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The last battle in Athena is ridiculous. 3 shielded defenders who all regenerate more health per round than they bleed out. Couple that with the apparent impossibility of them missing a block, I've been watching my shield guy trade counters with their shields for the last 20 minutes. Guess I have to refresh the page now, since it doesn't give me an option to leave the battle...
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honestly... what is wrong with my AI. One gladiator left, attacks the arm till it has 10 hp left then decides lets start on the fully armored foot.
I would like to see customizeable AI settings for my gladiators: Body part targeting, and possibly: attack in line, attack strongest/weakest etc.
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a good game but keeping track of armor, weapon, and skill values is a total pain. Need to have a way to easily optimize these, plus to not have the values fluctuate so much would help too. Make all swords equal 30 damage no matter what would make it a lot easier. Then when you find a special piece it is easier to keep track of. Net net, too many details to keep track of is a big turn-off.
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There should be one final battle against a well known gladiator, like Sparticus, after the last coliseum. And maybe a little end show like a gladiator with his foot on someones head or something. I just didn't feel like a beat it.
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one thing i would like: even if its a lowere level of that item, drop an item the other team had. i think it'd make it just that much more realistic (not that it matters) and it would be cool. yeah.
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When you reach level 30+, switch all your gladiators to murmillo + max shield bash, max defense boost and max counterattack, defense 60+ and watch your opponents kill themselves while you continously block / shield bash . The only danger is with the throwers that have to be your primary target.
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A progress bar for the goals would be great. I hate guessing how many more people I need to decapitate/dismember, especially when I stop playing and come back on the next day.
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I found a bug, when you delete your saved game, create a new character and look at the goals they are all ticked as completed and you can't get the reward if you actually do them. So i'm sure that everyone would appreciate it if you patched this. like this comment so the creator can see :)
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Shield block is only tough to beat if you don't know what to use against it...idiots. But seriously, fix a lot of the broken skills (negate bleeding effect, etc) and fix the enemies' dex, please...an enemy w/ 30 dex can hit my fighters in the back row 100% of the time, but my guys with 90-100+ dex miss their throws maybe 20% of the time?
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Gladiator: - But sir, I'm wounded! I'm bleeding! I've lost my leg! I want to surrender!!!
Gladiator Sergeant: - Don't you even think about giving up, maggot! Stand and fight! Or at least, stand on one foot and block the attacks with your shield! And don't forget to greet the public!!!
Gladiator: - Oh, crap. I wish I could die quickly...
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great game :D, i have been playing this in two days now xD cant stopxD And maybe have more range weapon, like crossbow and so on : ] just an option, so my companions can be ranged dps, and im melee dps :D that would be awsome, and i know that you can throw the spear. but cost mp :C like they could maybe have some ranged in normal attack ^^...
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When opponents just sit there, regenerating behind endless 'shield bashes' this game gets really long and boring. Is there a special skill for getting under or over shields? Or maybe they should lose their ability to shield bash and counter attack when they've lost a limb!
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"win a combat without losing a gladiator" goal in Tarsus is bugged. i just won a combat without even losing armor, but i still didnt get the achievement
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Another bug. In Tarsus, the winning without losing a gladiator reward, does not work. I beat the entire area then went back to the lowest team and defeated them without even getting my armor cracked much less begin bleeding.No reward was given
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I would like to get more money after a fight or just buy the slaves cheaper cuz i get like 2 k gold per fight and i need 200k for 1 slave
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"Decapitate 40 gladiators" - I don't know how many left. How about adding this information. I think shouldn't be a problem, because this number have to be written somewhere...
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The trouble is that the AI is basically crap. Perhaps I am being dim, but there appears to be no downside to the pretty basic "pound one enemy location until he goes down, then move to the next" tactic. Why doesn't the AI use this? Because it's crap.
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Karma Cat, The Combo x2 benefits the same as shield bash, more points raising damage a little. :) but i dont know if it is worth it for i havent added to it but my ally has level 10 shield bash and has less damage then the guy with level 1 shield bash and increased strength. :)
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Hello again, I always like to mention that Berzerk Studio's is a great game creator and I am glad that they listen to the community for suggestions. I come again with another comment, I feel like the game in the later stages become very lucky. Many do high damage and since most characters have armor that can only with stand about two hits from these large attacks. I wish my characters as well as the AI characters could survive a bit longer. Thank you.
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@memocenk being level 11 with two mercenary's level 11 and level 10, you should still be in MASSILLIA. don't complain if you know what your getting into.