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Takes hella long to disable them then when i execute them (with armor on) they die instantly --__-- how does that work ?
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Very nice game. I have few complaints though. 1st. It would be nice that starting again, would reset arena archieventments too. This gold and crafting materials are really needed. 2nd. More in depth info about stats. For ex. def affects chances for succesfull block, ok. But does it also affect dodge chance? If not what is?
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I think there should be more ways of getting metal other than paying and completing goals, For instance, maybe have it so weapons can be crafted down into metal? Maybe as a luck drop or as a prize for completing a place. And also, it should be buyable
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Is this a bug or not? I was about to buy some copper gold and diamond but then when i clicked by the game went straight to a blank dark gray screen and it's been like this for about 5 min now, the music and sound from the game is still playing though... Idk what to do???
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I really like this game. I'd love to see a speed up ability for the animations. As I get farther in the game I want less animation and more results. :)
Good game!
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it would be better if you added a friend in the beginning then in the first level he dies by the champion of the gladiators in a one on one match
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Great game! good work as always, little feedback, would be nice if once you destroy a certain body part on enemy, they cant use it anymore, aka u kill their arm, weapon or shield in that hand is now useless, kill a leg, can't walk!
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There is a glitch in the Tarsus Arena challenge. Win without losing a gladiator does not register. I even performed a clean arena by not killing a single enemy (just disabled) and gave them mercy. Please fix even though this is not a huge setback, would be nice to finish all the challenges.
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this gets old kinda fast, maybe add a huge quest the your troops are trying to solve and have a way to duel single player teams so its not so easy to win. throught the quest u could add mini games that if u win boost ur stats before battle or if u lose u get negative bonus(dont do that often but sometimes)add animals like a dog that can knock down the enemy, add a horse to boost stats of the team, add more combat abbilties, and weapons like a crossbow(maybe repeating and can shoot two different enemys at once,and poisin or pricing bolts) or a a way to backstab with a knive and add character dialoage that makes each character feel unique.
thanks for your time, Daredevil Assassin Sandtime
just add more plz
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After Deleting the Game to start over, All the goals have been checked off. I like the Game, I'm just working with all the different builds from lvl 1. I would like to be able to get the metal bars over again when you Delete the information, otherwise it locks players into having buy these bars.
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its a brilliant game with a near pin point veiw of being a samnite or a gladius weilding warrior but you could make it so you can choose your class of warrior and get hunting dogs and animals as enemys? also plz make more proggresion on the speed of getting money but all in all its brill p.s sorry for the rough critesism and spelling!
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I love how teammate AI's (If you set them to auto), when they start attacking a limb, they will all focus on that limb, and not attack other limbs recklesly, so does the enemy.. good job..
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And it'd be neat to have consequences for your actions(mercy/kill), too. Maybe some coins/loot from the crowd if you do what they want you to do, with a hidden reward later in the game if you choose to only mercy or kill up to that point.
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Hey Berzerk, any word on the next update? I'm too frustrated to keep playing as it is, but I think the game has good bones and would love to give it another shot when it is fixed.
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I think I like this game, but it needs more direction. An ongoing story or something so I don't feel like I'm pretty much just grinding most of the game. Also, it'd be nice to have some sort of auto-sim button for when you absolutely can no longer lose a fight.
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When you start a new game, i would assume that you could redo all of the achievements. This is not so. When you restart a the game it is impossible to gain the rewards and metals from some of the original challenges which makes it much more difficult to progress quickly through the game a second time around.
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There is a paradox during the fights. When you click on the left arm of the targeting graphic the right arm of the figter gets highlighted and vice versa. Legs also.
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Balancing problem, also, i got no loot of of three enemies with full uniforms in blood, also in blood mode, all three people were still alive, but i only killed 2 in final death
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You know, in ancient arenas they used to release wild animals onto the grounds if the fights went on too long, here players are stuck watching a series of Thraex fail to bash through the helmet of the final Murmllo on a team for almost an hour! BLOCKMISSDODGEMISSBLOCKMISSDODGEDODGE. I am bored with this even playing two other games simultaneously. With the money spent to develop this you could have bought the rights to an entire franchise in the gladiator genre of flash games like "Swords and Sandals", which has better flow and a shop interface without small, bland, generic, unhelpful, navigation icons. Your slow, unskippable attack animations look and pace nothing like real-life combat, and the plot includes such bizarre naming conventions as the championship match with "The Cerebrus Hooligans". Less than epic.
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CAN I HAVE UR ATTENTION PLSS!!! I noticed so much rebalancing needed........... 1ST it would be best if the EQUIPMENTS would be removed in buying slave in the market, their attributes are confusing ........2ND Still need improvement on INFORMATION IN HIT Ratio.i had these SITUATIONSSSSSS when the information says that my HIT RATIO is 99% OR A BIT LOWER, but it MISSED for 2 OR MORE MY consecutive attacks........3rd It would be helpful if you put INFORMATION on how much amount of damage,eva,crit rate and etc will increase for each skill point we put...........4Th i would be INVINCIBLE if i allocate most of my points on DEFENCE and i have COUNTER ATTACK BOOST SKILL,BLOCKING RATIO IS TO DAMN HIGH and the last but not the least......................5th OUR GREATEST ENEMY HERE IS BOREDOM,,people die here beacause of very repititive actions,, there are no place to be explored,, maybe add some minigames or something like it.
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Extra points for Skills and Techniques, lower prices for slaves, obtain more GP, Lower amount of armor thresh-hold, balance the loot system for battles, let us choose what we want for our Bars, and of course balance the item's in the Shops. All that would be nice. OOOh and potions.
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Ok one enemy is dead and the other one's gonna bleed to death, let's all attack the dead guy until the other one dies!!
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Suggestion, If my arm gets hurt when i have a single weapon (no shield) I should be able to switch arms, (for MP or -damage modifier). If shield is on other be able to drop shield. also maybe a skill on stemming the flow of blood loss, call the skill "Rub dirt in it"
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I would like to be able to read what for example weak, medium and strong attacks do, in case I forgot it (which I did...)
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really wish the AI would stop attacking the dead bodies and stop using crow appeal when then have full mp and no injuries