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Every level can be three-starred using skill except for the last one, which seems entirely based on luck. You can do everything right, but if the deck decides to give you five cards in a row that are unusable, your entire match is screwed.
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Too much of a luck game for me. It's fun but the luck value of it is really annoying. You could do really awesome in 2/3 rounds and then be really unlucky with the last one and so don't pass. Which gets annoying after a bit.
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offs, I'm sick of games that are addictive but almost entirely random in terms of completing later levels. Would have been 5 stars, reduced to 3 for the sheer damned annoyance of it.
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Sorry for the triple post, but it seems my first comment is a bit misinformative. I recently completed Chaos Club with six under par and I got three stars, so I apologize to anyone who read it and started infuriatingly trying to earn ten under par on that course. But at least I know now that there's some room for error. Again sorry, just thought I'd save some people the trouble and update.
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I think a card power-up that lets you carry over your deck (if you get a perfect) to the next level/course would be awesome.
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there should be a 45 point badge between hard and impossible for any challenge which requires more luck than skill to compensate for the frustration of restarting a level over and over and over when you don't get a ten card run with the first card
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I have three stars in all but one of the courses, but the check list for the badge only tells me I have 3 stars in 3 courses.
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To UofL3000, a three-level course requires at least 4 below par for three stars, and at least ten below for six-level courses. And here's a little glimpse at the unfairness of Chaos Club for those who haven't yet reached its mind-numbingly skill-less gameplay: I'm on the last level, feeling pretty good with myself for having achieved 12 under par; then comes the attack at my pride thanks to Ol' Lucky here, who decides to end the whole 15 minutes I'd spent getting there with three cards left. You could say I lost some decency towards the game afterwards.
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It took a week but I finally got a the hard badge. In case anyone is having issues with Jungle Book and Chaos make sure you have a full set of clubs when playing those courses. It really does help and make the game easier.
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A little hint for those who go for three stars.
Start Greenhorn Hills (Level 7) and just click through your deck to get golf clubs. Greenhorn Hills is probably the best, because you see the cards on the top. This method is good but at least you can try three stars if you have many clubs.
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These are the worst shuffled cards I've ever seen! Why when I put Ace next 3 cards from deck are Aces??? And next card also repeats! If I play with such deck in real I would shuffle cards twice to be sure, that there will be no same cards that often! Two cards - ok. Three - not acceptable. So I pass all repeating cards and when I really need them - no numbers! That's not fair! And don't tell me that's some kind of probability rule - there is no such rule saying that I have all the same cards playing the same level for 3 hours.......
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I liked it. 4/5
Jungle Brook was disproportionate in difficulty compared to the other courses but I managed to beat it after a couple of hours.
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I'm not saying the little gopher is annoying, but I think there should be a bonus game where you hold him down on the ground and keep punching him and punching him and punching him until his face is nothing more than liquid and gristle.
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I glitched the game out. I got the random card right as I beat the round and moved on to the next hole with about 25 secs to finish the level. There was no clock and all of a sudden the background fades to black and I am finish the level with -33. It would suck so hard if there was no cap.
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Hugely addictive - can't...stop...playing...
I think the last two levels are pitched at the right difficulty - tough but fun to play.
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My last -->final<-- scores from the try to get 3 stars in Jungle Brook: -7; +13; +2; +14; +9; +7; +17; +12; +15. Its more than hard.
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oh gawd, i just beat Jungle Brook lvl and Chaos Club level seems impossible. more of an impossible badge. getting 3 stars on all the lvls takes too much time.
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I cannot help but find it amusing that the developer does not have the Hard badge for this game. Is further proof needed that perhaps Jungle Brook is just a bit TOO randomly cruel?
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Pretty fun for solitaire. It would be fun to see albatross and condor for -3 and -4! Feel free to include more like the turkey (three birdies in a row). I enjoyed the level designs minus the last one, which just looked like you ran out ideas instead of something creative like the others. That level just felt dull and broke the smooth level designs and left it feeling inconsistent. Other than that, I don't have any complaints. 4/5
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I got three stars on a few holes when I played this for the contest last week, but now the system isn't recognizing them unless I get the good scores again. And some of those three star holes weren't easy to get the first time around. Is this an issue with the API or the way the game saves?
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Don't bother with comments for the developer. They don't care about making the game better for Kong, since they get money from grandparents with technology.
Sorry, but how hard is it to program a solitaire game to make sure that only 4 of each number are used? Solitaire was almost the first game to get programmed for computers.
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Okay i need a 8 to continue.. a 7... *turn card* damn another 7... *turn card* NOO! Another 7!! please no 7 please no 7 *turn card* DAMMIT! *turn card* finally an 8! Now i need a 7 to continue!! >.<
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This game is so frustratingly addictive. I know that I have no chance half the time to get three stars and subsequently the hard badge I crave, but I keep coming back!