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@hedgehog, from my observation armor break does slightly(or more) dmg than power attack, and higher % acc. i often use it if my opp got example, 1000 armor/500hp, my armor break hits for 9xx but my power atk only goes to 6/7xx.. hehe
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give the blacksmith orders would be great, 4 shields now, come on! to update the favourite armors would be nice too, maybe magic spells or give it to the blacksmith... very good game anyway!!!
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once i log in to save my game, it just brings up blank screens and doesnt show my gladiator in the fights, it just shows the opponent and i automatically lose the fight
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In Nicomedia, does the arm, leg, head, and disembowel. all have to come from the same opponent? They usually drop before I can disembowel them.
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Immobilised/limb cut gladiators should suffer severe strength/dexterity/defense/speed reductions for the duration of the battle. Currently the chance to hit a limb doesn't change even when the target is immobile. Similarly, I don't think that a gladiator would be so great at throwing javelins at me while jumping on his remaining leg and bleeding heavily
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hey berzerkcrew do you guys mind if you put a substract or removed skill points because if a player (like me) accidentally put a wrong skill point on a undesired skill it may ruin the players gladiator skill especially if the player is far in the game....hit like so that every one can see.....XDDDD THANKS
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How in hell can the enemy hit me 4 times of 5 attack if my defence is 24 and his dexterity is 9???
Hate this in games like this
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"Optimize" option in equipment would be good,.. automatically set the best equipment based on skills... considering two pages of equipments for three gladiators, it's such a drag to select eqs.. :p
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AI still targeting non-threatening targets. Very frustrating to lose to this. Maybe a way to change from automatic to manual in a fight?
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I don't want to sound like a dick but the protect thing only seem to work and 20% of the time and hardly every against the x2 ability. I still only have 4 ranks in it so maybe it gets better. Cure can now stop a bleeding arm so thanks.
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I don't think "Protect" works as intended... Upon activating the skill, the buff says that it lasts for 2 turns... But after the 1st time the protected char is attacked, the defending char returns to his/her row, and the 'protection' for the second round is ignored...
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It is a fantastic game, but after a while it gets to repetative for my liking, I can play the game for about and hour at a time after that i have to take a break. But I still enjoy that hour haha. great game 5/5
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What about special classes you can pick such as thief; ability: extra loot and gold and can dodge attacks much easier. and brute; ability: extra damage and can carry two heavy weapons at reduction of speed and defense. Viking; ability: extra health to limbs and takes less damage. and most of all, if your able to level up armor. also i don't see anything specific happening for speed at all.
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So now the enemy AI can shield block and be invincible for 5 turns... awesome.... Why cant I find a shield with 90% block rate like they have.
Also, Now we have to scroll down to find battles instead of it automatically going to most obvious one.
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The way the system determines superior damage is flawed. It will only pay attention to the upper limit of the weapon's damage, rather than averaging the upper and lower limit.
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If your thinking about adding online multi-player you should first think about adding more character customization options so their is more variance between players.
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if you turn on auto on a gladiator and you lose and arm it doesnt do shield blast it just does crowd appeal i have have full everything in that category and it still doesnt do anything it just does crowd appeal please update this
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I seem to have some sort of annoying glitch. Every time I start a battle, the enemy does "execute" and wins, but my person doesn't appear at all on the screen. I can't play at all because I can't do a battle, so if that could be fixed I would be happy.
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AI is useless.... Disarm an enemy and it continues to attack them leaving the other 2 to kill me... After a shield bash it loses its 5 turns of block by using block!... My gladiator has started bleeding to death, so he thinks constant blocking is a alid strategy to win :(
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armorfiend said: Can you institute a check to see if either side is capable of attacking? If one side can no longer attack, just mark them as the loser. That would be ideal. i partly agree with u but if the enemy has a spear and the throw skill then theyr leg gets disabled they shouldnt get marked out becouse they can still fight, laso if they know a skill like intimadat or boost morale or net and cant attack with there main wepon, then dont make them out, only make it so they automaticly lose if they cant do anything to hurt/hinder the enemy or heal/boost the morale of a teamate
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I would like the option to save whenever I want and not rely on autosave. There is no indication when the game saves. If you buy gear and then quit, your new gear doesn't save. You must play at least a round to get it to save. Apparently, the autosave is immediately after the round. Even if you allocate skill points after a match, your changes don't save.
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Tip: Disable an enemies legs! ESPECIALLY if its just your team vs 1 person. Be sure to attack only ONE leg, spread out the attacks, and you are doing ineffictive damage. Usually go for the enemy who has either: 1. Dual weapons (Can put out ALOT of damage, if no dual weapon enemies avaible, go for the Two Handed weapon enemy, also a source of major damage) or 2. Go for the person with the LEAST leg padding armor, this will help cripple the other team the fastest. If this helped you at all, feel free to + :)
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Disregard my previous comment. Can you institute a check to see if either side is capable of attacking? If one side can no longer attack, just mark them as the loser. That would be ideal.
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Any chance we can set the characters to run on auto during a fight? If I've disabled my enemies, having to fight through another eleven, fifteen, twenty, etc. rounds while they bleed out and die is kinda boring. I enjoy being able to control the attacks to cut off the arms and legs, but after that it's just kinda... make-work.
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In Massalia Coliseum i can't fight against "Mithras' Syndicate". After loading screens goes black and return to Coliseum, but then i can't do anything.
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Seems I can't play :(
My character doesn't load into fights at all, I just loose instantaneously, then when I went to the shop, there was nothing but eternal blackness - and determined music...
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Game is kind of repetitive with nothing new. Literally got bored after the first city. How the hell is it rated so high? 2.5/5
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The Protect skill seems to be broken? It blocks a single attack. Not even a full turn. But a counter stays up for 3 whole turns?
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Pro Tip: Disable enemies legs for no/less attacks by them. (If they have javelins they can still throw them but you pretty much disable all their attacks.