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Comments for Sands of the Coliseum

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Cardia

Jun. 14, 2012

Under rating threshold (show) @hedgehog, from my observation armor break does slightly(or more) dmg than power attack, and higher % acc. i often use it if my opp got example, 1000 armor/500hp, my armor break hits for 9xx but my power atk only goes to 6/7xx.. hehe

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(0)

orionotep

Jun. 14, 2012

Under rating threshold (show) give the blacksmith orders would be great, 4 shields now, come on! to update the favourite armors would be nice too, maybe magic spells or give it to the blacksmith... very good game anyway!!!

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(1)

terex2

Jun. 14, 2012

Under rating threshold (show) contenders in rome are overpowered a lot...i think they have max of all stats..no way to win

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(1)

Lightshine13

Jun. 14, 2012

Under rating threshold (show) Needs a give up-button.

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(0)

LBooth

Jun. 14, 2012

Under rating threshold (show) once i log in to save my game, it just brings up blank screens and doesnt show my gladiator in the fights, it just shows the opponent and i automatically lose the fight

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(1)

Hedgehog101

Jun. 14, 2012

Under rating threshold (show) Armor break is useless. a power attack does around the same damage( but has a lower hit %)

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(1)

Hedgehog101

Jun. 14, 2012

Under rating threshold (show) Nevermind.

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(1)

Wheatley

Jun. 14, 2012

Under rating threshold (show) I love that one of my Gladiators has recovered from having her head removed three times now.

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(4)

STG_43

Jun. 14, 2012

Under rating threshold (show) can you give campaign mode?

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(1)

Hedgehog101

Jun. 14, 2012

Under rating threshold (show) Does dex even work on skills? Power attack has been around 60~70% for a while

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(0)

waydoug

Jun. 14, 2012

Under rating threshold (show) In Nicomedia, does the arm, leg, head, and disembowel. all have to come from the same opponent? They usually drop before I can disembowel them.

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(0)

commandev

Jun. 14, 2012

Under rating threshold (show) Immobilised/limb cut gladiators should suffer severe strength/dexterity/defense/speed reductions for the duration of the battle. Currently the chance to hit a limb doesn't change even when the target is immobile. Similarly, I don't think that a gladiator would be so great at throwing javelins at me while jumping on his remaining leg and bleeding heavily

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(0)

zygard

Jun. 14, 2012

Under rating threshold (show) hey berzerkcrew do you guys mind if you put a substract or removed skill points because if a player (like me) accidentally put a wrong skill point on a undesired skill it may ruin the players gladiator skill especially if the player is far in the game....hit like so that every one can see.....XDDDD THANKS

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(2)

bluesummer

Jun. 14, 2012

Under rating threshold (show) Allow us to turn off blood and other effects to reduce lag. Especially the finishing scenes take forever

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(3)

fsz2

Jun. 14, 2012

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(-6)

om3gakais3r

Jun. 14, 2012

Under rating threshold (show) "Optimize" option in equipment would be good,.. automatically set the best equipment based on skills... considering two pages of equipments for three gladiators, it's such a drag to select eqs.. :p

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(-1)

xr71

Jun. 13, 2012

Under rating threshold (show) AI still targeting non-threatening targets. Very frustrating to lose to this. Maybe a way to change from automatic to manual in a fight?

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(-1)

xxravenbloodxx

Jun. 13, 2012

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(-3)

ZonDragon

Jun. 13, 2012

Under rating threshold (show) MP LVL experience seems too low..

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(-1)

xxravenbloodxx

Jun. 13, 2012

Under rating threshold (show) were all sick twisted minded people but dont worry as long as were together they cant take us all into prison!

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(1)

TsingYi

Jun. 13, 2012

Under rating threshold (show) I don't want to sound like a dick but the protect thing only seem to work and 20% of the time and hardly every against the x2 ability. I still only have 4 ranks in it so maybe it gets better. Cure can now stop a bleeding arm so thanks.

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(1)

Porcupine

Jun. 13, 2012

Under rating threshold (show) It needs a surrender button, for the times when you get 3 critical spear throws at once

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(3)

jasonbrinks

Jun. 13, 2012

Under rating threshold (show) I don't think "Protect" works as intended... Upon activating the skill, the buff says that it lasts for 2 turns... But after the 1st time the protected char is attacked, the defending char returns to his/her row, and the 'protection' for the second round is ignored...

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(1)

prosniper324

Jun. 13, 2012

Under rating threshold (show) It is a fantastic game, but after a while it gets to repetative for my liking, I can play the game for about and hour at a time after that i have to take a break. But I still enjoy that hour haha. great game 5/5

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(1)

KILLZONE323

Jun. 13, 2012

Under rating threshold (show) What about special classes you can pick such as thief; ability: extra loot and gold and can dodge attacks much easier. and brute; ability: extra damage and can carry two heavy weapons at reduction of speed and defense. Viking; ability: extra health to limbs and takes less damage. and most of all, if your able to level up armor. also i don't see anything specific happening for speed at all.

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(1)

Shmanel

Jun. 13, 2012

Under rating threshold (show) All those changes, and they didn't fix the dupe bug, nice

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(0)

guinness1987xxx

Jun. 13, 2012

Under rating threshold (show) So now the enemy AI can shield block and be invincible for 5 turns... awesome.... Why cant I find a shield with 90% block rate like they have. Also, Now we have to scroll down to find battles instead of it automatically going to most obvious one.

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(6)

KILLZONE323

Jun. 13, 2012

Under rating threshold (show) thanks for the save on multiple computers now i can play EVERYWHERE!

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(2)

JinProGrops

Jun. 13, 2012

Under rating threshold (show) game yg bagus

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(1)

SAAj

Jun. 13, 2012

Under rating threshold (show) The way the system determines superior damage is flawed. It will only pay attention to the upper limit of the weapon's damage, rather than averaging the upper and lower limit.

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(1)

occham

Jun. 13, 2012

Under rating threshold (show) Coliseum does not automatically scroll to current battle after the last fix.

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(4)

Nadesri

Jun. 13, 2012

Under rating threshold (show) I love how my main gladiator lost a leg and then hopped over to execute everyone

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(2)

ixROBOTxi

Jun. 13, 2012

Under rating threshold (show) If your thinking about adding online multi-player you should first think about adding more character customization options so their is more variance between players.

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(2)

coolman22

Jun. 13, 2012

Under rating threshold (show) @Pexadus bro its a gladiator game, for sure it'll be repetitive, thats the point of the game

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(3)

chanpo7

Jun. 13, 2012

Under rating threshold (show) if you turn on auto on a gladiator and you lose and arm it doesnt do shield blast it just does crowd appeal i have have full everything in that category and it still doesnt do anything it just does crowd appeal please update this

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(3)

jjgammer1326

Jun. 13, 2012

Under rating threshold (show) i think we should be able too loot more off enemys so the game can progress faster

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(2)

Pexadus

Jun. 13, 2012

Under rating threshold (show) repetitive repetitive repetitive. and gets only more so as you progress

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(0)

epicrandomness

Jun. 13, 2012

Under rating threshold (show)

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(-4)

boldarblood

Jun. 13, 2012

Under rating threshold (show)

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(-4)

josiah9111

Jun. 13, 2012

Under rating threshold (show) armorfiend said: Can you institute a check to see if either side is capable of attacking? If one side can no longer attack, just mark them as the loser. That would be ideal. i partly agree with u but if the enemy has a spear and the throw skill then theyr leg gets disabled they shouldnt get marked out becouse they can still fight, laso if they know a skill like intimadat or boost morale or net and cant attack with there main wepon, then dont make them out, only make it so they automaticly lose if they cant do anything to hurt/hinder the enemy or heal/boost the morale of a teamate

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(4)

raptorhead

Jun. 13, 2012

Under rating threshold (show) I would like the option to save whenever I want and not rely on autosave. There is no indication when the game saves. If you buy gear and then quit, your new gear doesn't save. You must play at least a round to get it to save. Apparently, the autosave is immediately after the round. Even if you allocate skill points after a match, your changes don't save.

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(3)

N00b123

Jun. 13, 2012

Under rating threshold (show)

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(-4)

armorfiend

Jun. 13, 2012

Under rating threshold (show) Disregard my previous comment. Can you institute a check to see if either side is capable of attacking? If one side can no longer attack, just mark them as the loser. That would be ideal.

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(2)

armorfiend

Jun. 13, 2012

Under rating threshold (show)

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(-4)

DonAdrekWujol

Jun. 13, 2012

Under rating threshold (show) In Massalia Coliseum i can't fight against "Mithras' Syndicate". After loading screens goes black and return to Coliseum, but then i can't do anything.

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(-1)

Marak

Jun. 13, 2012

Under rating threshold (show) Seems I can't play :( My character doesn't load into fights at all, I just loose instantaneously, then when I went to the shop, there was nothing but eternal blackness - and determined music...

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(1)

badapple

Jun. 13, 2012

Under rating threshold (show) Game is kind of repetitive with nothing new. Literally got bored after the first city. How the hell is it rated so high? 2.5/5

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(0)

ProXtyle

Jun. 13, 2012

Under rating threshold (show) Any item not picked up from the battle would be automatically sold in the shop? That would be great.

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(3)

sesteus

Jun. 13, 2012

Under rating threshold (show) The Protect skill seems to be broken? It blocks a single attack. Not even a full turn. But a counter stays up for 3 whole turns?

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(1)

kalphis

Jun. 13, 2012

Under rating threshold (show) Pro Tip: Disable enemies legs for no/less attacks by them. (If they have javelins they can still throw them but you pretty much disable all their attacks.

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(1)

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