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Very good thing you have here :) imagining the potential of what you can make with the concept, my brain already hurts in anticipation for some really really head cracking combos.
Couple suggestions:
Puzzles could definitely be bigger and/or with smaller pieces, to make puzzles much more challenging! -Mr Obvious :)
Instead of being able to move ALL pieces, you could add increased level difficulty by making only certain pieces interactive-not only figure how to match them, but also how to make them move for it to happen; you already got the physics for that.
Making puzzles bigger or with smaller pieces could add some to replayability; you could add an advanced mode with only a limited amount of "piece locks" per level, even maybe a limited amount of moves per level. An alternative for piece locks would be using a screwdriver to tighten the screws in the joints! Of course, in very limited numbers, for strategic use only ;)
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IT's an interesting puzzle game but the blokcs just stop responding to clicks some times. Not even Reseting fixes it.
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Nicely implemented but it was all over too soon. I didn't mind the lack of 'freeze' function, in fact I liked how the pieces moved together dynamically - it seemed as if half the game was puzzling out what went where, and the other half was the skill needed to manipulate the puzzle. Thanks: looking forward to the sequel!
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Quite nice idea ! very interesting
However I think it can be more challenging since most of the puzzles can be finished within a minutes
Thanks for the good work ! Looking forward for more levels =D
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I really liked it. Much as I'd agree with a locking mechanism, the game is good as it is. And as everyone has already said, the trick is how to put it in place and keeping it there which is actually what makes the game so different.
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Shout and easy, but pretty fun. Even when I've read some stuff about an option to stick or lock pieces, I think that it would make the game boring, 'cause you'd finish it way too easily, so adding an option like that would also require at least 10 more levels with smaller pieces.
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An original concept, but the real challenge in this game is not solving the puzzle itself, but moving the pieces with your mouse. In most levels the fact that the pieces were connected to one another caused less difficulty than finding the solution. Only level 16 actually showed the potential of your game, where the pattern of joints affected the solution more than in just a "oh, lukaddat, this fits there, that fits here, now just to move these around..." way. A pack of levels like that one would be much appreciated.
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Fun, and the pictures/designs are good. It can be challenging manipulating the pieces, but I think that's part of what makes the game different and interesting. I think it's a bit easy and could do with more levels; the last level is far too easy to finish with - it should build up to a big challenge. But certainly a pleasant little diversion.
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It's really too bad that only a few of the levels have any real challenge at all. Levels 15-17 were enjoyable to work out, but for most of the rest it was just a task, to get the pieces where they obviously went. Would love to see a level pack. <3
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Nice idea but the controls are horrible. The connections need a lock function so you don't screw over your shape all the time when you try to fold it.
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This game was simplistically amazing. Personally, I despise physics based games, in all the formats I've seen, until this one. To combine tangrams with a physics element was a pure stroke of genius. I would have liked to see more puzzles, but it was so good I replayed them all about 15 times. This game is perfect just the way it is I wouldn't change a single thing about it. Just keep more puzzles coming! 5 out of 5!
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Not bad, but it was pretty easy until the last few levels. Level 17 was a pain to do, if you don't get the pieces aligned juuuuuust right, they bump one another out of alignment, and it becomes a pain to fit them into the goal shape. I feel this idea isn't quite fleshed out enough to entice me further, I would have liked some harder puzzles (maybe with more disconnected segments like the bike rider, only with more jointed pieces).
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Good idea for a game, but poorly done. I gave up on level 15. I am not spending an hour moving little by little only to mess it all up with one wrong move. Make a way to lock pieces. Until then it's a 1/5. Play it before you release it.
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I very much enjoyed playing! My only complaint was that it was so short :( My advice to those having troubles would be to not try so hard; don't be afraid to man-handle those pieces. Think about how each piece moves and IF you move it how will it affect the surrounding pieces. I very much hope that there will be more to follow! :)
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In one word: tedious. I like the concept, but I hate spending my time 10% thinking and 90% moving stuff another milimeter because it keeps falling apart on every move.
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It's original, and all, but A) it's pretty darn easy, and B) a lot of the difficulty comes more from the frustration of trying to get pieces to move and stay where you want them to. So basically; good idea, not so great execution.
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Excellent concept. But when i play a puzzle game, i dont want to the hard part to be the controls. That shows you cant make a hard enough puzzle when the mechanics are fighting the concept at every step. If it was intentionally done like Kukironosuke thinks, then i am disappointed, if it is unintentional, then that is something easily changed in a sequel.
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awesome game, @everybody saying you should be able to lock pieces, thats one of the key points of the puzzle, it would be too easy if you could do that