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Intresting game. Defiantly a Berzerk Studio Work-in-progress. Great Graphics, Story Line, and Game Play. There are bugs with the achievements, and a little in the game play. A bit mor difficulty with the boss would be nice as well. I give it 4/5, Nice Job.
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holy **** this game creeped me out...i mean like the part of the visions i got scared! and also kewl game...i just stop playing this game when i was playing it at night... and berserk studios ROCK!
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I somehow jumped UNDERNEATH THE GROUND and was able to move around, but can't get out of the ground. I'm stuck and really don't feel like playing all over........FIX BUG PLEASE??
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it's a bit too easy and you guys gotta check some bugs, no stars at all and I won the "reach level 15" without winning the "reach level 10" achievements
don't believe me doc? screw you, i'll just mutate right now!! =D
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I love the plot and background, and the medic before he got all yellow n stuff. but the bosses could use a second stage you know? and maybe if there were more or just harder enemies a grenade option! so the fire wouldn't half to be space. and i think explosions are pretty.
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@GoToHell11
I seem to remember Bezerk having been around longer than that and at any rate, they have produced some really quite good games.
This however, is not one of them, this game shows either a solid aptitude with flash or editing another platformer, but assuming it's all original, points for sound, imagery and graphics. The control system, sort of intuitive, but without a keymap, I found myself wondering if wailing away on roof-bound bad guys was only taking half an hour because there was a key I had missed that launched rockets or hampsters or at least aimed at them.
If this flash-win was backed up by a solid atmosphere, balanced play and some severe UI overhaulage, it'd be a close 4/5. for now, 2/5
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I played this somewhere else... and when I saw the part where Sergei had the dream or something when you get to see the people mutating, I got a bag at the ready. 4/5
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Okay, first off. An unhappy ending is NOT the same as a good ending! People didn't like the first ending because it was just a couple of sentences, not because he managed to get the program shut down! This new ending is incredibly cliche, even worse than the rest of the game! There's also a bug where the completion of the last level is not saved, so loading your game doesn't give you full stars on the last level, even if you got them.
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q. nice game with a kind of short, matter-of-fact ending. enjoyable though. however, same comment that I see a lot of others making, that being the dash was almost infuriatingly useless, especially in the end fight. I died far more to just accidental missteps taking me off of the bottom ledges, and often just to it accidentally triggering as i walked out into the main fight, which just left me flying between platforms as the screen panned out.
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The elements of this game are.... Well, just perfect, for an online game. I can understand the limited mobility of the online game submition system, and for the time and care I know was taken, it's absolutely great. Just that the FRIGGIN RANKING SYSTEM ISN'T WORKING.
>:C
.....Otherwise, 10/5 9.80/5 with.
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Seems like a Dead Space rip off. I don't know anything about System Shock 2, or it's alleged similarities to Dead Space, but I have played Dead Space, and that is the closest think I know of to this game.
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I love the graphics and the storyline, but the thing is that teh upgrades don't really upgrade you that much. AFter so many "8%"s you think you can kill something with one hit, but no! Still takes 5 with the single but 3 with the spread shot. Also make the bosses a little challenging. Other than that it was alright 4/5
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It felt like a metroid rip off i dont even know what that last suit upgrade was for super speed well you still get hurt from the enemy so why use it. I think they have a good concept but it needs alot of work. Once it is edited i would love to play the game again and see how they improved on it
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I liked the Ambience, and cyber telling a survivalhorror+sci-fi shooter not working? He must be a retard that never heard about DEAD SPACE!!!
I think the game was pretty good, i liked it cuz it was short, straight, had many different kinds of enemies, the bosses were easy, but hell when i reached them i was so agitated and scared i was working extra hard for them.
The Story was captivating, i was eager to find the next log to see what was happening who was that yellow monster, i the background is perfectly consistent.... only one thing ill agree with everione else. The ending.... was... too short... felt incomplete... i was so eager to beat it that when i did i felt bad. You gave so much work to cutscenes and to the game itself, it looks like you forgot to make a complete ending. Aniways 8/10 stars if you ask me good work :D
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The dash was a touch too easy to pull of at times. I know I never really found a use for it and half the time it'd proc when I was doing a platforming section and launch me off. The bosses were a tad easy.
Despite this I liked the game. It was a good throw back to Metroid and Castlevania games. I did enjoy it. I think allowing the player to pick the upgrades they get at each level and having more weapons is a good idea.
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To Snakainy (and many others): no, it's not Dead Space, it's 1999's System Shock 2. If you're going to complain a game is being ripped off, at least know your games! SS2 has been endlessly copied since it came out. Bioshock was an unofficial "spiritual sequel"; Dead Space copped from SS2 and removed the RPG elements.
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i think i found a glitch...on the crew area there is a blue door right in the beginning. I tried going in and the door didn't open so i jumped into it and suddenly i was behind all the walls. I tried to move but i couldn't c my players body. Invisibility glitch- plus the enemies don't see you as well
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@ I iz guy - When you get the new armor upgrade, you can double jump up that wall.
The game was a good attempt, but overall it was too easy. There wasn't nearly enough upgrades and it the upgrades that were there seemed linear. Anyway, Im not saying it was a bad game. But imo it was 3/5.
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1) If it still takes 5 hits to kill a zombie at the end, you missed a power up.
2) My biggest problem with the final boss wasn't staying on the platform or avoiding the ray (just double jump over it when it is on your level, I also had the spread rifle), but catching the platform right at the beginning. With the way the screen jerked around, I would occasionally miss the platform.
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It's just messed up. The upgrades don't do anything, when your gun is fully automatic and stops anything it hits, it's really easy, and I find it disgusting, rather than "horrific".
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After the Butterfly comes out of this guy's chest, you have to hop the wall the guy is stuck on. I can't do it! Can someone help, please?
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Truly - that has to be the lamest ending to a game. While the game itself was fun, it really did upset me that I did all that work to get two short sentences.
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Mediocre gameplay... low challenge level... overdone plot... but nice writing and good graphics with smooth programming.
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this game is pretty beastly. fix the bugs and make it to were u can look up and shoot up becouse it would make it alot nicer instead of jumping, sure it makes it more challenging but id prefer to be able to look up and aim. possibly switch it over to mouse control for the aiming and shooting and WASD controls for moving ect. other wise its a very nice planed out game.