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"The letters' words are all jumbled up at the top of the paper so I can't read them, and the last little round clock piece won't click in anywhere. "
the letters are not at all important (someone has deliberately used a pen to scribble out what they said), and the last piece of the clock DOES fit, it's just small so it's hard to find the right spot. it's somwhere around the middle of the gear box area; the only small hole left after you place all the others.
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I need a paper. Instead of using the spare letters in the next room I will better wash a dirty, smelly toilet to get some paper! OH YEAH.
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The letters' words are all jumbled up at the top of the paper so I can't read them, and the last little round clock piece won't click in anywhere. :(
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Awesome game! Might have been better if it was slightly harder... didn't think i would ever find myself saying that! Aha.
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Nice game. Awesome graphics and great gameplay. Could use some work on the script, try searching some old pnc games (like La Piedra de Anamara/The Stone of Anamara) for dark games script ideas. Hope to see new games from you guys soon.
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The story telling is a little bit off. It feels quite jarring when Lilly (the avatar) has information I don't. Regardless, the puzzles weren't ridiculously esoteric and the entire aesthetic works very well. Not a bad game, nor a necessarily a good game. Than main issue is that point and click adventures are very much about story, but the story wasn't presented to the player as well as it should have been.