but when you put points into a skill you have already put points in it doesn't seem to help the skill at all.Plus my guy has around 40+ points in dexterity and his hit chance is still down in the 70's, maybe fix it so that those attributes do more for you.
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pretty nice game but i had to start over for the third time now because it doesn't save my progress, u going to do something about that? getting pretty frustrated becoz of this...
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sooooo, on auto, my gladiators are sadists....
they let the last living enemy bleed to death while bludgeoning the others which are already incapacitated
cruel cruel world
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So I power attacked someone in the face, leading to a decapitation. Yet somehow my teammate still threw his pike at her which magically made her head reappear?
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If u want to see new stuf in the shop, but u don't want to w8 for 15mins just refresh the game, and the shop will be restocked immediately
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if you are truely considering multiplayer you should really fix the issue with using shields. if you use a shield and have the counter attack skill all you have to do is block and you cant fail. the enemies will kill theirselves. that would make multiplayer flat out pointless. nerf it. way overpowered.
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The rate of hits compared to the chance to hit doesn't seem to correspond very accurately. I have around 70% chance to hit and tend to hit 1 in 2 or even 1 in 3 in some matches
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I can buy weapons that deal twice as much damage and have much better attribute bonuses than what I can get for 2nd Tier Blacksmithing materials? Useless game mechanic much?
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It's good, but really needs to be more balanced as other have mentioned. I know that the update was supposed to decrease the number of misses, but I'm still getting lots (yes I've refreshed) which is annoying particularly when you take into account 'blocks' and 'dodges' on top of that. I've had long rallies without anyone hitting anything. Wouldn't be as frustrating if combat wasn't so painfully slow.
Cash and ability points should be increased, and slaves should cost a tenth of what they currently do. You're much better off buying a level 1 slave and training them up - it's much quicker than trying to raise the cash.
It's seems like a solid game however, and fun to play. Speed it up, balance it and it could be great.
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I found a bug: When a enemy is defeated and you have your gladiators on auto-mode they attack the defeated enemy while it's completely useless.
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I think "win without losing gladiator" goal in Tarsus is bugged... I just finished fight without even losing a piece of armor, didn't get achievement.
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eh to boreing of a grind would be nice if it had some like events that awarded special gear and stuff like when u become chamion ur like face some random strong challanger and would be nice if the skills were a bit more well upgradeable.
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The Colosseum, or the Coliseum, originally the Flavian Amphitheatre, is an elliptical amphitheatre in the centre of the city of Rome, Italy, the largest ever built in the Roman Empire. Spell check, you say?..
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How to win this game-Get 3 murmillo gladiators with counter attack boost and just keep pressing block...Good game,except that counter attack boost breaks it,and makes it pointless
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@BerzerkStudio : passive skill "speed boost" work, you will have more active turn when you reach almost 80 speed... but there is a big issue there : when you bleed you take damage after each action. But to be fair, you should only take damage when all the gladitors finish their turn.
Because of this, a quick warrior will surely die before you can heal it... !?
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What's the point of extra loot when theyre always 50 times worse than what we have, and there's a good chance you get nothing? The shops sell absolute crap most of the time also. :(