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Seriously dude, make it so you can shoot in more directions than just LEFT AND RIGHT! When you have a freakin butterfly machine making butterflies every 3 seconds and 5 butteflies coming at you you CANT GET UP TO KILL IT
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Don't worry about all the bad comments, this game has so much more potential, improve on it and add equips and an upgraded level system, stuff like that.
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When you finish the last stage and you come back, the stage isn't finished, somehow it doesn't save after you complete the game, only keeps the achievements. BTW, great game, 5/5
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thers not many good sidescrolling zombie games. and for a good reason too. most of the gameplay consists of standing and shooting, moving back, and repeating the process. this game was no exception. the only thing i liked was the nice cutscenes, but it was taken away from the story being your average generic space zombie shooter. 3/5
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Excellent little platform shooter. The only bug I found is that sometimes the damage on the inventory screen would not display. I like that it is a short survival horror flash game with excellent graphics.
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Really? That's it? Maybe I've been spoiled by games with good plot but really? "Oh noes! People are infected with an unexplained color disease that makes them mutate into carnivorous butterflies! Oh the humanity! We must now send some funny looking guy to hold the forward button shooting endlessly into the distance to meet next to no resistance!" Crap game, but at least had fluid controls
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This game could really use some work... nice graphics but the upgrades dont do anything. By level 10, with the 10% damage boost, you should have a 50% damage upgrade. Shooting a zombie 5 times at the start, and 5 times after your doing 50% more damage just shouldnt happen...
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its like you tried to combine Dead Space with the movie Event Horizon but it didn't quite work. The bosses are too easy and it felt a bit drawn out. I would recommend turning this into more of a sci-fi horror survival than a shooter and please work on the ending it was absolutely terrible.
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This is a bad excuse for a platform shooter. Anything that I could say has already been said. I think Pokacker put it best when he said "boring". Absolutely nothing of interest in this game. If I had read the comments beforehand, i wouldn't have even played it, and saved myself an hour.
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It's a pretty good game with very ipressive graphics. Actually the graphics made me like it, the gameplay could have been better. My main cocern is that you can shoot only in one direction, but some enemies (the flieing ones) can come from any direction (mostly from above). They can be killed like this too, and the spread shot upgrade helps too but it would be still much better to be able to shoot upwards (straight and/or diagonally).
The walker enemiesare either very easy or very hard, either can be killed hithout a scratch or couse serious damage. The hard ones are the cultists and those huge bugs, both are fast and have some undodgeable attacks. I don't like if an attack cannot be dodged, it's ok to have some hard guys but they should be hard for some reason other than undodgeable attacks.
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I liked that this game had a little bit of story to it, even if it's not terribly original... The movie Event Horizon meets H.P. Lovecraft... Too easy though, gets a little boring halfway through. I kept playing though because I wanted to see the ending.
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btw uethello, its more like what would happen if "dawn of the dead" mated with "Star Wars" and then left the baby to be raised by "Alien" and Chuck Norris.
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This game is very similar to metroid fusion in both the storyline and gameplay however the damage upgrades affected nothing.
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This game definitely did not live up to its potential plot-wise. The ending was incredibly hackneyed and mundane for an otherwise compelling story.
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very good game. amazing plot, could do with a few improvements (more guns, better controls etc.) has alot of potential if they were to make a sequel. would like to see badges (which i would think would be easy for this style of game) overall, 9.7/9.8
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I always love the fact that you cant aim upwards or downwards or diagonal. I beat it also. Pretty easy especially if you run past everything. Needs more upgrades. Reminds me of Metroid. 3/5
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4 Stars on all but the last level were very easy to get. I finally managed the last level without dieing, only from the boss platforms, and I only got 2 stars. Seems a lot harder. (And I did it really really quickly.) What do the stars check? Speed, Damage, Accuracy, kills? Aside from that, great game.
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When will people learn? You just can't make these Flash games on the same scale as on a game system platform. It's like trying to cram a novel onto a dozen pages.
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tries to be too many things at once. needless to say, not being able to shoot up or diagonally up, when alot of enemies like to stay above you sucks. i also died at the last boss more times than in the whole game wholly due to BAD DESIGN. however i should not have played this while eating my noodles.
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EASY BOSS KILL: Stay on the top, long platform, and the boss will USUALLY fire a diagonal beam downward, which puts him in your range but doesn't come in contact with you. if his pattern changes (as in, it doesn't get in range of your weapon) just move back to the first platform until it resumes pattern. Keep bumped for those who need help!!
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@Labrat9: <>
I think you're mistaken, or you didn't read what the upgrades really are. Damage upgrades (pick-ups) don't come until later in the game. Rate of fire, however, are one of the things that are always upgraded whenever you level.
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This has the plots of many movies put together... It's Event Horizon mainly, but a couple others may be in there such as Dawn of the Dead. It's a great idea to make a flash game from movies, just change the characters around, add a different twist, change the plot a little and you have yourself similar, but not infringing, material--screen writers do it all the time.
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Solid. 5/5 for the story and work that obviously went into it. But, would have gave you a 4.5 out of 5 if I could - for the controls; They are satisfactory, but not "good" and need refinement.
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Graphics are nice and settings good for all kind of computers.
Scenario is nice too, even though I had a "dead space" feeling with a cum monster instead of the mother beast.
upgrades, achievements and all: nice! (even a torch upgrade \o/)
but I had the impression of playing castlevania because of always being pushed back at each hit I get. It gets annoying in dark areas 'cause you look "back automatically" and on the final boss where it gets more and more speedy and unbearable... In a bad way. At least putting a time where you're invincible without being able to shot would be okay, being pushed back is a pain in the ass! Old school has its flaws too! D:
Gameplay is nice, it's fluid and intuitive.
I'd give it a 3,5/5 because I had fun until the end of looking for keys, exploring and reading memo's of the dead space crew with visions time to time!
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Game ended abruptly. Couldof been cooler if we knew what happened afterwards or if we got more information about the creatures.
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Like all Berzerk games the graphics are amazing, the story was bland though. This is a story game, its not a mindless shooter, those are fun, but with a game like this the gameplay should be second and the story first. To much blah time between cut scenes just mindless holding spacebar
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Has potential. Too easy. You can just run and hold space and get through the game. And in order to beat the bosses, let go of run and just hold space.
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YAWN. I gave 3/5 because the graphics clearly took some time, but they are clunky. I played for about 10 minutes and am thoroughly bored.