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Armor doesn't have a value for defense in the bank listings. Also, action grouping has deer leather split from other leathers at the bottom of the listings below armor.
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Comment/Suggestion: What's up with me dealing between 1-1050 damage on these zombies. For reference my deftness is 89 and my str is 95 along with me using the mercuice sword on them. I don't know what's up but sometimes I'm out here dealing easy 1k+ hits then the next hit is a puny little 1, the difference shouldn't be that insane, I should at least be hitting 1/4 of my max on my minimum hits, especially on targets that I'm supposed to be effective against.
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Suggestion: Rework top tier foods since increasing -manship skills is basically useless because all they allow you to do is equip weapons and heal. Another way to handle it would be to rework -manship skills so they would increase damage.
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there is a bug on find ore vein at lower mt queple trail.. the 'mine' box disappears after the ore is found (version 1.021b)
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except for tanning, Leatherworking doesn't work anymore. (can't even make rabbit leather gloves anymore, despite the button for it being active)
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Cosmetic: you should be able to have two rows of text next to the item icons with the current text-size. (some items are currently 'oversized' simply due to their names being too long for one text-row, with this change it shouldn't be a problem until it takes more than two)
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if i have a mining follower and i go automining , then why arent i doing anything when i leave game. i come back and we just stopped
it should have offline progression too.
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I think the change to the load button broke it, because now I can't load the game at all - I just get a screen that says "More Loading" perpetually. The button doesn't even appear.
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So uh, does dying actually have any penalties? As far as I can tell I can just click find battle again every time I die with zero consequences
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The biggest problem I can find is how clunky the smithing is. I would be grateful if you could smooth that out a bit.
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I found a bug. You can carve the Route 7 crossroad Totem, even when you have less than 40 woodworking. It need 60 per skill definition (exquisite wood shavings).
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I would beg for some way to filter items, or at least permanent order of them. When I mine the same kind of ore, for example, once it is first, once last and once somewhere in the middle. It makes me scroll all the time.
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Seems the inventory space values are inconsistent in some manner. A fresh run I can grind to 60-ish Strength and have a good 250+ space available, but once I load it goes back down to about 180 or so until I level up Strength again; in which it bounces back up there until the next load. -- A couple other nice additions would be to have someone that can carry Seaweed/Rice (why do Puffer Fish Rolls have such a high sale price?) and be able to tan/cure stuff offline like hunting.
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I have no idea how it happened, but it seems my inventory limit changed? I just took all pelts from bank and left to be tanned & saved before going to sleep, and when I loaded game again in the morning, the number of pelts to be tanned is higher than my inventory limit? Now one slot is unusable for me;;;;
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Let us buy additional slots at the leatherworker. It's starting to become quite difficult to skill high LW due to # of hides required and due to the limitation of only being able to bring a couple hides at a time from inventory limits.
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Why can't I sell items directly from the bank? It's incredibly frustrating to farm some 5,000 fish, be unable to carry more than 50, and then click 5 times to sell those. That is no less than 500 clicks to sell all the fish I farmed! It'll take ages...
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suggestion: give us in bank construction upgrade. lvl 1 mine , smithy, lake etc... with special quests or money or finding/smithing special item would upgrade their level. have a nice vacation...
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I think this game have two major flaws. It doesn't save hunting process when the game isn't in active state, it just forget you wanted to hunt when you load the game.
Second, smithing something needs 5 click at timed intervals. I think it would be great if we would either have no time to wait between them, or just use 1 click per action (make bar/tool).
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HP leveling needs an overhaul pronto: instead of starting at level 50 with 1 hp per level (making training it not worth the time at all), it should start at level 1 with 50 hp per level.
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Need a dog hunting follower that gives increased yield or reduced hunting times. Would also love a one time purchasable Pack Mule or something that gives a bonus +25 inventory slots.
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I bought a Kogoe gym membership card, did a bunch of working out in the gym, left, came back, and... the old man is asking to see my membership card. I still have it in inventory; I haven't touched it. Why is it not functioning now? Are they single-visit passes??
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@KossanUr - Leveling Strength(Hammer/Axe/Sword combat) will give additional inventory space. +1 space per level and +5 per every 10th level.
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what's the difference between the follower who's skill is banking, vs the fishing followers? do they bank everything? not just a specific type of item?
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Just sold a whole inventory's worth of pelts instead of putting them in the tannery. An undo/buyback option would be nice.