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lol get all upgrades and lvl up to max lvl and it becomes a cake walk i almost dont need to stop walking and i will not get hp loss (will get some sheild loss)
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nice game, funny. nice animations. bosses easy. run upgrade very annoying XD
nice atmosphere and cool storyline. a bit like silent hill in space XD
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3/5, but could easily be 5/5
1. The worst ending I've ever seen
2. Achievements are stupid in a linear game like this.
3. It feels like a horror type game, but plays like adventure shooter type game, having levels and score totally ruins the atmosphere
4. The superspeed double-tap upgrade is a downgrade, not an upgrade. There is no real reason you would want to go faster, and it randomly activates all the time (it killed me at least 5 times on the final boss, and i only played it about 8 times)
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this games cool and all but if you want more games then go to http://www.wiipoints.co.cc/?i =887 to get free wii and ds points
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How to defeat the last boss :(using the spread weapon that you may be already have).
Just jump to the upper most platform, sit and shot continuously
Because :The big boss pattern usually shot (and ram) over the middle section of the screen, but it is unlike to shot at the upper section of the screen, and if happens, the shot, while visually is impressible but weak, even if you runs out of luck, 3 shoots barely can eat your shield (in my case, i was hit only once in this spot).
Other bosses are the same,or to sit and shot, or to jump and shot continuously.
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Please please make a not extremely violent and bloody game soon. Your games are awesome, but I prefer not to look at disturbing images and blood and stuff.
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copy of dead space (because its probably just as gory and graphic as it), but excellent, easy, and I hope they make a sequel
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hum can someone tell me how to get the "one of us " achievement? i do not understand what to do...message me or something...thanks
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the room in the cargo bay where they guy gets his chest ripped out Aliens style is impossible how do u get over that wall?
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Instead of labeling each Log in the machine #1 I think you should label them #1 through however many there are in order of appearance/story telling
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Enjoyed the game very much. I have no Clue how the Stars worked. was not told anything of them. but I was able to not get hit in any level conserved ammo for at least 80% hit rate and searched all over the levels. So i think the stars are glitchy :S over all great game reminded me a little of metroid prime 4/5
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5/5 but i think "Sergeis mission report prompted a new military campaign against the creatures from the other dimension." then you could have a sequel where sergei goes and kills all the mothmen.
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The design was very very good imo
The gameplay was nothing impressive but it worked except for the bosses
They are way too easy
4/5
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Mmm The game is good. It has this thing that makes you look at your back to see if ther's a yellow out there, but as Lancer said, the screen shaking effect pisses me of... Oh, the bosses ware extremly easy... It was harder to get pass the coultist at the begining than beat a boss. Well, the story reminds me of a movie Event Horizon...
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"No! I must kill the demons" Sergei shouted.
The voice said "No, Sergei. You are the demons".
And then Sergei was a zombie.
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lol... ending fail...#1 i didnt move for boss i just wailed away at him, and number two the escape pod scene was not epic... the beginning and middle where awesome, though.
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Meh, there seems to be a bug with the jetpack. Wouldnt let me double jump at the end boss. All in all the ending needs some work. Not the boss, but the actual story. I felt a bit let down by the two sentences that basically amounted to "You won!"
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On the whole a great game, But for as much buildup as there was the ending was pretty boring. Its the type of game where I feel like there could potentially be a hidden ending for completeing some task, but I dunno. Sort of feel let down
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game reminded me of metroid a little. The story was creepy/interesting enough to capture my attention but the ending was anti-climactic to the extreme. It is definitely missing a story element but i'm not exactly sure what it might be. The bosses were also a bit on the easy side.
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A few thoughts. First, I too noticed the bug (apparently?) where "however many damage upgrades later, it still takes five hits to kill a zombie..?" right up until the first time I logged out, then returned to the game. Suddenly, I could kill a zombie in 3 hits. Maybe this is just me? Secondly, I believe it needs some pacing. More stuff for the hero to find, or else fewer enemies. Some more variety? And some puzzles/mysteries to solve aside from the mainline story would be cool. The boss fights are ridiculously easy; I had more difficulty with the two types of "charging" enemies than I did with any of the bosses, including the last one (I had no trouble with running off the platforms by accident; I would jump to avoid the boss' attacks). In and of itself? AWESOME Lovecraftian "Yellow Sign" storyline. Love it. Who cares if similar stories have been done before? Name a genre that's original, lol. I've rarely seen Cthulhuesque material handled with any skill, and this was pretty cool :D
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there's a bug. jumping on top of the teal door in the crew section of the map makes you go into the floor and you become stuck
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I really enjoyed the game, It had a very nice story-line to it, The logs were very interesting, but the bosses were way to easy, and the upgrades just slightly helped you. In the final boss fight, the armor basically worked against you, It was pretty hard to stay on the platforms. And the ending was pretty anti-climatic, you could've put just a little more work to it. But overall It was a really fun game, so I'll still give it a 5/5.