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How do you get alchemy xp. Even when i have a succesfull combination (like zinq+quencium+fire hall=lead bar) i do not get xp
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The Strength and the Deftness should be able to increase when doing works like Mining and Woodcutting but not only increase by gym or battle.
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some oddities: mahogany logs are worth more than mahogany art. Brass weapons are worth less across the board than their copper counterparts.
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I feel like HP is messed up it starts at level 50 exp needs. It would probably be best to have the HP as a stand alone level which then adds HP to your max per level.
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I cant seem to use feather on oak shafts and higher even when i have all required levels and stats. The hunting xp is hopeless. 60xp for one hour. The game itself is great, reminds me of runescape in some way...
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Bug: Using arrowtips on unfinished arrows that have shaft+feather but no arrowtips, consumes the unfinished arrow but does not consume the arrowtip, allowing me to use a single arrowtip to make as many arrows as I want so long as I have enough feathers and shafts.
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smithing leveling is a little too active takes a lot of waiting and clicking and feels especially grindy through tin and zinc when all you can use it for is arrow tips
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New Players: It isn't very clear that you need to find your bank, highlight the Axe that's waiting for you there, and "withdraw" it from the bank. (Why was your axe in the bank? I don't know... but it would have been nice if it were pre-equipped... but whatever.) Once you have the axe, NOW you can go out and start chopping some trees.
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Bug: I bought the gym membership, the membership card is in my inventory, but when I go to the gym again, the old man asks for my card AGAIN.
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I have to say that since the new inventory bug happened, this game got way more enjoyable. My inventory can hold more than 200 items now and it's so nice not having to run to the bank every 2 minutes. So maybe get rid of the inventory system entirely or at least give us a way to craft new bags and stuff so that we can carry more stuff. 30 slots doesn't get you very far. Also, it would be nice to have a way to craft using materials that are in the bank while you're at the bank. It's annoying when I have 200+ rice and seaweed to have to take out 15 of each, craft them, deposit the rice rolls, take out 15 more rice and seaweed and repeat. I understand that it's only a semi idle game, but if I'm in the bank, why can't I use the stuff in the bank to craft? Another idea is for the smithy. It'd be nice to go in there with all the raw ores and just tell the smithy to craft me 15 bronze hammers instead of having to click 6 times for every single one that I want to make
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A better crafting menu that also could use all the items in the bank would be a welcome help to figure out how to craft stuff, currently it's a crapshoot guessing what's go together
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The help section says that roadblocks will display what they require if you hover over them (tooltips), but this is wrong especially inside the cave, there's numerous blocks that say like "Jump over it" that doesn't give any indication as to what I need, other options also miss some information
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I shuold be able to go save, and/or see the update menu when chopping lumber (etc.), also when the save button doesn't work, it REAAAAALLY needs a tooltip as to why not.
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To those thinking "This isn't idle at all, I have to keep banking", you can hire followers to bank stuff for you! The first gnome seems to be 1000 gold, he's carrying logs to the bank for me now, so I can actually idle. It doesn't take more than an hour to get to this point.
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I think it'd be cool if there was a button in the bank to change to a condensed view that would be a grid of just images and maybe the first 4-5 characters for each item's name, then when you click on an item's image, the information/withdraw buttons would expand.
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would it be possible to sell from our banks, I have more wood in my inventory thanks to gnome than id ever reasonably consider transporting to the general store over and over
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so um... i have a gym membership, problem is the training never stops ever. reloading fixes this but the dialog spams "you are tired" "you are very tired" for running. awhile before that the strength training was also working but didn't give text, was wondering how my stats was rising when i was afk in the caves...
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there's still a bug with inventory cap; looks like a fencepost issue when using the carving knife on a full inventory of logs. Carving a full inventory of logs into art gives me one extra max inventory per cycle, right now I have 38 free spots out of 30
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so after a little bit of playtime it seems i have managed to increase my inventory space. it happened while i was carving logs, i carved the logs sold the art and banked the money and had an extra inventory spot when i went to grab more logs from the bank
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My inventory seems to have gone from 30/30 to 53/30 allowing for a bigger inventory without using a legitimate method of increasing inventory space.
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I don't see any instructions to make arrows, and I have no clue why I can't make them. I have copper arrowheads but they do not seem to combined with any (unfinished) arrows up to oak.
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Oddity: If you have the ORE, you can smelt it into an ingot and then work with that ingot. But if you have the INGOTS, but not the ORE, you can't do blacksmith work. That seems kind of....odd?
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Can we get rid of saving notifications in the log? By the time Hunts are over the log is overrun by all the "You game has been automatically saved." messages. No idea what my hunt did.
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The spaces left in inventory isn't always accurate. Sometimes it'll say I have 20 spaces left when I'm only carrying 7 items (don't have multiples of any of them. Single items only). So I go to the bank, hit deposit all, and then withdraw all 7 items again. Then the count will be accurate. Just annoying to have to do this every few minutes.
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maybe an indicator within the alchemy places to tell you the result of an alchemy if you have already done it so you don't have to go back and forth between your recipe book
Food is primarily to help you beat enemies you couldn't normally. Some of the stronger foods will also help you auto battle for longer periods without dying.
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maybe some sort of indicator for the caves to help you remember the places you've been and which ones lead to dead ends
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good game, needs some work. hp starts at lvl 50, should start at lower lvl and give multiple hp per lvl or cost less to lvl up. next lvl tooltip shows next +1. can't seem to make arrows. i have feathers shafts and arrow tips. sometimes requirement tooltips don't show on hover. weapon dmg should be more significant in dmg formula. maybe ability to lvl followers. minnow roll appears in cullinary arts page but i can't seem to combine rice roll with minnow. prices of weapons should increase with material used
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Pretty cool, got my first follower and can now get some afk woodcutting. Still trying to figure out how to make a bow.
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I dont know if this is a bug or not, but you dont need a pickaxe to mine nor a net to fish. as long as you have an item with gathering efficiency on it its possible to do any craft