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Progression seems really slow. And making +2% more profit at the start of the game for such a high cost is just ridiculous. And makes the game seem very unrewarding to play. It doesn't feel like the upgrades make any significant difference.
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Shouldn't the trucks from all products have the same weight capacity? A different unit capacity due to different density makes more sense, doesn't it?
I kind of have the feeling that product weight does not add anything useful to the game, compared to number of units, as you can totally calculate it out of all your equations (it's pretty irrelevant, but leads to a bit of confusion if you're new).
Is there some kind of ascension, or is the reset a hard reset?
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Imho the buttons to buy upgrades should be colored if you can buy and grey if you can't.
I'm missing the buy 10x and buy 100x buy variants, or maybe I simply missed them?
I have no idea what that bar at anti-AFK does or means, as I keep playing and it keeps filling up, and I kind of expect it to be filled if I was afk for 2 hours and instantly empty if I play actively. (And prevent me from gaining money if it's filled.)
Do you get something from achievements?
Do the "player" levels mean anything?
The "sell price" label should be "sell price per unit" or some such.
Why is truck capacity given both as number of units and weight? Also why is the capacity in number of units only shown if the truck is full?
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With so many complicated idles, this one have a nice gameplay. Maybe add the sellprice in the "upgrades" window so we dont have to go back to check who much it increased? And how I reset my anti-AFK bar? Seems is not working for me
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Hey all!. Please let us know your feedback, we are open to new ideas and improvements. New Technologies are ready to implement..we are waiting your feedback on game balance first